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Python rabbyt.clear函数代码示例

本文整理汇总了Python中rabbyt.clear函数的典型用法代码示例。如果您正苦于以下问题:Python clear函数的具体用法?Python clear怎么用?Python clear使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了clear函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: main

def main():
    global win
    clock.schedule(rabbyt.add_time)

    win = pyglet.window.Window(width=leaves.SCREEN_WIDTH, height=leaves.SCREEN_HEIGHT)
    window.set_window(win)
    rabbyt.set_default_attribs()

    garbage = GarbageCan()

    leafs = leaves.LeafGroup()
    leafs += [leaves.Leaf(), leaves.Leaf(), leaves.Leaf() ]
    for i in range(len(leafs)):
        leafs[i].logicalX = 260 + i*80
        leafs[i].logicalY = 100 + i*60
        leafs[i].logicalZ = 10

    while not win.has_exit:
        tick = clock.tick()
        win.dispatch_events()

        leafs.update(tick)
        garbage.update(tick)
        
        events.ConsumeEventQueue()

        rabbyt.clear((1, 1, 1))

        leafs.draw()
        garbage.draw()

        win.flip()
开发者ID:pdevine,项目名称:suburbia,代码行数:32,代码来源:garbage.py

示例2: on_draw

    def on_draw(self):
        rabbyt.clear()
#        glBegin(GL_LINES)
#        glVertex3f(0,0,0)
#        glVertex3f(10,0,0)
#        glEnd()
        self.system.draw()
开发者ID:vooydzig,项目名称:L-System-python-simulation,代码行数:7,代码来源:main.py

示例3: main

def main():
    clock.schedule(rabbyt.add_time)

    window.game_window = Window(width=SCREEN_WIDTH, height=SCREEN_HEIGHT)
    rabbyt.set_default_attribs()

    mower = Mower()
    bubble = RPMBubble()
    guage = Guage(mower)

    objs = [mower, guage, bubble]
    magicEventRegister(window.game_window, events, objs)

    while not window.game_window.has_exit:
        tick = clock.tick()
        window.game_window.dispatch_events()

        for obj in objs:
            obj.update(tick)
        
        events.ConsumeEventQueue()

        rabbyt.clear((1, 1, 1))

        guage.draw()
        mower.draw()
        bubble.draw()

        window.game_window.flip()
开发者ID:pdevine,项目名称:suburbia,代码行数:29,代码来源:mower.py

示例4: main

def main():
    global win
    clock.schedule(rabbyt.add_time)

    win = Window(width=800, height=600)
    rabbyt.set_default_attribs()

    lawn = Lawn()
    wind = Wind()

    magicEventRegister(win, events, list(lawn))

    while not win.has_exit:
        tick = clock.tick()
        win.dispatch_events()

        lawn.update(tick)
        wind.update(tick)
        events.ConsumeEventQueue()

        rabbyt.clear((1, 1, 1))

        lawn.draw()

        win.flip()
开发者ID:pdevine,项目名称:suburbia,代码行数:25,代码来源:gutter.py

示例5: main

def main():
    global fps_display

    win = Window(width=800, height=600)

    clock.schedule(rabbyt.add_time)

    rabbyt.set_default_attribs()

    bg = Background()

    fps_display = clock.ClockDisplay()

    while not win.has_exit:
        tick = clock.tick()
        win.dispatch_events()

        bg.update(tick)

        rabbyt.clear((bg.color))

        bg.draw()
        fps_display.draw()

        win.flip()
开发者ID:pdevine,项目名称:suburbia,代码行数:25,代码来源:sky.py

示例6: on_draw

def on_draw():
	rabbyt.clear()
	gun.render()
	rabbyt.render_unsorted(aliens)
	rabbyt.render_unsorted(bullets_my)
	rabbyt.render_unsorted(bullets_alien)
	win.flip()
开发者ID:kochergan,项目名称:invaders,代码行数:7,代码来源:invaders.py

示例7: loop

    def loop(self):
        """
        And here is our main game loop! In case you are new to game programming
        this is what is called every frame. This is where we will handle the
        display and stuff.
        """
        # clock.tick is used for keeping track of time and limiting the frame
        # rate.
        self.clock.tick()
        self.window.dispatch_events()
        # And this is where that mysterious "time" comes in. This way rabbyt
        # knows how much time has passed and can do the awesome animations.
        rabbyt.set_time(self.time)

        # If you are new to this sort of thing rabbyt.clear clears the screen
        # (erases what was drawn last loop). We pass white as the color that we
        # want to clear it with.
        rabbyt.clear((1,1,1,1))

        # And now we draw our blocks and smile face.
        for b in self.blocks.values():
            b.draw()

        if self.game.gameover == True:
            if self.game.won == False:
                self.dead_face.render()
            else:
                self.won_face.render()
        else:
            self.smile_face.render()

        # This draws the buffer onto the screen. Without this we would be
        # staring at a blank screen.
        self.window.flip()
开发者ID:msarch,项目名称:py,代码行数:34,代码来源:lesson1.py

