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C++ ObjectManager::GetObjectFromID方法代碼示例

本文整理匯總了C++中ObjectManager::GetObjectFromID方法的典型用法代碼示例。如果您正苦於以下問題:C++ ObjectManager::GetObjectFromID方法的具體用法?C++ ObjectManager::GetObjectFromID怎麽用?C++ ObjectManager::GetObjectFromID使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在ObjectManager的用法示例。


在下文中一共展示了ObjectManager::GetObjectFromID方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C++代碼示例。

示例1: CanUse

bool ARechargeShields::CanUse(int TargetID, long AbilityID, long SkillID)
{
	// Get the skill level
	m_SkillLevel = (float) m_Player->PlayerIndex()->RPGInfo.Skills.Skill[SkillID].GetLevel();
	m_SkillRank = DetermineSkillRank(AbilityID);
	m_AbilityID = AbilityID;
	m_SkillID = SkillID;
	ObjectManager *om = m_Player->GetObjectManager();

	//Skill does not exist.
	if(m_SkillRank == -1)
	{
		return false;
	}

	// Make sure we are not dead
	if (m_Player->ShipIndex()->GetIsIncapacitated())
	{
		SendError("Can not use this ability while dead!");
		return false;
	}

	// See if we can use this skill
	if (TargetID > 0 && m_SkillRank >= 3 && om)
	{
		Object * Target = om->GetObjectFromID(TargetID);	// Get Target

		if (Target && Target->ObjectType() != m_TargetType)
		{
			SendError("Incorrect target type!");
			return false;
		}

		// See if we are in range
		if (Target->RangeFrom(m_Player->Position()) > CalculateRange(m_SkillLevel, m_SkillRank))
		{
			SendError("Out of range!");
			return false;
		}

		if(g_PlayerMgr->GetPlayer(TargetID)->ShipIndex()->GetIsIncapacitated())
		{
			SendError("Cannot recharge a dead player!");
			return false;
		}
	}

	//If we are prospecting we cannot use this skill
	if (m_Player->Prospecting())
	{
		SendError("Cannot use while prospecting.");
		return false;
	}

	//if we are warping we cannot use the skill
	if (m_Player->WarpDrive())
	{
		SendError("Cannot use while in warp.");
		return false;
	}

	return true;
}
開發者ID:RavenB,項目名稱:Earth-and-Beyond-server,代碼行數:63,代碼來源:AbilityRechargeShields.cpp


注:本文中的ObjectManager::GetObjectFromID方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。