本文整理汇总了Python中Player.isItem方法的典型用法代码示例。如果您正苦于以下问题:Python Player.isItem方法的具体用法?Python Player.isItem怎么用?Python Player.isItem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Player
的用法示例。
在下文中一共展示了Player.isItem方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: useList
# 需要导入模块: import Player [as 别名]
# 或者: from Player import isItem [as 别名]
def useList(): #Renvoie la liste des objets utilisables
global items, use
items = Player.isItem()
if items == 0:
return "Vous n'avez pas d'objets dans votre inventaire."
else:
use = 1
return "Quel objet voulez-vous utiliser? (Tapez le numero correspondant) ~~~~~~~~~~~~~~~~~~~~~~~~~~ " + Player.getItemList()
示例2: useList
# 需要导入模块: import Player [as 别名]
# 或者: from Player import isItem [as 别名]
def useList(): #Renvoie la liste des objets utilisables
global items, use
items = Player.isItem()
if items == 0:
return "Your inventory is empty."
else:
use = 1
return "Which item do you want to use? (Type in the corresponding number) ~~~~~~~~~~~~~~~~~~~~~~~~~~ " + Player.getItemList()
示例3: throwList
# 需要导入模块: import Player [as 别名]
# 或者: from Player import isItem [as 别名]
def throwList(): #Renvoie la liste des objets jetables
global items, throw
items = Player.isItem()
if items == 0:
return "Vous n'avez pas d'objets dans votre inventaire."
else:
throw = 1
return "Quel objet voulez-vous jeter? (Tapez le numero correspondant) ~~~~~~~~~~~~~~~~~~~~~~~~~~ " + Player.getItemList()
示例4: throwList
# 需要导入模块: import Player [as 别名]
# 或者: from Player import isItem [as 别名]
def throwList(): #Renvoie la liste des objets jetables
global items, throw
items = Player.isItem()
if items == 0:
return "Your inventory is empty."
else:
throw = 1
return "Which item do you want to throw away? (Type in the corresponding number) ~~~~~~~~~~~~~~~~~~~~~~~~~~ " + Player.getItemList()
示例5: pickList
# 需要导入模块: import Player [as 别名]
# 或者: from Player import isItem [as 别名]
def pickList(): #Renvoie la liste des objets ramassables
global items, pick
items = Map.isItem(Player.getPosition())
if items == 0:
return "Il n'y a pas d'objets dans cette zone."
elif Player.isItem() == 6:
return "Vous n'avez plus de place dans votre inventaire."
else:
pick = 1
return "Quel objet voulez-vous ramasser? (Tapez le numero correspondant) ~~~~~~~~~~~~~~~~~~~~~~~~~~ " + Map.getItemList(Player.getPosition())
示例6: pickList
# 需要导入模块: import Player [as 别名]
# 或者: from Player import isItem [as 别名]
def pickList(): #Renvoie la liste des objets ramassables
global items, pick
items = Map.isItem(Player.getPosition())
if Map.isMonster(Player.getPosition()) == 0 :
if items == 0:
return "Il n'y a pas d'objets dans cette zone."
elif Player.isItem() == 6:
return "Vous n'avez plus de place dans votre inventaire."
else:
pick = 1
return "Quel objet voulez-vous ramasser? (Tapez le numero correspondant) ~~~~~~~~~~~~~~~~~~~~~~~~~~ " + Map.getItemList(Player.getPosition())
else :
return "Ramasser un objet qu'un adversaire garde n'est jamais une bonne idee. "
示例7: pickList
# 需要导入模块: import Player [as 别名]
# 或者: from Player import isItem [as 别名]
def pickList(): #Renvoie la liste des objets ramassables
global items, pick
items = Map.isItem(Player.getPosition())
if Map.isMonster(Player.getPosition()) == 0 :
if items == 0:
return "There aren't any items in this area."
elif Player.isItem() == 6:
return "Your inventory is already full."
else:
pick = 1
return "Which item do you want to pick up? (Type in the corresponding number) ~~~~~~~~~~~~~~~~~~~~~~~~~~ " + Map.getItemList(Player.getPosition())
else :
return "Trying to take an items guarded by an opponent is never a clever idea. "
示例8: getAction
# 需要导入模块: import Player [as 别名]
# 或者: from Player import isItem [as 别名]
#.........这里部分代码省略.........
return throwItem(Player.getPosition(),0)
elif use == 1:
return useItem(0)
elif key == '2' :
if int(key) > items:
return "Cet objet n'existe pas!"
elif pick == 1:
return pickItem(Player.getPosition(),1)
elif throw == 1:
return throwItem(Player.getPosition(),1)
elif use == 1:
return useItem(1)
elif key == '3' :
if int(key) > items:
return "Cet objet n'existe pas!"
elif pick == 1:
return pickItem(Player.getPosition(),2)
elif throw == 1:
return throwItem(Player.getPosition(),2)
elif use == 1:
return useItem(2)
elif key == '4' :
if int(key) > items:
return "Cet objet n'existe pas!"
elif pick == 1:
return pickItem(Player.getPosition(),3)
elif throw == 1:
return throwItem(Player.getPosition(),3)
elif use == 1:
return useItem(3)
elif key == '5' :
if int(key) > items:
return "Cet objet n'existe pas!"
elif pick == 1:
return pickItem(Player.getPosition(),4)
elif throw == 1:
return throwItem(Player.getPosition(),4)
elif use == 1:
return useItem(4)
elif key == '6' :
if int(key) > items:
return "Cet objet n'existe pas!"
