本文整理匯總了Golang中gameserver/interfaces.ICreature.GetUID方法的典型用法代碼示例。如果您正苦於以下問題:Golang ICreature.GetUID方法的具體用法?Golang ICreature.GetUID怎麽用?Golang ICreature.GetUID使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類gameserver/interfaces.ICreature
的用法示例。
在下文中一共展示了ICreature.GetUID方法的8個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。
示例1: OnCreatureMove
func (p *Player) OnCreatureMove(_creature interfaces.ICreature, _from position.Position, _to position.Position, _teleport bool) {
// Call base function
p.Creature.OnCreatureMove(_creature, _from, _to, _teleport)
// Do nothing is creature is me
if p.GetUID() == _creature.GetUID() {
return
}
canSeeFromPosition := p.CanSeePosition(_from)
canSeeToPosition := p.CanSeePosition(_to)
if canSeeFromPosition && canSeeToPosition {
// We can see both from and to positions, meaning the creature is moving inside the viewport
p.netSendCreatureMove(_creature, _from, _to, _teleport)
} else if canSeeFromPosition && !canSeeToPosition {
// We can see the from position but not the to positioin, meaning the creature is leaving our viewport
// Send CreatureMove message to client before removing the creature from the visible creatures list
p.netSendCreatureMove(_creature, _from, _to, _teleport)
p.RemoveVisibleCreature(_creature)
_creature.RemoveVisibleCreature(p)
} else if !canSeeFromPosition && canSeeToPosition {
// We can't see the from position but we can see the to position, meaning the creature is entering our viewport
// First add the creature to our visible creature list before sending the CreatureMove message to the client
p.AddVisibleCreature(_creature)
_creature.AddVisibleCreature(p)
p.netSendCreatureMove(_creature, _from, _to, _teleport)
} else {
// Somehow it's impossible to see the creature, may this ever happen somehow
p.RemoveVisibleCreature(_creature)
_creature.RemoveVisibleCreature(p)
}
}
示例2: KnowsVisibleCreature
func (c *Creature) KnowsVisibleCreature(_creature interfaces.ICreature) bool {
c.visibleCreaturesMutex.RLock()
defer c.visibleCreaturesMutex.RUnlock()
_, found := c.visibleCreatures[_creature.GetUID()]
return found
}
示例3: AddCreature
func (t *TilePointLayer) AddCreature(_creature interfaces.ICreature, _checkEvents bool) ReturnValue {
ret := RET_NOERROR
/*if _checkEvents && t.Events.Len() > 0 {
for e := t.events.Front(); e != nil; e = e.Next() {
event, valid := e.Value.(pulogic.ITileEvent)
if valid {
ret = event.OnCreatureEnter(_creature, ret)
}
if ret == RET_NOTPOSSIBLE {
return
}
}
}*/
t.creaturesMutex.Lock()
defer t.creaturesMutex.Unlock()
_, found := t.creatures[_creature.GetUID()]
if !found {
t.creatures[_creature.GetUID()] = _creature
}
return ret
}
示例4: OnCreatureTurn
func (p *Player) OnCreatureTurn(_creature interfaces.ICreature) {
p.Creature.OnCreatureTurn(_creature)
// Do nothing is creature is me
if p.GetUID() == _creature.GetUID() {
return
}
p.netSendCreatureTurn(_creature)
}
示例5: internalAddCreature
/***********************
Private Methods
************************/
func internalAddCreature(_creature interfaces.ICreature) bool {
_, found := g.creatures[_creature.GetUID()]
if !found {
g.creatures[_creature.GetUID()] = _creature
} else {
log.Warning("Game", "AddCreature", "Could not add creature. Creature with UID '%d' already exists", _creature.GetUID())
}
return !found
}
示例6: RemoveVisibleCreature
func (c *Creature) RemoveVisibleCreature(_creature interfaces.ICreature) bool {
if _creature.GetUID() != c.GetUID() {
c.visibleCreaturesMutex.Lock()
defer c.visibleCreaturesMutex.Unlock()
delete(c.visibleCreatures, _creature.GetUID())
return true
}
return false
}
示例7: AddVisibleCreature
// Methods for all creatures who need to see other creatures
func (c *Creature) AddVisibleCreature(_creature interfaces.ICreature) bool {
if _creature.GetUID() != c.GetUID() {
c.visibleCreaturesMutex.Lock()
defer c.visibleCreaturesMutex.Unlock()
if _, found := c.visibleCreatures[_creature.GetUID()]; !found {
c.visibleCreatures[_creature.GetUID()] = _creature
return true
}
}
return false
}
示例8: OnCreatureMove
// Methods for all moving creatures
func (c *Creature) OnCreatureMove(_creature interfaces.ICreature, _from position.Position, _to position.Position, _teleport bool) {
if _creature.GetUID() == c.GetUID() {
c.lastStep = interfaces.PUSYS_TIME()
}
}