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Python Player.getPosition方法代码示例

本文整理汇总了Python中Player.getPosition方法的典型用法代码示例。如果您正苦于以下问题:Python Player.getPosition方法的具体用法?Python Player.getPosition怎么用?Python Player.getPosition使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Player的用法示例。


在下文中一共展示了Player.getPosition方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: pickList

# 需要导入模块: import Player [as 别名]
# 或者: from Player import getPosition [as 别名]
def pickList(): #Renvoie la liste des objets ramassables
	global items, pick
	items = Map.isItem(Player.getPosition())
	if Map.isMonster(Player.getPosition()) == 0 :
		if items == 0:
			return "Il n'y a pas d'objets dans cette zone."
		elif Player.isItem() == 6:
			return "Vous n'avez plus de place dans votre inventaire."
		else:
			pick = 1
			return "Quel objet voulez-vous ramasser? (Tapez le numero correspondant) ~~~~~~~~~~~~~~~~~~~~~~~~~~ " + Map.getItemList(Player.getPosition())
	else :
		return "Ramasser un objet qu'un adversaire garde n'est jamais une bonne idee. "
开发者ID:ForgetfulMuffin,项目名称:The-Shades,代码行数:15,代码来源:GameFR.py

示例2: pickList

# 需要导入模块: import Player [as 别名]
# 或者: from Player import getPosition [as 别名]
def pickList(): #Renvoie la liste des objets ramassables
	global items, pick
	items = Map.isItem(Player.getPosition())
	if Map.isMonster(Player.getPosition()) == 0 :
		if items == 0:
			return "There aren't any items in this area."
		elif Player.isItem() == 6:
			return "Your inventory is already full."
		else:
			pick = 1
			return "Which item do you want to pick up? (Type in the corresponding number) ~~~~~~~~~~~~~~~~~~~~~~~~~~ " + Map.getItemList(Player.getPosition())
	else :
		return "Trying to take an items guarded by an opponent is never a clever idea. "
开发者ID:ForgetfulMuffin,项目名称:The-Shades,代码行数:15,代码来源:GameEN.py

示例3: move

# 需要导入模块: import Player [as 别名]
# 或者: from Player import getPosition [as 别名]
def move(direction): # Deplace le joueur si possible
    flee = random.randint(1,6)
    if Map.isMonster(Player.getPosition()) == 0 or flee == 6:
        answer = Map.check(Player.getPosition(),direction)
        if answer == 0:
            return 'Il y a un mur dans cette direction'
        elif answer == 1 :
            Player.move(direction)
            Player.editTime(10)
            return Map.getDescript(Player.getPosition())
        else :
            win()
            exitGame()
    else:
        Player.editHealth(-1)
        Player.editTime(1)
        return "Votre adversaire vous attrappe par le col et frappe a l'estomac. Battez-vous que diable!"
开发者ID:ValentinPearce,项目名称:The-Shades,代码行数:19,代码来源:OriginalGame.py

示例4: move

# 需要导入模块: import Player [as 别名]
# 或者: from Player import getPosition [as 别名]
def move(direction): # Deplace le joueur si possible
    flee = random.randint(1,6)
    if Map.isMonster(Player.getPosition()) == 0 or flee == 6:
        answer = Map.check(Player.getPosition(),direction)
        if answer == 0:
            return "You can't go this way. Unless, of course, you can walk through walls!"
        elif answer == 1 :
            Player.move(direction)
            Player.editTime(10)
            return Map.getDescript(Player.getPosition())
        else :
            win()
            exitGame()
    else:
        Player.editHealth(-1)
        Player.editTime(1)
        return "Votre adversaire vous attrappe par le col et frappe a l'estomac. Battez-vous que diable!"
开发者ID:ValentinPearce,项目名称:The-Shades,代码行数:19,代码来源:Game.py

示例5: pickList

# 需要导入模块: import Player [as 别名]
# 或者: from Player import getPosition [as 别名]
def pickList(): #Renvoie la liste des objets ramassables
    global items, pick
    items = Map.isItem(Player.getPosition())
    if items == 0:
        return "Il n'y a pas d'objets dans cette zone."
    elif Player.isItem() == 6:
        return "Vous n'avez plus de place dans votre inventaire."
    else:
        pick = 1
        return "Quel objet voulez-vous ramasser? (Tapez le numero correspondant) ~~~~~~~~~~~~~~~~~~~~~~~~~~ " + Map.getItemList(Player.getPosition())
开发者ID:ValentinPearce,项目名称:The-Shades,代码行数:12,代码来源:OriginalGame.py

