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Python VGDLParser.playGame方法代码示例

本文整理汇总了Python中vgdl.core.VGDLParser.playGame方法的典型用法代码示例。如果您正苦于以下问题:Python VGDLParser.playGame方法的具体用法?Python VGDLParser.playGame怎么用?Python VGDLParser.playGame使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在vgdl.core.VGDLParser的用法示例。


在下文中一共展示了VGDLParser.playGame方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: load_game

# 需要导入模块: from vgdl.core import VGDLParser [as 别名]
# 或者: from vgdl.core.VGDLParser import playGame [as 别名]
def load_game(module_str, level_str):
   
    module  = importlib.import_module(module_str)

    game = None    
    level = None
    
    for key in module.__dict__.keys():
        #print key
        if(key.endswith("game")):
            game = module.__dict__[key]
        if(key.endswith("level") and key == level_str):
            level = module.__dict__[key]
            
    if(level is None):
        return None
    #print game, level
    g = VGDLParser.playGame(game, level, headless = True, persist_movie = True, movie_dir = "./tmp/")
    #g.startGameExternalPlayer(headless = True, persist_movie = True)
    return g
开发者ID:ssamot,项目名称:vgdl_competition,代码行数:22,代码来源:vgdl_mediator.py

示例2:

# 需要导入模块: from vgdl.core import VGDLParser [as 别名]
# 或者: from vgdl.core.VGDLParser import playGame [as 别名]
        moving >
            avatar > MovingAvatar            
            bee    > RandomNPC speed=1   cooldown=3  color=YELLOW
            zombie > Chaser stype=avatar cooldown=6 speed=0.5 color=BROWN
            
    InteractionSet
        honey avatar    > collectResource scoreChange=1
        honey avatar    > killSprite
        moving wall     > stepBack
        avatar zombie   > killIfHasLess resource=honey limit=1 scoreChange=-1
        avatar zombie   > changeResource resource=honey value=-1
        zombie avatar   > killSprite
        bee zombie      > transformTo stype=honey
        zombie bee      > killSprite
        avatar hell     > killSprite
        
    TerminationSet
        Timeout limit=1000 win=True
        SpriteCounter stype=avatar limit=0 win=False
    
    LevelMapping
        0 > flower
        1 > hell
        . > honey
        2 > zombie
"""

if __name__ == "__main__":
    from vgdl.core import VGDLParser
    VGDLParser.playGame(zombie_game, zombie_level)    
开发者ID:chongdashu,项目名称:py-vgdl,代码行数:32,代码来源:survivezombies.py

示例3:

# 需要导入模块: from vgdl.core import VGDLParser [as 别名]
# 或者: from vgdl.core.VGDLParser import playGame [as 别名]
        moving elevator > pullWithIt        
        elevator EOS    > wrapAround
        
    LevelMapping
        G > goal
        1 > goomba
        2 > paratroopa
        = > elevator
"""

mario_level = """
wwwwwwwwwwwwwwwwwwwwwwwwwwww
w                          w
w                        G1w
w             ===       wwww
w                     1    w
w                w  2 ww   w
w                wwwwwww   w
w                          w
w                          w
w          2        2      w
w        www      wwwwww   w
w A      1   ===           w
wwww   wwww        2       w
wwwwwwwwww      wwww       w
"""

if __name__ == "__main__":
    from vgdl.core import VGDLParser
    VGDLParser.playGame(mario_game, mario_level)
开发者ID:sarobe,项目名称:VGDLEntityCreator,代码行数:32,代码来源:mario.py

示例4:

# 需要导入模块: from vgdl.core import VGDLParser [as 别名]
# 或者: from vgdl.core.VGDLParser import playGame [as 别名]
w.wwww.ww.wwwwwwww.ww.wwww.w
w.wwww.ww.wwwwwwww.ww.wwww.w
w......ww....ww....ww......w
wwwwww.wwwww ww wwwww.wwwwww
wwwwww.wwwww ww wwwww.wwwwww
wwwwww.ww          ww.wwwwww
wwwwww.ww          ww.wwwwww
wwwwww.ww www  www ww.wwwwww
      .   ww1234ww   .      
wwwwww.ww wwwwwwww ww.wwwwww
wwwwww.ww          ww.wwwwww
wwwwww.ww          ww.wwwwww
wwwwww.ww wwwwwwww ww.wwwwww
wwwwww.ww wwwwwwww ww.wwwwww
w............ww............w
w.wwww.wwwww.ww.wwwww.wwww.w
w0wwww.wwwww.ww.wwwww.wwww0w
w...ww.......A........ww...w
www.ww.ww.wwwwwwww.ww.ww.www
www.ww.ww.wwwwwwww.ww.ww.www
w......ww....ww....ww......w
w.wwwwwwwwww.ww.wwwwwwwwww.w
w.wwwwwwwwww.ww.wwwwwwwwww.w
w..........................w
wwwwwwwwwwwwwwwwwwwwwwwwwwww
"""

