本文整理匯總了Golang中casino/game.JsonString.GetCid方法的典型用法代碼示例。如果您正苦於以下問題:Golang JsonString.GetCid方法的具體用法?Golang JsonString.GetCid怎麽用?Golang JsonString.GetCid使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類casino/game.JsonString
的用法示例。
在下文中一共展示了JsonString.GetCid方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Golang代碼示例。
示例1: OnLogin
func OnLogin(m game.JsonString, c net.Conn) {
fmt.Println("OnLogin")
uid, cid, t, name := m.GetUid(), m.GetCid(), m.GetTime(), m.GetName()
diff := time.Now().Unix() - t
if diff >= common.ENDURE_SEC || diff < 0 {
rep := game.LoginRep{common.RET_TME, uid, 0, 0, 0, "login"}
game.SendMsg(c, rep)
return
}
award, lost := TimeCheck(uid)
fmt.Println("time check", award, lost)
bal, _ := db.ModifyBalance(uid, int32(award-lost))
//bal := mod_ret.Balance
db.SetLoginTime(uid)
db.SetName(uid, name)
r, ok := m.GetRound(Casino)
if ok == false { // 創建
r = &game.Round{0, make(map[uint32]game.User, common.MAX_USER), make(map[uint32]game.Player, common.MAX_PLAYER), 0}
Casino[cid] = r
}
user := game.User{c, uid}
ret := r.Login(user, cid)
rep := game.LoginRep{ret, uid, award, lost, bal, "login"}
if ret == common.RET_OK {
r.Broadcast(rep)
} else {
game.SendMsg(c, rep)
}
fmt.Println("Login rep:", rep)
}
示例2: OnUserList
func OnUserList(m game.JsonString, c net.Conn) {
fmt.Println("OnUserList")
uid, cid := m.GetUid(), m.GetCid()
rep := game.UserListRep{}
rep.Ret = common.RET_OK
rep.Uid = uid
rep.Cid = cid
r, ok := m.GetRound(Casino)
if ok == false {
rep.Ret = common.RET_FL
game.SendMsg(c, rep)
fmt.Println("OnUserList did not found round")
return
}
rep.Status = r.Status
rep.Op = "user_list"
rep.UserList = make([]game.UserRep, 0) //+
ubl := GetPlayerBalance(r.Players)
for _, player := range r.Players {
ur := game.UserRep{player.Uid, player.Pos, ubl[player.Uid]}
rep.UserList = append(rep.UserList, ur)
}
for _, user := range r.Users {
ur := game.UserRep{user.Uid, 0, 0}
rep.UserList = append(rep.UserList, ur)
}
game.SendMsg(c, rep)
fmt.Println("OnUserList rep:", rep)
}
示例3: OnActive
func OnActive(m game.JsonString, c net.Conn) {
//fmt.Println("OnActive")
uid, cid := m.GetUid(), m.GetCid()
_, exist := ticker.Active[cid]
if exist {
ticker.Active[cid][uid] = time.Now().Unix()
} else {
ticker.Active[cid] = map[uint32]int64{uid: time.Now().Unix()}
}
}
示例4: OnSendChlInvite
func OnSendChlInvite(m game.JsonString, c net.Conn) {
fmt.Println("OnSendChlInvite")
go func() {
conn, err := net.Dial("tcp", "127.0.0.1:37771")
if err != nil {
fmt.Println("conn invite proxy err")
} else {
msg := game.ProxyInvite{"Doinvite", m.GetRootChlId(), m.GetCid()}
game.SendMsg(conn, msg)
}
}()
}
示例5: OnLogout
func OnLogout(m game.JsonString, c net.Conn) {
fmt.Println("OnLogout")
uid, cid := m.GetUid(), m.GetCid()
r, ok := m.GetRound(Casino)
if ok {
uid := m.GetUid()
r.Logout(uid)
}
_, ok = ticker.Active[cid]
if ok {
delete(ticker.Active[cid], uid)
}
db.SetLogoutTime(uid)
rep := game.LogoutRep{0, uid, "logout"}
r.Broadcast(rep)
fmt.Println("OnLogout rep:", rep)
}