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TypeScript Store.dispatch方法代码示例

本文整理汇总了TypeScript中common/types.Store.dispatch方法的典型用法代码示例。如果您正苦于以下问题:TypeScript Store.dispatch方法的具体用法?TypeScript Store.dispatch怎么用?TypeScript Store.dispatch使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在common/types.Store的用法示例。


在下文中一共展示了Store.dispatch方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。

示例1: onMessage

 private onMessage(logger: Logger, msg: ISM) {
   if (msg.type === "no-update-available") {
     this.stage("idle");
   } else if (msg.type === "installing-update") {
     this.stage("download");
   } else if (msg.type === "update-failed") {
     const pp = msg.payload as ISM_UpdateFailed;
     logger.error(`Self-update failed: ${pp.message}`);
   } else if (msg.type === "update-ready") {
     const pp = msg.payload as ISM_UpdateReady;
     logger.info(`Version ${pp.version} is ready to be used.`);
     this.store.dispatch(
       actions.packageNeedRestart({
         name: this.name,
         availableVersion: pp.version,
       })
     );
   } else if (msg.type === "progress") {
     const pp = msg.payload as ISM_Progress;
     this.store.dispatch(
       actions.packageProgress({
         name: this.name,
         progressInfo: pp,
       })
     );
   } else if (msg.type === "log") {
     const pp = msg.payload as ISM_Log;
     logger.info(`> ${pp.message}`);
   }
 }
开发者ID:itchio,项目名称:itch,代码行数:30,代码来源:self-package.ts

示例2: dispatchUpdateNotification

function dispatchUpdateNotification(
  store: Store,
  cave: Cave,
  result: CheckUpdateResult
) {
  if (!result) {
    return;
  }

  if (!isEmpty(result.warnings)) {
    store.dispatch(
      actions.statusMessage({
        message: [
          "status.game_update.check_failed",
          { err: result.warnings[0] },
        ],
      })
    );
    return;
  }

  if (isEmpty(result.updates)) {
    store.dispatch(
      actions.statusMessage({
        message: ["status.game_update.not_found", { title: cave.game.title }],
      })
    );
  } else {
    store.dispatch(
      actions.statusMessage({
        message: ["status.game_update.found", { title: cave.game.title }],
      })
    );
  }
}
开发者ID:itchio,项目名称:itch,代码行数:35,代码来源:updater.ts

示例3: if

 (ev: Electron.Event, input: Electron.Input) => {
   if (input.type === "keyUp") {
     if (input.key === "Enter") {
       store.dispatch(actions.commandOk({ wind }));
     } else if (input.key === "Escape") {
       store.dispatch(actions.commandBack({ wind }));
     }
   }
 }
开发者ID:itchio,项目名称:itch,代码行数:9,代码来源:winds.ts

示例4: t

  nativeWindow.on("close", (e: any) => {
    const rs = store.getState();
    if (wind === "root") {
      const prefs =
        rs.preferences || ({ closeToTray: true } as PreferencesState);

      let { closeToTray } = prefs;
      if (rs.system.macos) {
        closeToTray = true;
      }
      if (env.integrationTests) {
        // always let app close in testing
        closeToTray = false;
      }

      if (store.getState().system.quitting) {
        logger.debug("On window.close: quitting, letting it close");
        return;
      }
      if (closeToTray) {
        logger.debug("On window.close: close to tray enabled");
      } else {
        logger.debug("On window.close: close to tray disabled, quitting!");
        process.nextTick(() => {
          store.dispatch(actions.quit({}));
        });
        return;
      }

      // hide, never destroy
      e.preventDefault();
      nativeWindow.hide();

      if (!prefs.gotMinimizeNotification && !store.getState().system.macos) {
        store.dispatch(
          actions.updatePreferences({
            gotMinimizeNotification: true,
          })
        );

        const i18n = store.getState().i18n;
        store.dispatch(
          actions.notify({
            title: t(i18n, ["notification.see_you_soon.title"]),
            body: t(i18n, ["notification.see_you_soon.message"]),
          })
        );
      }
    } else {
      store.dispatch(actions.windClosed({ wind }));
    }
  });
开发者ID:itchio,项目名称:itch,代码行数:52,代码来源:winds.ts

示例5: async

 onCancel: async () => {
   store.dispatch(
     actions.statusMessage({
       message: ["status.installing_game.cancelled", { title: game.title }],
     })
   );
 },
开发者ID:itchio,项目名称:itch,代码行数:7,代码来源:queue-game.ts

示例6: debounce

 const debouncedBounds = debounce(() => {
   if (nativeWindow.isDestroyed()) {
     return;
   }
   const windowBounds = nativeWindow.getBounds();
   store.dispatch(actions.windBoundsChanged({ wind, bounds: windowBounds }));
 }, 2000);
开发者ID:itchio,项目名称:itch,代码行数:7,代码来源:winds.ts

示例7: doAsync

      doAsync(async () => {
        try {
          const dkIdString = details.responseHeaders["X-Itch-Download-Key-Id"];
          const pIdString =
            details.responseHeaders["X-Itch-Download-Key-Owner-Id"];
          if (dkIdString && pIdString) {
            const downloadKeyId = parseInt(dkIdString, 10);
            const profileId = parseInt(pIdString, 10);
            const { downloadKeys } = store.getState().commons;

            logger.info(
              `Visiting download key page, has key ${downloadKeyId} (owner ${profileId})`
            );

            if (!downloadKeys[downloadKeyId]) {
              logger.info(`That's a new key, fetching...`);
              await mcall(messages.FetchDownloadKey, {
                downloadKeyId,
                profileId,
              });
              store.dispatch(actions.ownedKeysFetched({}));
            }
          }
        } catch (e) {
          logger.warn(`While sniffing headers: ${e.stack}`);
        }
      });
开发者ID:itchio,项目名称:itch,代码行数:27,代码来源:register-itch-protocol.ts

示例8: commitLocale

function commitLocale(store: Store, lang: string, resourcesIn: I18nKeys) {
  const resources: I18nKeys = {};
  for (const key of Object.keys(resourcesIn)) {
    const value = resourcesIn[key];
    resources[key] = value.replace(/{{/g, "{").replace(/}}/g, "}");
  }
  store.dispatch(actions.localeDownloadEnded({ lang, resources }));
}
开发者ID:itchio,项目名称:itch,代码行数:8,代码来源:locales.ts

示例9: instead

 (ev, url, frameName, disposition, options, additionalFeatures) => {
   ev.preventDefault();
   logger.debug(
     `new-window fired for ${url}, navigating instead (in wind ${wind})`
   );
   const background = disposition === "background-tab";
   store.dispatch(actions.navigate({ url, wind, background }));
 }
开发者ID:itchio,项目名称:itch,代码行数:8,代码来源:winds.ts

示例10: rescheduleComponentsUpdate

function rescheduleComponentsUpdate(store: Store) {
  const sleepTime = UPDATE_INTERVAL + Math.random() + UPDATE_INTERVAL_WIGGLE;
  store.dispatch(
    actions.scheduleSystemTask({
      nextComponentsUpdateCheck: Date.now() + sleepTime,
    })
  );
}
开发者ID:itchio,项目名称:itch,代码行数:8,代码来源:self-update.ts


注:本文中的common/types.Store.dispatch方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。