if __name__ == "__main__":
    from vgdl.core import VGDLParser
    VGDLParser.playGame(pacman_game, pacman_level)    
开发者ID:sarobe,项目名称:VGDLEntityCreator,代码行数:32,代码来源:pacman.py

示例5:

# 需要导入模块: from vgdl.core import VGDLParser [as 别名]
# 或者: from vgdl.core.VGDLParser import playGame [as 别名]
        normal infected   > transformTo stype=carrier
        host infected     > transformTo stype=infected
        normal virus      > transformTo stype=carrier        
        host virus        > transformTo stype=infected
        guardian virus    > killSprite 
        
    LevelMapping
        1 > guardian
        0 > host
        X > virus
        A > normal
"""

chase_level = """
wwwwwwwwwwwwwwwwwwwwwwwwwwww
www  0  w   w   0 www 0w0  w
w       1   w        X w  0w
w 0     0 w   A        w0  w
w   wwwwwwww             0 w
w0                  ww  wwww
w    0  1 w        w    X  w
w0  w      wwwww   wX w  10w
wwww                wwX 1 Xw
wwww     0   0   0 www 0 Xww
wwwwwwwwwwwwwwwwwwwwwwwwwwww
"""

if __name__ == "__main__":
    from vgdl.core import VGDLParser
    VGDLParser.playGame(infection_game, chase_level)    
开发者ID:sarobe,项目名称:VGDLEntityCreator,代码行数:32,代码来源:infection.py

示例6:

# 需要导入模块: from vgdl.core import VGDLParser [as 别名]
# 或者: from vgdl.core.VGDLParser import playGame [as 别名]
w       w 0 w
w 1        ww
w          ww
wwwwwwwwwwwww
"""

        
push_game = """
BasicGame frame_rate=30
    SpriteSet        
        hole   > Immovable color=DARKBLUE
        movable >
            avatar > MovingAvatar cooldown=4
            box    > Passive                
    LevelMapping
        0 > hole
        1 > box            
    InteractionSet
        avatar wall > stepBack        
        box avatar  > bounceForward
        box wall    > undoAll        
        box box     > undoAll
        box hole    > killSprite        
    TerminationSet
        SpriteCounter stype=box    limit=0 win=True          
"""

if __name__ == "__main__":
    from vgdl.core import VGDLParser
    VGDLParser.playGame(push_game, box_level)    
开发者ID:sarobe,项目名称:VGDLEntityCreator,代码行数:32,代码来源:sokoban.py

示例7:

# 需要导入模块: from vgdl.core import VGDLParser [as 别名]
# 或者: from vgdl.core.VGDLParser import playGame [as 别名]
        goal   > Immovable color=GREEN
        mana   > Resource color=LIGHTBLUE limit=3
        bullet > Missile color=RED singleton=True
        fire   > Spreader color=ORANGE spreadprob=0.25
        avatar > ShootAvatar ammo=mana stype=bullet
            
    InteractionSet
        mana avatar  > collectResource scoreChange=5
        mana avatar  > killSprite
        avatar wall  > stepBack
        goal avatar  > killSprite scoreChange=100
        avatar fire  > killSprite
        wall bullet  > killSprite scoreChange=1
        bullet wall  > transformTo stype=fire
        fire   wall  > killSprite
        fire   fire  > killSprite
        mana   fire  > killSprite
        
    TerminationSet
        SpriteCounter stype=avatar limit=0 win=False
        SpriteCounter stype=goal   limit=0 win=True
    
