本文整理匯總了C++中ObjectManager::getObjectsWithComponent方法的典型用法代碼示例。如果您正苦於以下問題:C++ ObjectManager::getObjectsWithComponent方法的具體用法?C++ ObjectManager::getObjectsWithComponent怎麽用?C++ ObjectManager::getObjectsWithComponent使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類ObjectManager
的用法示例。
在下文中一共展示了ObjectManager::getObjectsWithComponent方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C++代碼示例。
示例1: selectObjects
void SelectionSystem::selectObjects() {
ObjectManager* mgr = Game::game.getObjMgr();
// Get all selectable objects
std::list<int> objects = mgr->getObjectsWithComponent("SelectableComponent");
for (int i : objects) {
SelectableComponent* selectComp = mgr->getObjectComponent<SelectableComponent>(i, "SelectableComponent");
// Check if the object has a transform
TransformComponent* transComp = mgr->getObjectComponent<TransformComponent>(i, "TransformComponent");
if (transComp == nullptr)
continue;
vector2di screenPos = worldToScreen(transComp->worldPosition);
int topLeftX = (clickPos.X < mousePos.X) ? clickPos.X : mousePos.X;
int topLeftY = (clickPos.Y < mousePos.Y) ? clickPos.Y : mousePos.Y;
int bottomRightX = (clickPos.X > mousePos.X) ? clickPos.X : mousePos.X;
int bottomRightY = (clickPos.Y > mousePos.Y) ? clickPos.Y : mousePos.Y;
if (screenPos.X >= topLeftX && screenPos.X <= bottomRightX &&
screenPos.Y >= topLeftY && screenPos.Y <= bottomRightY)
selectComp->selected = true;
else
selectComp->selected = false;
}
}