示例8: run

def run(queue):
    running = True
    game = Game(1240, 780)

    while running:
        clock.tick(40)
        
        for event in pygame.event.get():
            running &= game.handle_event(event)
        
        try:
            item = queue.get(False)
            update = simplejson.loads(item)
            for (key, value) in update.iteritems():
                print Piece._items[update['id']], key, value
                current = getattr(Piece._items[update['id']], key)
                setattr(Piece._items[update['id']], key, rabbyt.lerp(current, value, dt=200))
                
        except Empty:
            pass
        
        #game.render()
        rabbyt.set_time(pygame.time.get_ticks())
        rabbyt.clear()
        rabbyt.render_unsorted(game.boards)
        rabbyt.render_unsorted(game.pieces)
        rabbyt.scheduler.pump()
        pygame.display.flip()
开发者ID:dbravender,项目名称:universal_boardgame_client,代码行数:28,代码来源:client.py

示例9: on_draw

 def on_draw(self):
     rabbyt.clear()
     # Draw the current scene
     if self.current_scene is not None:
         self.current_scene.on_draw()
     # Draw fps
     rabbyt.set_viewport((self.width, self.height), projection=self.static_projection())
     self.fps_display.draw()
开发者ID:GTJD,项目名称:Stair-Bridge-Brothers-python,代码行数:8,代码来源:main.py

示例10: on_draw

 def on_draw():
     rabbyt.clear(rgba=CLEAR_COLOR_DEFAULT)
     rabbyt.set_viewport(
         get_viewport(window.width, window.height),
         WORLD_BOUNDS
     )
     draw_glyphs()
     draw_sprites()
开发者ID:tartley,项目名称:zerkcom,代码行数:8,代码来源:window.py

示例11: on_draw

    def on_draw(self):
        if self.scale_needed(): self.viewport.begin()

        rabbyt.clear()
        self.reset_color_hack()

        self.draw_fps()

        if self.scale_needed(): self.viewport.end()
开发者ID:wavebeem,项目名称:funkwave,代码行数:9,代码来源:test.py

示例12: on_draw

    def on_draw(self):
        if self.fullscreen: self.viewport.begin()

        rabbyt.clear()
        rabbyt.render_unsorted(sprites)

        fps_display.label.color = (0.0, 0.0, 0.0, 0.5)
        fps_display.label.draw()
        fps_display.label.color = (1.0, 1.0, 1.0, 0.5)
        fps_display.label.draw()

        if self.fullscreen: self.viewport.end()
开发者ID:wavebeem,项目名称:funkwave,代码行数:12,代码来源:fs.py

示例13: on_draw

    def on_draw(self):
        if self.scale_needed(): self.viewport.begin()

        rabbyt.clear()
        self.reset_color_hack()

        self.bg.blit(0, 0, 0)
        self.sprite.render()
        rabbyt.render_unsorted(self.factory.bullets)

        fps_display.label.draw()

        if self.scale_needed(): self.viewport.end()
开发者ID:wavebeem,项目名称:funkwave,代码行数:13,代码来源:test-factory.py

示例14: on_draw

    def on_draw(self):
        if self.scale_needed(): self.viewport.begin()

        rabbyt.clear()
        
        self.reset_color_hack()

        self.bg.blit(0, 0, 0)

        rabbyt.render_unsorted(self.sprites)

        self.draw_fps()

        if self.scale_needed(): self.viewport.end()
开发者ID:wavebeem,项目名称:funkwave,代码行数:14,代码来源:outfits.py

示例15: main

def main():
    clock.schedule(rabbyt.add_time)

    window.game_window.set_window(Window(width=800, height=600))
    rabbyt.set_default_attribs()
    bgPat = pyglet.image.SolidColorImagePattern((0, 0, 0, 255))
    bg = pyglet.image.create(window.game_window.width, window.game_window.height, bgPat)

    bub = ThoughtBubble(
        "Click to make this disappear."
        " This is a thought bubble."
        " asdf asdf .qwer p30n fpin pp) ) *HNPO *H#NN ! #RFL"
    )

    bub2 = HintBubble("This is a hint bubble.")

    maker = BubbleMaker()

    magicEventRegister(window.game_window, events, [bub])

    counter = 0

    objects = [bub, bub2, maker]
    events.Fire("Shoo", 1, 2, None)

    while not window.game_window.has_exit:
        tick = clock.tick()
        window.game_window.dispatch_events()

        counter += tick
        if counter > 8:
            counter = -10
            events.Fire("NewThought", "new thought")
            events.Fire("Shoo", 3, 4, None)

        for obj in objects:
            obj.update(tick)

        events.ConsumeEventQueue()

        rabbyt.clear((1, 1, 1))
        bg.blit(0, 0)

        for obj in objects:
            obj.draw()

        window.game_window.flip()
开发者ID:pdevine,项目名称:suburbia,代码行数:47,代码来源:bubbles.py


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