本文整理汇总了Python中Player.resetTimeout方法的典型用法代码示例。如果您正苦于以下问题:Python Player.resetTimeout方法的具体用法?Python Player.resetTimeout怎么用?Python Player.resetTimeout使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Player
的用法示例。
在下文中一共展示了Player.resetTimeout方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: listener
# 需要导入模块: import Player [as 别名]
# 或者: from Player import resetTimeout [as 别名]
def listener(self, packet):
self.clientSocket.clientLock()
if isinstance(packet, Packets.RequestGameStatePacket):
w, h = self.getGame().getSize()
self.player = Player(
self.getGame(), [w/2, h/2], Color(255, 255, 255)
)
self.player.setPlayerName(self.username)
self.bullets = {}
self.bonuses = {}
self.players = {}
elif isinstance(packet, Packets.PlayerInfoPacket):
if packet.isMe():
self.player.setHealth(packet.getHealth())
self.player.setDeath(packet.getDeath())
self.player.setRespawnTime(packet.getRespawnTime())
else:
if packet.getPlayerId() not in self.players:
player = Player(self.getGame())
player.setPlayerName(packet.getPlayerName())
self.players[packet.getPlayerId()] = player
else:
player = self.players[packet.getPlayerId()]
player.setDelegate(lambda p, k: self.playerDelegate(p, k))
player.setPosition(packet.getPosition())
player.setVelocity(packet.getVelocity())
player.setAngle(packet.getAngle())
player.setHealth(packet.getHealth())
player.setDeath(packet.getDeath())
player.resetTimeout()
elif isinstance(packet, Packets.BulletInfoPacket):
if packet.getBulletId() not in self.bullets:
bullet = Bullet()
self.bullets[packet.getBulletId()] = bullet
else:
bullet = self.bullets[packet.getBulletId()]
bullet.setPosition(packet.getPosition())
bullet.setVelocity(packet.getVelocity())
bullet.resetTimeout()
if not packet.isAlive():
bullet.kill()
elif isinstance(packet, Packets.BonusInfoPacket):
if packet.getBonusId() not in self.bonuses:
bonus = Bonus()
self.bonuses[packet.getBonusId()] = bonus
else:
bonus = self.bonuses[packet.getBonusId()]
bonus.setPosition(packet.getPosition())
bonus.resetTimeout()
if not packet.isAlive():
bonus.kill()
elif isinstance(packet, Packets.PlayerGunPacket):
self.player.getGun().setReload(packet.isReloading())
self.player.getGun().setBulletInMagazine(
packet.getBulletInMagazine()
)
self.player.getGun().setTotalBullet(packet.getTotalBullet())
elif packet is not None:
print("Packet received (type " + str(packet) + ")")
self.clientSocket.clientUnlock()
示例2: GameScene
# 需要导入模块: import Player [as 别名]
# 或者: from Player import resetTimeout [as 别名]
class GameScene(Scene):
player = None
bullets = {}
bonuses = {}
players = {}
show_info = False
def __init__(self, username, clientSocket):
self.username = username
self.clientSocket = clientSocket
self.clientSocket.setListener(self.listener)
def playerDelegate(self, player, key):
if key == "HealthBar":
return self.show_info
return True
def listener(self, packet):
self.clientSocket.clientLock()
if isinstance(packet, Packets.RequestGameStatePacket):
w, h = self.getGame().getSize()
self.player = Player(
self.getGame(), [w/2, h/2], Color(255, 255, 255)
)
self.player.setPlayerName(self.username)
self.bullets = {}
self.bonuses = {}
self.players = {}
elif isinstance(packet, Packets.PlayerInfoPacket):
if packet.isMe():
self.player.setHealth(packet.getHealth())
self.player.setDeath(packet.getDeath())
self.player.setRespawnTime(packet.getRespawnTime())
else:
if packet.getPlayerId() not in self.players:
player = Player(self.getGame())
player.setPlayerName(packet.getPlayerName())
self.players[packet.getPlayerId()] = player
else:
player = self.players[packet.getPlayerId()]
player.setDelegate(lambda p, k: self.playerDelegate(p, k))
player.setPosition(packet.getPosition())
player.setVelocity(packet.getVelocity())
player.setAngle(packet.getAngle())
player.setHealth(packet.getHealth())
player.setDeath(packet.getDeath())
player.resetTimeout()
elif isinstance(packet, Packets.BulletInfoPacket):
if packet.getBulletId() not in self.bullets:
bullet = Bullet()
self.bullets[packet.getBulletId()] = bullet
else:
bullet = self.bullets[packet.getBulletId()]
bullet.setPosition(packet.getPosition())
bullet.setVelocity(packet.getVelocity())
bullet.resetTimeout()
if not packet.isAlive():
bullet.kill()
elif isinstance(packet, Packets.BonusInfoPacket):
if packet.getBonusId() not in self.bonuses:
bonus = Bonus()
self.bonuses[packet.getBonusId()] = bonus
else:
bonus = self.bonuses[packet.getBonusId()]
bonus.setPosition(packet.getPosition())
bonus.resetTimeout()
if not packet.isAlive():
bonus.kill()
elif isinstance(packet, Packets.PlayerGunPacket):
self.player.getGun().setReload(packet.isReloading())
self.player.getGun().setBulletInMagazine(
packet.getBulletInMagazine()
)
self.player.getGun().setTotalBullet(packet.getTotalBullet())
elif packet is not None:
print("Packet received (type " + str(packet) + ")")
self.clientSocket.clientUnlock()
def onInit(self):
w, h = self.getGame().getSize()
self.player = Player(self.getGame(), [w/2, h/2], Color(255, 255, 255))
self.player.setPlayerName(self.username)
def onRender(self, renderer, delta):
px, py = self.player.getPosition()
renderer.drawString(
(10, 20), "Player Position: " + str(px) + ", " + str(py)
)
renderer.drawString(
(10, 35), "Bullets on screen: " + str(len(self.bullets))
)
renderer.drawString(
(10, self.getGame().getSize()[1]-20),
"Health: " + str(self.player.getHealth())
)
if self.show_info:
offset = 0
for player in [self.player] + list(self.players.values()):
import Tkinter as tk
renderer.drawString(
#.........这里部分代码省略.........