示例6: attack

# 需要导入模块: import Player [as 别名]
# 或者: from Player import getPosition [as 别名]
def attack(): #Gestion du combat
	if Map.isMonster(Player.getPosition()) == 0:
		descript = "Qui voulez-vous attaquer dites-moi? Les murs?"
	else :
		playerPow = Player.getPower()
		monsterPow = Map.getMonsterPower(Player.getPosition())
		player1, player2, monster1, monster2 = random.randint(1,6),random.randint(1,6),random.randint(1,6),random.randint(1,6)
		if Player.isEquip() == 1:
			equipPow = Player.getEquipModifier()
		else:
			equipPow = 0
		descript = "Vous chargez tous les deux."
		if playerPow+player1+player2+equipPow >= monsterPow+monster1+monster2:
			Map.editMonsterHealth(Player.getPosition(),-2)
			descript += "Vous blessez votre adversaire."
		else:
			if random.randint(1,6) == 6:
				Player.editHealth(-2)
			else:
				Player.editHealth(-1)
			descript += "Votre adversaire vous blesse. "
		if Map.getMonsterHealth(Player.getPosition()) <= 0:
			descript += "CE coup lui est fatal. Son corps tombe tel un pantin desarticule et, quelques secondes plus tard, il se desintegre." 
			Player.editXp(Map.getMonsterXp(Player.getPosition()))
			Map.removeMonster(Player.getPosition())
	Player.editTime(1)
	return descript
开发者ID:ForgetfulMuffin,项目名称:The-Shades,代码行数:29,代码来源:GameFR.py

示例7: attack

# 需要导入模块: import Player [as 别名]
# 或者: from Player import getPosition [as 别名]
def attack(): #Gestion du combat
	if Map.isMonster(Player.getPosition()) == 0:
		descript = "Tell me, who are you trying to fight? The walls perhaps?"
	else :
		playerPow = Player.getPower()
		monsterPow = Map.getMonsterPower(Player.getPosition())
		player1, player2, monster1, monster2 = random.randint(1,6),random.randint(1,6),random.randint(1,6),random.randint(1,6)
		if Player.isEquip() == 1:
			equipPow = Player.getEquipModifier()
		else:
			equipPow = 0
		descript = "You both charge at the other."
		if playerPow+player1+player2+equipPow >= monsterPow+monster1+monster2:
			Map.editMonsterHealth(Player.getPosition(),-2)
			descript += "You hit your opponent."
		else:
			if random.randint(1,6) == 6:
				Player.editHealth(-2)
			else :
				Player.editHealth(-1)
			descript += "Your opponent hits you. "
		if Map.getMonsterHealth(Player.getPosition()) <= 0:
			descript += "THIS blow is deadly. It's body falls like a ragdoll and, a few seconds later, it disintegrates." 
			Player.editXp(Map.getMonsterXp(Player.getPosition()))
			Map.removeMonster(Player.getPosition())
	Player.editTime(1)
	return descript
开发者ID:ForgetfulMuffin,项目名称:The-Shades,代码行数:29,代码来源:GameEN.py

示例8: move

# 需要导入模块: import Player [as 别名]
# 或者: from Player import getPosition [as 别名]
def move(direction): # Deplace le joueur si possible
	global visited
	flee = random.randint(1,6)
	if Map.isMonster(Player.getPosition()) == 0 or flee == 6:
		answer = Map.check(Player.getPosition(),direction)
		if answer == 0:
			return 'There is a wall in this direction.'
		elif answer == 1 :
			Player.move(direction)
			Player.editTime(10)
			if Map.getVisited(Player.getPosition()) == 0:
				Map.setMonster(Player.getPosition(),Player.getLevel())
				Map.setVisited(Player.getPosition())
				visited += 1
			return Map.getDescript(Player.getPosition())
		else :
			win()
			exitGame()
	else:
		Player.editHealth(-1)
		Player.editTime(1)
		return "You opponent pulls you by the collar and punches you in the stomach. Fight for heaven's sake!"
开发者ID:ForgetfulMuffin,项目名称:The-Shades,代码行数:24,代码来源:GameEN.py

