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Python Vector.from_angle方法代码示例

本文整理汇总了Python中vector.Vector.from_angle方法的典型用法代码示例。如果您正苦于以下问题:Python Vector.from_angle方法的具体用法?Python Vector.from_angle怎么用?Python Vector.from_angle使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在vector.Vector的用法示例。


在下文中一共展示了Vector.from_angle方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: tick

# 需要导入模块: from vector import Vector [as 别名]
# 或者: from vector.Vector import from_angle [as 别名]
	def tick(self):
		if self.health > 75 and self.health_state != HEALTH_OK:
			self.injured_sound.stop()
			self.injured_sound = None
			self.health_state = HEALTH_OK
		if self.health < 75 and self.health > 50 and self.health_state != HEALTH_BAD:
			if self.injured_sound:
				self.injured_sound.stop()
			self.injured_sound = self.play_sound('Heartbeat Slow.ogg', looping=True)
			self.health_state = HEALTH_BAD
		elif self.health < 50 and self.health_state != HEALTH_TERRIBLE:
			if self.injured_sound:
				self.injured_sound.stop()
			self.injured_sound = self.play_sound('Heartbeat Fast.ogg', looping=True)
			self.health_state = HEALTH_TERRIBLE
		elif self.health <= 0:
			if self.injured_sound:
				self.injured_sound.stop()
			self.injured_sound = None
		self.radar.tick()
		self.sweeping_radar.tick()
		self.set_sound_position()
		if self.attacking:
			self.fire_weapon()
		if self.turning == 'left':
			self.facing -= self.turn_rate
		elif self.turning == 'right':
			self.facing += self.turn_rate
		self		.facing %= 360
		speed = self.speed
		if self.running:
			speed *= self.running_multiplier
		slowdown_multiplier = math_utils.inverse_percentage(speed, 100)
		if self.velocity.magnitude() >= self.FOOTSTEP_SPEED:
			self.only_play_every(self.FOOTSTEP_DELAY* slowdown_multiplier, self.get_footstep_sound())
		else:
			self.velocity = (0, 0)
		if self.walking_toward:
			if distance(self.walking_toward, self.position) > self.approach_distance:
				self.moving = 'forward'
			else:
				self.moving = False
				self.walking_toward = None
		if self.moving:
			facing = self.facing
			if self.moving == 'forward':
				facing = facing
			elif self.moving == 'backward':
				facing = (facing - 180) % 360
			if self.moving == 'right':
				facing = facing + 90 % 360
			elif self.moving == 'left':
				facing = facing - 90 % 360
			self.velocity = Vector.from_angle(facing) * math_utils.percentage(self.footstep_multiplier, speed)
		else:
			self.body.linearVelocity = (0, 0)
开发者ID:ctoth,项目名称:shooter,代码行数:58,代码来源:player.py

示例2: ray_cast

# 需要导入模块: from vector import Vector [as 别名]
# 或者: from vector.Vector import from_angle [as 别名]
	def ray_cast(self, start, direction, length):
		"""Returns the list of game objects in order of distance from the given start at the given direction up to the given length"""

		unit = Vector.from_angle(direction)
		end = unit * length
		end = start + end
		callback = self.ray_cast_callback
		callback.fixtures = set()
		self.world.RayCast(callback, start, end)
		fixtures = sorted(callback.fixtures)
		return [i[1].body for i in fixtures]
开发者ID:ctoth,项目名称:shooter,代码行数:13,代码来源:world.py

示例3: set_sound_position

# 需要导入模块: from vector import Vector [as 别名]
# 或者: from vector.Vector import from_angle [as 别名]
	def set_sound_position(self):
		position = list(self.position)
		position.append(0.0)
		game.sound_manager.set_listener_position(position)
		orientation = list(game.sound_manager.world.orientation.value)
		orientation[0], orientation[1] = Vector.from_angle(self.facing)
		game.sound_manager.set_orientation(orientation)
		room = game.map.find_room_containing(self.position)
		t60 = 0
		if room:
			t60 = tiles.area_of_room(room) / 8.0
		game.sound_manager.reverb.t60.cancel_automators(0.0)
		game.sound_manager.reverb.t60.linear_ramp_to_value(0.3, t60)
开发者ID:ctoth,项目名称:shooter,代码行数:15,代码来源:player.py

示例4: ray_cast_to_first_item

# 需要导入模块: from vector import Vector [as 别名]
# 或者: from vector.Vector import from_angle [as 别名]
	def ray_cast_to_first_item(self, start, direction, length):
		"""Returns the first game object in order of distance from the given start at the given direction up to the given length. Also returns the precise point at which it was hit."""
		unit = Vector.from_angle(direction)
		end = unit * length
		end = start + end
		callback = self.closest_ray_cast_callback
		callback.result = None
		self.world.RayCast(callback, start, end)
		if not callback.result:
			return
		frac_distance, fixture = callback.result
		distance = frac_distance * length
		hitpoint = unit * distance
		hitpoint = hitpoint + start
		return hitpoint, fixture.body
开发者ID:ctoth,项目名称:shooter,代码行数:17,代码来源:world.py


注:本文中的vector.Vector.from_angle方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。