當前位置: 首頁>>代碼示例>>Golang>>正文


Golang Command.Flush方法代碼示例

本文整理匯總了Golang中code/wolfmud/org/WolfMUD/git/utils/command.Command.Flush方法的典型用法代碼示例。如果您正苦於以下問題:Golang Command.Flush方法的具體用法?Golang Command.Flush怎麽用?Golang Command.Flush使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在code/wolfmud/org/WolfMUD/git/utils/command.Command的用法示例。


在下文中一共展示了Command.Flush方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。

示例1: quit

// quit implements the 'QUIT' command.
//
// quit extracts a player from the world cleanly. If the player's location is
// not crowded it also announces their departure - in a crowded location their
// departure will go unnoticed.
func (p *Player) quit(cmd *command.Command) (handled bool) {
	log.Printf("%s is quiting", p.Name())
	p.quitting = true
	p.dropInventory(cmd)

	l := p.Locate()

	if !l.Crowded() {
		cmd.Broadcast([]thing.Interface{p}, "%s gives a strangled cry of 'Bye Bye', and then slowly fades away and is gone.", p.Name())
	}

	cmd.Flush()

	l.Remove(p)
	PlayerList.Remove(p)

	return true
}
開發者ID:iaingmackay,項目名稱:simplemud,代碼行數:23,代碼來源:player.go

示例2: parseStage2

// parseStage2 is called by Parse to take advantage of defer unwinding. By
// splitting the parsing we can easily obtain the locks we want and defer the
// unlocking. This makes both Parse and parseStage2 very simple.
func (p *Player) parseStage2(cmd *command.Command) (retry bool) {
	for _, l := range cmd.Locks {
		l.Lock()
		defer l.Unlock()
	}

	// If player moved before we locked we need to retry
	if !cmd.CanLock(p.Locate()) {
		return true
	}

	handled := p.Process(cmd)
	retry = cmd.LocksModified()

	if !handled && !retry {
		cmd.Respond("[RED]Eh?")
	}

	if !retry {
		cmd.Flush()
	}

	return
}
開發者ID:iaingmackay,項目名稱:simplemud,代碼行數:27,代碼來源:player.go


注:本文中的code/wolfmud/org/WolfMUD/git/utils/command.Command.Flush方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。