    LevelMapping
        G > goal
        . > mana        
"""

if __name__ == "__main__":
    from vgdl.core import VGDLParser
    VGDLParser.playGame(caster_game, caster_level)    
开发者ID:zh3036,项目名称:py-vgdl,代码行数:32,代码来源:firecaster.py

示例8: upload

# 需要导入模块: from vgdl.core import VGDLParser [as 别名]
# 或者: from vgdl.core.VGDLParser import playGame [as 别名]
"""
VGDL example: Same as frogs.py, but uploads video on youtube

@author: Tom Schaul, Spyridon Samothrakis
"""

from frogs import frog_level, frog_game

if __name__ == "__main__":
    from vgdl.core import VGDLParser
    from vgdl.youtube import upload

    game = VGDLParser.playGame(frog_game, frog_level, persist_movie=True)
    upload(game.video_file)
开发者ID:schaul,项目名称:py-vgdl,代码行数:16,代码来源:frogs_video.py

示例9: tmaze

# 需要导入模块: from vgdl.core import VGDLParser [as 别名]
# 或者: from vgdl.core.VGDLParser import playGame [as 别名]
@author: Tom Schaul
'''

from mazegames import commonmaze_game

polarTmaze_game = commonmaze_game +"""
        avatar   > RotatingAvatar
    TerminationSet
        SpriteCounter stype=goal limit=1 win=True
"""

Tmaze_game = commonmaze_game +"""
    TerminationSet
        SpriteCounter stype=goal limit=1 win=True
"""


def tmaze(length):
    s =      "wwwwwwwww\n"
    s +=     "wG 4w2 Gw\n"
    for _ in range(length-1):
        s += "ww www ww\n"
    s +=     "wm3www3mw\n"
    s +=     "wwwwwwwww\n"
    return s


if __name__ == "__main__":
    from vgdl.core import VGDLParser
    VGDLParser.playGame(polarTmaze_game, tmaze(4))    
开发者ID:chongdashu,项目名称:py-vgdl,代码行数:32,代码来源:tmaze.py

示例10:

# 需要导入模块: from vgdl.core import VGDLParser [as 别名]
# 或者: from vgdl.core.VGDLParser import playGame [as 别名]
        wall bullet > killSprite 
        bullet wall > killSprite 
        pad bullet > killSprite
        avatar wall > stepBack
        avatar EOS > stepBack
        bullet EOS > killSprite

    LevelMapping
        G > pad
"""

artillery_level = """
wwwwwwwwwwwwwwwwwwwwww
w        w    w      w
w           www      w
w             w     ww
w           G        w
w   w                w
w    www          w  w
w      wwwwwww  www  w
w              ww    w
w  G            w    w
w  ww  G           G w
wA    wwwwww         w
wwwwwwwwwwwwwwwwwwwwww
"""

if __name__ == "__main__":
    from vgdl.core import VGDLParser
    VGDLParser.playGame(artillery_game, artillery_level)
        
开发者ID:chongdashu,项目名称:py-vgdl,代码行数:32,代码来源:artillery.py

示例11:

# 需要导入模块: from vgdl.core import VGDLParser [as 别名]
# 或者: from vgdl.core.VGDLParser import playGame [as 别名]
        SpriteCounter  stype=avatar  limit=0 win=False
        MultiSpriteCounter  stype1=goodies stype2=monster limit=0 win=True
        
    InteractionSet
        moving  EOS  > stepBack
        weapon  EOS  > stepBack
        moving  wall > stepBack
        avatar gold  > stepBack
        boulder wall > stepBack
        monster wall > flipDirection
        monster EOS  > flipDirection
        falling wall > killSprite
        wall shovel  > killSprite  
        gem  avatar  > killSprite        
        weapon avatar> killSprite    
        avatar monster  > killSprite        
        monster boulder > killSprite
        moving falling  > killSprite
        shovel shovel> transformTo stype=boulder      
        boulder wall > transformTo stype=resting
        gold shovel  > transformTo stype=falling
        gold boulder > transformTo stype=falling
         
"""



if __name__ == "__main__":
    from vgdl.core import VGDLParser
    VGDLParser.playGame(digdug_game, underground)    
开发者ID:sarobe,项目名称:VGDLEntityCreator,代码行数:32,代码来源:digdug.py

示例12:

