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Python Timer.check方法代码示例

本文整理汇总了Python中util.Timer.check方法的典型用法代码示例。如果您正苦于以下问题:Python Timer.check方法的具体用法?Python Timer.check怎么用?Python Timer.check使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在util.Timer的用法示例。


在下文中一共展示了Timer.check方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: JumpTimer

# 需要导入模块: from util import Timer [as 别名]
# 或者: from util.Timer import check [as 别名]
class JumpTimer(object):
	'''When hitting the ground wait a bit before jumping again. When leaving the ground wait a bit before forbidding jumps'''
	def __init__(self):
		object.__init__(self)
		self.timer = None
		self.wait_timer = None
	
	def set(self):
		# Add a 100ms timer
		self.timer = Timer(config.getint('Physics','jump_time'))
	
	def update(self, ms):
		# Remove timer when time runs out
		if self.timer and self.timer.check(ms):
			self.unset()

	def jump_allowed(self):
		return self.timer is not None

	def unset(self):
		self.timer = None
开发者ID:MatMoore,项目名称:Pyweek-13--Mutant,代码行数:23,代码来源:level.py

示例2: Level

# 需要导入模块: from util import Timer [as 别名]
# 或者: from util.Timer import check [as 别名]

#.........这里部分代码省略.........
		x = 0
		if state['left']:
			x = -1
		elif state['right']:
			x = 1
		self.player.set_direction(x)

		self.input_state = state

		if not state['up']:
			self.jump_wait_timer = None

	def tick(self, ms):
		self.player.move(ms)

		if self.player.collide_rect.left >= self.world_map.pixel_width - 16:
			debug('Level complete')
			return True

		# Handle collisions with walls/platforms
		try:
			self.collide_walls(ms)
		except OutOfBounds:
			debug('%s out of bounds', self.player.collide_rect)
			raise FellOffMap()

		# Check for jump every frame, in case user is holding down the button
		if not self.jump_wait_timer and self.input_state and self.input_state['up'] and self.jump_timer.jump_allowed():
			debug('jump')
			self.jump_timer.unset()
			self.jump_wait_timer = Timer(config.getint('Physics','jump_wait_time')) # wait a bit between jumps
			self.player.start_jump()
		elif self.jump_wait_timer:
			if self.jump_wait_timer.check(ms):
				self.jump_wait_timer = None

		# Center camera on player
		self.camera.center = self.player.rect.center

		# Constrain camera to the level
		self.camera.right = min(self.camera.right, self.world_map.pixel_width)
		self.camera.bottom = min(self.camera.bottom, self.world_map.pixel_height)
		self.camera.left = max(self.camera.left, 0)
		self.camera.top = max(self.camera.top, 0)
		self.renderer.set_camera_position(self.camera.centerx, self.camera.centery)
		self.renderer.set_camera_margin(0, 0, 0, 0) # something is resetting the margin to 16px each frame... grrr

	def debug(self):
		debug('camera %s %s', self.camera.topleft,self.camera.bottomright)
		sprite_layers = self.renderer.get_layers_from_map()
		for sprite_layer in sprite_layers:
			debug('layer %s: margin %s, cam rect %s, render cam rect %s, paralax factor %s,%s',
					id(sprite_layer),
					self.renderer._margin,
					self.renderer._cam_rect,
					self.renderer._render_cam_rect,
					sprite_layer.paralax_factor_x,
					sprite_layer.paralax_factor_y)

	def screen_coordinates(self, pos):
		'''Convert world coordinates into screen coordinates'''
		x,y = pos
		return (x-self.camera.left, y-self.camera.top)

	def draw(self, screen):
		screen.fill((255,255,255))
开发者ID:MatMoore,项目名称:Pyweek-13--Mutant,代码行数:70,代码来源:level.py


注:本文中的util.Timer.check方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。