elif pick == 1:
return pickItem(Player.getPosition(),5)
elif throw == 1:
return throwItem(Player.getPosition(),5)
elif use == 1:
return useItem(5)
elif key == 'z' :
pick, throw, use = 0,0,0
return move('north')
elif key == 'q' :
pick, throw, use = 0,0,0
return move('west')
elif key == 's' :
pick, throw, use = 0,0,0
return move('south')
elif key == 'd' :
pick, throw, use = 0,0,0
return move('east')
elif key == 'o' :
pick, throw, use = 0,0,0
return altDescript()
elif key == 'r' :
pick, throw, use = 0,0,0
return pickList()
elif key == 'j' :
pick, throw, use = 0,0,0
return throwList()
elif key == 'e' :
pick, throw, use = 0,0,0
return useList()
elif key == 'a' :
pick, throw, use = 0,0,0
return attack()
elif key == '\x1b' :
exitGame()
time.sleep(0.2)
elif key == 'c' :
termios.tcsetattr(sys.stdin, termios.TCSADRAIN, defaultTerminal)
cheat = raw_input("Enter cheat code : ")
tty.setcbreak(sys.stdin.fileno())
if cheat == "doppel":
Map.addDoppel(Player.getPosition())
return "Il y a desormais un Doppelganger devant vous!"
elif cheat == "pepperonipizza":
Player.addItem({"name" : "une Pizza" , "rate" : 9 , "type" : 0 , "Modifier" : 100 , "liste" : "Une Pizza Pepperoni -- "})
return "Une Pizza Pepperoni se materialise dons votre inventaire!"
elif cheat == "konami":
while Player.getLevel()<10:
Player.setXp(levelUp)
checkXp()
if Player.isItem() <= 5:
Player.addItem({"name" : "le NES Zapper" , "rate" : 0 , "type" : 1 , "Modifier" : 10 , "liste" : "Le NES Zapper ---+10 "})
return "KONAMI vous monte au niveau maximal et vous donne un NES Zapper!"
else :
return "KONAMI vous monte au niveau maximal!"
else:
return "Ne trichez pas si vous ne savez pas comment le faire !"
示例9: getAction
# 需要导入模块: import Player [as 别名]
# 或者: from Player import isItem [as 别名]
#.........这里部分代码省略.........
elif throw == 1:
return throwItem(Player.getPosition(),0)
elif use == 1:
return useItem(0)
elif key == '2' :
if int(key) > items:
return "This item doesn't exist!"
elif pick == 1:
return pickItem(Player.getPosition(),1)
elif throw == 1:
return throwItem(Player.getPosition(),1)
elif use == 1:
return useItem(1)
elif key == '3' :
if int(key) > items:
return "This item doesn't exist!"
elif pick == 1:
return pickItem(Player.getPosition(),2)
elif throw == 1:
return throwItem(Player.getPosition(),2)
elif use == 1:
return useItem(2)
elif key == '4' :
if int(key) > items:
return "This item doesn't exist!"
elif pick == 1:
return pickItem(Player.getPosition(),3)
elif throw == 1:
return throwItem(Player.getPosition(),3)
elif use == 1:
return useItem(3)
elif key == '5' :
if int(key) > items:
return "This item doesn't exist!"
elif pick == 1:
return pickItem(Player.getPosition(),4)
elif throw == 1:
return throwItem(Player.getPosition(),4)
elif use == 1:
return useItem(4)
elif key == '6' :
if int(key) > items:
return "This item doesn't exist!"
elif pick == 1:
return pickItem(Player.getPosition(),5)
elif throw == 1:
return throwItem(Player.getPosition(),5)
elif use == 1:
return useItem(5)
elif key == 'w' :
pick, throw, use = 0,0,0
return move('north')
elif key == 'a' :
pick, throw, use = 0,0,0
return move('west')
elif key == 's' :
pick, throw, use = 0,0,0
return move('south')
elif key == 'd' :
pick, throw, use = 0,0,0
return move('east')
elif key == 'o' :
pick, throw, use = 0,0,0
return altDescript()
elif key == 'p' :
pick, throw, use = 0,0,0
return pickList()
elif key == 't' :
pick, throw, use = 0,0,0
return throwList()
elif key == 'e' :
pick, throw, use = 0,0,0
return useList()
elif key == 'f' :
pick, throw, use = 0,0,0
return attack()
elif key == '\x1b' :
exitGame()
time.sleep(0.2)
elif key == 'c' :
termios.tcsetattr(sys.stdin, termios.TCSADRAIN, defaultTerminal)
cheat = raw_input("Enter cheat code : ")
tty.setcbreak(sys.stdin.fileno())
if cheat == "doppel":
Map.addDoppel(Player.getPosition())
return "There is now a Doppelganger in front of you!"
elif cheat == "pepperonipizza":
Player.addItem({"name" : "a Pizza" , "rate" : 9 , "type" : 0 , "Modifier" : 100 , "liste" : "A Pepperoni Pizza ---- "})
return "A Pepperoni Pizza materialises in your inventory!"
elif cheat == "konami":
while Player.getLevel()<10:
Player.setXp(levelUp)
checkXp()
if Player.isItem() <= 5:
Player.addItem({"name" : "the NES Zapper" , "rate" : 0 , "type" : 1 , "Modifier" : 10 , "liste" : "The NES Zapper --+10 "})
return "KONAMI Levels you up to the maximum level and gives you NES Zapper!"
else:
return "KONAMI Levels you up to the maximum level!"
else:
return "Don't cheat if you don't know how to!"