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Golang BuildState.AddPendingParse方法代碼示例

本文整理匯總了Golang中core.BuildState.AddPendingParse方法的典型用法代碼示例。如果您正苦於以下問題:Golang BuildState.AddPendingParse方法的具體用法?Golang BuildState.AddPendingParse怎麽用?Golang BuildState.AddPendingParse使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在core.BuildState的用法示例。


在下文中一共展示了BuildState.AddPendingParse方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。

示例1: addDep

// Adds a single target to the build queue.
func addDep(state *core.BuildState, label, dependor core.BuildLabel, rescan, forceBuild bool) {
	// Stop at any package that's not loaded yet
	if state.Graph.Package(label.PackageName) == nil {
		state.AddPendingParse(label, dependor, false)
		return
	}
	target := state.Graph.Target(label)
	if target == nil {
		log.Fatalf("Target %s (referenced by %s) doesn't exist\n", label, dependor)
	}
	if target.State() >= core.Active && !rescan && !forceBuild {
		return // Target is already tagged to be built and likely on the queue.
	}
	// Only do this bit if we actually need to build the target
	if !target.SyncUpdateState(core.Inactive, core.Semiactive) && !rescan && !forceBuild {
		return
	}
	if state.NeedBuild || forceBuild {
		if target.SyncUpdateState(core.Semiactive, core.Active) {
			state.AddActiveTarget()
			if target.IsTest && state.NeedTests {
				state.AddActiveTarget() // Tests count twice if we're gonna run them.
			}
		}
	}
	// If this target has no deps, add it to the queue now, otherwise handle its deps.
	// Only add if we need to build targets (not if we're just parsing) but we might need it to parse...
	if target.State() == core.Active && state.Graph.AllDepsBuilt(target) {
		if target.SyncUpdateState(core.Active, core.Pending) {
			state.AddPendingBuild(label, dependor.IsAllTargets())
		}
		if !rescan {
			return
		}
	}
	for _, dep := range target.DeclaredDependencies() {
		// Check the require/provide stuff; we may need to add a different target.
		if len(target.Requires) > 0 {
			if depTarget := state.Graph.Target(dep); depTarget != nil && len(depTarget.Provides) > 0 {
				for _, provided := range depTarget.ProvideFor(target) {
					addDep(state, provided, label, false, forceBuild)
				}
				continue
			}
		}
		addDep(state, dep, label, false, forceBuild)
	}
}
開發者ID:thought-machine,項目名稱:please,代碼行數:49,代碼來源:parse_step.go

示例2: UndeferAnyParses

// UndeferAnyParses un-defers the parsing of a package if it depended on some subinclude target being built.
func UndeferAnyParses(state *core.BuildState, target *core.BuildTarget) {
	pendingTargetMutex.Lock()
	defer pendingTargetMutex.Unlock()
	if m, present := deferredParses[target.Label.PackageName]; present {
		if s, present := m[target.Label.Name]; present {
			for _, deferredPackageName := range s {
				log.Debug("Undeferring parse of %s", deferredPackageName)
				state.AddPendingParse(
					core.BuildLabel{PackageName: deferredPackageName, Name: getDependingTarget(deferredPackageName)},
					core.BuildLabel{PackageName: deferredPackageName, Name: "_UNDEFER_"},
					false,
				)
			}
			delete(m, target.Label.Name) // Don't need this any more
		}
	}
}
開發者ID:thought-machine,項目名稱:please,代碼行數:18,代碼來源:parse_step.go


注:本文中的core.BuildState.AddPendingParse方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。