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Python Player.setPosition方法代码示例

本文整理汇总了Python中Player.setPosition方法的典型用法代码示例。如果您正苦于以下问题:Python Player.setPosition方法的具体用法?Python Player.setPosition怎么用?Python Player.setPosition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Player的用法示例。


在下文中一共展示了Player.setPosition方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: listener

# 需要导入模块: import Player [as 别名]
# 或者: from Player import setPosition [as 别名]
 def listener(self, packet):
     self.clientSocket.clientLock()
     if isinstance(packet, Packets.RequestGameStatePacket):
         w, h = self.getGame().getSize()
         self.player = Player(
             self.getGame(), [w/2, h/2], Color(255, 255, 255)
         )
         self.player.setPlayerName(self.username)
         self.bullets = {}
         self.bonuses = {}
         self.players = {}
     elif isinstance(packet, Packets.PlayerInfoPacket):
         if packet.isMe():
             self.player.setHealth(packet.getHealth())
             self.player.setDeath(packet.getDeath())
             self.player.setRespawnTime(packet.getRespawnTime())
         else:
             if packet.getPlayerId() not in self.players:
                 player = Player(self.getGame())
                 player.setPlayerName(packet.getPlayerName())
                 self.players[packet.getPlayerId()] = player
             else:
                 player = self.players[packet.getPlayerId()]
             player.setDelegate(lambda p, k: self.playerDelegate(p, k))
             player.setPosition(packet.getPosition())
             player.setVelocity(packet.getVelocity())
             player.setAngle(packet.getAngle())
             player.setHealth(packet.getHealth())
             player.setDeath(packet.getDeath())
             player.resetTimeout()
     elif isinstance(packet, Packets.BulletInfoPacket):
         if packet.getBulletId() not in self.bullets:
             bullet = Bullet()
             self.bullets[packet.getBulletId()] = bullet
         else:
             bullet = self.bullets[packet.getBulletId()]
         bullet.setPosition(packet.getPosition())
         bullet.setVelocity(packet.getVelocity())
         bullet.resetTimeout()
         if not packet.isAlive():
             bullet.kill()
     elif isinstance(packet, Packets.BonusInfoPacket):
         if packet.getBonusId() not in self.bonuses:
             bonus = Bonus()
             self.bonuses[packet.getBonusId()] = bonus
         else:
             bonus = self.bonuses[packet.getBonusId()]
         bonus.setPosition(packet.getPosition())
         bonus.resetTimeout()
         if not packet.isAlive():
             bonus.kill()
     elif isinstance(packet, Packets.PlayerGunPacket):
         self.player.getGun().setReload(packet.isReloading())
         self.player.getGun().setBulletInMagazine(
             packet.getBulletInMagazine()
         )
         self.player.getGun().setTotalBullet(packet.getTotalBullet())
     elif packet is not None:
         print("Packet received (type " + str(packet) + ")")
     self.clientSocket.clientUnlock()
开发者ID:spywhere,项目名称:Pew-Pew,代码行数:62,代码来源:GameScene.py

示例2: listener

# 需要导入模块: import Player [as 别名]
# 或者: from Player import setPosition [as 别名]
 def listener(self, client, packet):
     self.serverSocket.serverLock()
     if isinstance(packet, Packets.PlayerInfoPacket):
         if packet.getHealth() > 0:
             if client not in self.players:
                 player = Player(
                     self.getGame(),
                     color=Color(
                         random.randint(127, 255),
                         random.randint(127, 255),
                         random.randint(127, 255)
                     )
                 )
                 player.setPlayerId(self.pid)
                 player.setPlayerName(packet.getPlayerName())
                 self.pid += 1
                 self.players[client] = player
             else:
                 player = self.players[client]
             player.setPosition(packet.getPosition())
             player.setAngle(packet.getAngle())
         self.packetCount += 1
     elif isinstance(packet, Packets.PlayerGunPacket):
         player = self.players[client]
         bullets = player.shoot()
         for bullet in bullets:
             bullet.setBulletId(self.bid)
             self.bid += 1
         self.bullets += bullets
         self.packetCount += 1
     elif packet is not None:
         self.packetCount += 1
         print("Packet received (type " + str(packet) + ")")
     self.serverSocket.serverUnlock()
开发者ID:spywhere,项目名称:Pew-Pew,代码行数:36,代码来源:GameServerScene.py


注:本文中的Player.setPosition方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。