示例9: getAction

# 需要导入模块: import Player [as 别名]
# 或者: from Player import getPosition [as 别名]
def getAction(): # Traite les interactions clavier
	global items, pick, throw, use
	key = 0
	while 1:
		if isInput():
			key = sys.stdin.read(1)
		if key == '1' :
			if int(key) > items:
				return "Cet objet n'existe pas!" 
			elif pick == 1:
				return pickItem(Player.getPosition(),0)
			elif throw == 1:
				return throwItem(Player.getPosition(),0)
			elif use == 1:
				return useItem(0)
		elif key == '2' :
			if int(key) > items:
				return "Cet objet n'existe pas!" 
			elif pick == 1:
				return pickItem(Player.getPosition(),1)
			elif throw == 1:
				return throwItem(Player.getPosition(),1)
			elif use == 1:
				return useItem(1)
		elif key == '3' :
			if int(key) > items:
				return "Cet objet n'existe pas!" 
			elif pick == 1:
				return pickItem(Player.getPosition(),2)
			elif throw == 1:
				return throwItem(Player.getPosition(),2)
			elif use == 1:
				return useItem(2)
		elif key == '4' :
			if int(key) > items:
				return "Cet objet n'existe pas!" 
			elif pick == 1:
				return pickItem(Player.getPosition(),3)
			elif throw == 1:
				return throwItem(Player.getPosition(),3)
			elif use == 1:
				return useItem(3)
		elif key == '5' :
			if int(key) > items:
				return "Cet objet n'existe pas!" 
			elif pick == 1:
				return pickItem(Player.getPosition(),4)
			elif throw == 1:
				return throwItem(Player.getPosition(),4)
			elif use == 1:
				return useItem(4)
		elif key == '6' :
			if int(key) > items:
				return "Cet objet n'existe pas!" 
			elif pick == 1:
				return pickItem(Player.getPosition(),5)
			elif throw == 1:
				return throwItem(Player.getPosition(),5)
			elif use == 1:
				return useItem(5)
		elif key == 'z' :
			pick, throw, use = 0,0,0
			return move('north')
		elif key == 'q' :
			pick, throw, use = 0,0,0
			return move('west')
		elif key == 's' :
			pick, throw, use = 0,0,0
			return move('south')
		elif key == 'd' :
			pick, throw, use = 0,0,0
			return move('east')
		elif key == 'o' :
			pick, throw, use = 0,0,0
			return altDescript()
		elif key == 'r' :
			pick, throw, use = 0,0,0
			return pickList()
		elif key == 'j' :
			pick, throw, use = 0,0,0
			return throwList()
		elif key == 'e' :
			pick, throw, use = 0,0,0
			return useList()
		elif key == 'a' :
			pick, throw, use = 0,0,0
			return attack()
		elif key == '\x1b' :
			exitGame()
			time.sleep(0.2)	
		elif key == 'c' :
			termios.tcsetattr(sys.stdin, termios.TCSADRAIN, defaultTerminal)
			cheat = raw_input("Enter cheat code : ")                                                              
			tty.setcbreak(sys.stdin.fileno())
                        if cheat == "doppel":                                                                                 
                                Map.addDoppel(Player.getPosition())                                                           
                                return "Il y a desormais un  Doppelganger devant vous!"
                        elif cheat == "pepperonipizza":
                                Player.addItem({"name" : "une Pizza" , "rate" : 9 , "type" : 0 , "Modifier" : 100 , "liste" : "Une Pizza Pepperoni -- "})
                                return "Une Pizza Pepperoni se materialise dons votre inventaire!"
#.........这里部分代码省略.........
开发者ID:ForgetfulMuffin,项目名称:The-Shades,代码行数:103,代码来源:GameFR.py

示例10: altDescript

# 需要导入模块: import Player [as 别名]
# 或者: from Player import getPosition [as 别名]
def altDescript(): # Recupere la description avancee de la zone active
	return Map.getAltDescript(Player.getPosition())
开发者ID:ForgetfulMuffin,项目名称:The-Shades,代码行数:4,代码来源:GameFR.py

示例11: descript

# 需要导入模块: import Player [as 别名]
# 或者: from Player import getPosition [as 别名]
def descript(): # Recupere la description de base de la zone active
	return  Map.getDescript(Player.getPosition())
开发者ID:ForgetfulMuffin,项目名称:The-Shades,代码行数:4,代码来源:GameFR.py

