本文整理匯總了C++中ObjectManager::GetObjectFromID方法的典型用法代碼示例。如果您正苦於以下問題:C++ ObjectManager::GetObjectFromID方法的具體用法?C++ ObjectManager::GetObjectFromID怎麽用?C++ ObjectManager::GetObjectFromID使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類ObjectManager
的用法示例。
在下文中一共展示了ObjectManager::GetObjectFromID方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的C++代碼示例。
示例1: CanUse
bool ARechargeShields::CanUse(int TargetID, long AbilityID, long SkillID)
{
// Get the skill level
m_SkillLevel = (float) m_Player->PlayerIndex()->RPGInfo.Skills.Skill[SkillID].GetLevel();
m_SkillRank = DetermineSkillRank(AbilityID);
m_AbilityID = AbilityID;
m_SkillID = SkillID;
ObjectManager *om = m_Player->GetObjectManager();
//Skill does not exist.
if(m_SkillRank == -1)
{
return false;
}
// Make sure we are not dead
if (m_Player->ShipIndex()->GetIsIncapacitated())
{
SendError("Can not use this ability while dead!");
return false;
}
// See if we can use this skill
if (TargetID > 0 && m_SkillRank >= 3 && om)
{
Object * Target = om->GetObjectFromID(TargetID); // Get Target
if (Target && Target->ObjectType() != m_TargetType)
{
SendError("Incorrect target type!");
return false;
}
// See if we are in range
if (Target->RangeFrom(m_Player->Position()) > CalculateRange(m_SkillLevel, m_SkillRank))
{
SendError("Out of range!");
return false;
}
if(g_PlayerMgr->GetPlayer(TargetID)->ShipIndex()->GetIsIncapacitated())
{
SendError("Cannot recharge a dead player!");
return false;
}
}
//If we are prospecting we cannot use this skill
if (m_Player->Prospecting())
{
SendError("Cannot use while prospecting.");
return false;
}
//if we are warping we cannot use the skill
if (m_Player->WarpDrive())
{
SendError("Cannot use while in warp.");
return false;
}
return true;
}