本文整理匯總了Golang中chunkymonkey/gamerules.Slot.Decrement方法的典型用法代碼示例。如果您正苦於以下問題:Golang Slot.Decrement方法的具體用法?Golang Slot.Decrement怎麽用?Golang Slot.Decrement使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類chunkymonkey/gamerules.Slot
的用法示例。
在下文中一共展示了Slot.Decrement方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。
示例1: reqPlaceItem
// placeBlock attempts to place a block. This is called by PlayerBlockInteract
// in the situation where the player interacts with an attachable block
// (potentially in a different chunk to the one where the block gets placed).
func (chunk *Chunk) reqPlaceItem(player gamerules.IPlayerClient, target *BlockXyz, slot *gamerules.Slot) {
// TODO defer a check for remaining items in slot, and do something with them
// (send to player or drop on the ground).
// TODO more flexible item checking for block placement (e.g placing seed
// items on farmland doesn't fit this current simplistic model). The block
// type for the block being placed against should probably contain this logic
// (i.e farmland block should know about the seed item).
heldBlockType, ok := slot.ItemTypeId.ToBlockId()
if !ok || slot.Count < 1 {
// Not a placeable item.
return
}
index, subLoc, ok := chunk.getBlockIndexByBlockXyz(target)
if !ok {
return
}
// Blocks can only replace certain blocks.
blockTypeId := index.BlockId(chunk.blocks)
blockType, ok := gamerules.Blocks.Get(blockTypeId)
if !ok || !blockType.Replaceable {
return
}
// Safe to replace block.
chunk.setBlock(target, subLoc, index, heldBlockType, byte(slot.Data))
slot.Decrement()
}