# 需要导入模块: from vgdl.core import VGDLParser [as 别名]
# 或者: from vgdl.core.VGDLParser import playGame [as 别名]
        wall bullet > killSprite
        bullet EOS > killSprite
        tank wall > stepBack
        tank EOS > stepBack
        tank lift  > conveySprite
        
    LevelMapping
        a > otheravatar
        + > liftup
        - > pushdown
"""

tankwars_level = """
w                w           w
w   w       w                w
w                     w      w
w               w            w
w                            w
w                            w
w       w                    w
w                   w        w
w          www               w
w         wwwwww             w
w       wwwwwwww             w
wA     wwwwwwwwwwwww        aw
"""

if __name__ == "__main__":
    from vgdl.core import VGDLParser
    VGDLParser.playGame(tankwars_game, tankwars_level)
        
开发者ID:chongdashu,项目名称:py-vgdl,代码行数:32,代码来源:tankwars.py

示例13:

# 需要导入模块: from vgdl.core import VGDLParser [as 别名]
# 或者: from vgdl.core.VGDLParser import playGame [as 别名]
        wall > Immovable                       
        
    InteractionSet
        goal avatar  > killSprite
        avatar log   > drownSafe
        avatar log   > pullWithIt   # note how one collision can have multiple effects
        avatar wall  > stepBack
        avatar water > drownSprite
        avatar truck > killSprite
        log    EOS   > killSprite
        truck  EOS   > wrapAround
    
    TerminationSet
        SpriteCounter stype=goal   limit=0 win=True
        SpriteCounter stype=avatar limit=0 win=False
    
    LevelMapping
        G > goal
        0 > water
        1 > forest water       # note how a single character can spawn multiple sprites
        2 > forest wall log
        - > slowtruck
        x > fasttruck
        = > log water
         
"""

if __name__ == "__main__":
    from vgdl.core import VGDLParser
    VGDLParser.playGame(frog_game, frog_level)    
开发者ID:sarobe,项目名称:VGDLEntityCreator,代码行数:32,代码来源:frogs.py

示例14: range

# 需要导入模块: from vgdl.core import VGDLParser [as 别名]
# 或者: from vgdl.core.VGDLParser import playGame [as 别名]
    s += "wGw\n"
    for _ in range(length/2-2):
        s += "w w\n"
    s +=     "wAw\n"
    s +=     "w4w\n"
    s +=     "w1w\n"
    s +=     "www\n"
    return s


def ringworld(width):
    assert width > 1
    level = ["w"]*(width+2)+["\n"]
    level += ["w"]+[" "]*width+["w\n"]
    level += ["w"]*(width+2)+["\n"]
    level[int(width*1.5+3.5)] = 'G'    
    #level[-(width+5)] = 'A'    
    level_str = ''.join(level)
    return level_str
    

if __name__ == "__main__":
    print ringworld(9)    
    from vgdl.core import VGDLParser
    g = VGDLParser().parseGame(wrapmaze_game)
    g.buildLevel(ringworld(19))
    g.randomizeAvatar()
    g.startGame()
            
    VGDLParser.playGame(portalmaze_game, portalringworld(19))
开发者ID:chongdashu,项目名称:py-vgdl,代码行数:32,代码来源:ringworld.py

示例15:

# 需要导入模块: from vgdl.core import VGDLParser [as 别名]
# 或者: from vgdl.core.VGDLParser import playGame [as 别名]
w                      w
w                      w
w                      w
w     c     c      c   w
wwwwwwwwwwwwwwwwwwwwwwww
"""

missilecommand_game = """
BasicGame
  SpriteSet         
    city  > Immovable color=GREEN
    incoming > Chaser stype=city color=ORANGE speed=0.1
    explosion > Flicker limit=5 
    avatar  > ShootAvatar stype=explosion 
  LevelMapping
    c > city
    m > incoming           
  InteractionSet
    movable wall  > stepBack
    incoming city > killSprite
    city incoming > killSprite
    incoming explosion > killSprite             
  TerminationSet
    SpriteCounter stype=city   win=False
    SpriteCounter stype=incoming win=True
"""

if __name__ == "__main__":
    from vgdl.core import VGDLParser
    VGDLParser.playGame(missilecommand_game, missilecommand_level)  
开发者ID:chongdashu,项目名称:py-vgdl,代码行数:32,代码来源:missilecommand.py


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