示例12: getAction

# 需要导入模块: import Player [as 别名]
# 或者: from Player import getPosition [as 别名]
def getAction(): # Traite les interactions clavier
    global items, pick, throw, use
    while 1:
        if isInput():
            key = sys.stdin.read(1)
            if key == 'w' :
                if pick == 1:
                    return pickItem(Player.getPosition(),0)
                elif throw == 1:
                    return throwItem(Player.getPosition(),0)
                elif use == 1:
                    return useItem(0)
            elif key == 'x' :
                if pick == 1:
                    return pickItem(Player.getPosition(),1)
                elif throw == 1:
                    return throwItem(Player.getPosition(),1)
                elif use == 1:
                    return useItem(1)
            elif key == 'c' :
                if pick == 1:
                    return pickItem(Player.getPosition(),2)
                elif throw == 1:
                    return throwItem(Player.getPosition(),2)
                elif use == 1:
                    return useItem(2)
            elif key == 'v' :
                if pick == 1:
                    return pickItem(Player.getPosition(),3)
                elif throw == 1:
                    return throwItem(Player.getPosition(),3)
                elif use == 1:
                    return useItem(3)
            elif key == 'b' :
                if pick == 1:
                    return pickItem(Player.getPosition(),4)
                elif throw == 1:
                    return throwItem(Player.getPosition(),4)
                elif use == 1:
                    return useItem(4)
            elif key == 'n' :
                if pick == 1:
                    return pickItem(Player.getPosition(),5)
                elif throw == 1:
                    return throwItem(Player.getPosition(),5)
                elif use == 1:
                    return useItem(5)
            elif key == 'z' :
                pick, throw, use = 0,0,0
                return move('north')
            elif key == 'q' :
                pick, throw, use = 0,0,0
                return move('west')
            elif key == 's' :
                pick, throw, use = 0,0,0
                return move('south')
            elif key == 'd' :
                pick, throw, use = 0,0,0
                return move('east')
            elif key == 'o' :
                pick, throw, use = 0,0,0
                return altDescript()
            elif key == 'r' :
                pick, throw, use = 0,0,0
                return pickList()
            elif key == 'j' :
                pick, throw, use = 0,0,0
                return throwList()
            elif key == 'e' :
                pick, throw, use = 0,0,0
                return useList()
            elif key == 'a' :
                pick, throw, use = 0,0,0
                return attack()
            elif key == '\x1b' :
                exitGame()
            time.sleep(0.2)	
开发者ID:ValentinPearce,项目名称:The-Shades,代码行数:79,代码来源:OriginalGame.py

示例13: GameScene

# 需要导入模块: import Player [as 别名]
# 或者: from Player import getPosition [as 别名]
class GameScene(Scene):
    player = None
    bullets = {}
    bonuses = {}
    players = {}
    show_info = False

    def __init__(self, username, clientSocket):
        self.username = username
        self.clientSocket = clientSocket
        self.clientSocket.setListener(self.listener)

    def playerDelegate(self, player, key):
        if key == "HealthBar":
            return self.show_info
        return True

    def listener(self, packet):
        self.clientSocket.clientLock()
        if isinstance(packet, Packets.RequestGameStatePacket):
            w, h = self.getGame().getSize()
            self.player = Player(
                self.getGame(), [w/2, h/2], Color(255, 255, 255)
            )
            self.player.setPlayerName(self.username)
            self.bullets = {}
            self.bonuses = {}
            self.players = {}
        elif isinstance(packet, Packets.PlayerInfoPacket):
            if packet.isMe():
                self.player.setHealth(packet.getHealth())
                self.player.setDeath(packet.getDeath())
                self.player.setRespawnTime(packet.getRespawnTime())
            else:
                if packet.getPlayerId() not in self.players:
                    player = Player(self.getGame())
                    player.setPlayerName(packet.getPlayerName())
                    self.players[packet.getPlayerId()] = player
                else:
                    player = self.players[packet.getPlayerId()]
                player.setDelegate(lambda p, k: self.playerDelegate(p, k))
                player.setPosition(packet.getPosition())
                player.setVelocity(packet.getVelocity())
                player.setAngle(packet.getAngle())
                player.setHealth(packet.getHealth())
                player.setDeath(packet.getDeath())
                player.resetTimeout()
        elif isinstance(packet, Packets.BulletInfoPacket):
            if packet.getBulletId() not in self.bullets:
                bullet = Bullet()
                self.bullets[packet.getBulletId()] = bullet
            else:
                bullet = self.bullets[packet.getBulletId()]
            bullet.setPosition(packet.getPosition())
            bullet.setVelocity(packet.getVelocity())
            bullet.resetTimeout()
            if not packet.isAlive():
                bullet.kill()
        elif isinstance(packet, Packets.BonusInfoPacket):
            if packet.getBonusId() not in self.bonuses:
                bonus = Bonus()
                self.bonuses[packet.getBonusId()] = bonus
            else:
                bonus = self.bonuses[packet.getBonusId()]
            bonus.setPosition(packet.getPosition())
            bonus.resetTimeout()
            if not packet.isAlive():
                bonus.kill()
        elif isinstance(packet, Packets.PlayerGunPacket):
            self.player.getGun().setReload(packet.isReloading())
            self.player.getGun().setBulletInMagazine(
                packet.getBulletInMagazine()
            )
            self.player.getGun().setTotalBullet(packet.getTotalBullet())
        elif packet is not None:
            print("Packet received (type " + str(packet) + ")")
        self.clientSocket.clientUnlock()

    def onInit(self):
        w, h = self.getGame().getSize()
        self.player = Player(self.getGame(), [w/2, h/2], Color(255, 255, 255))
        self.player.setPlayerName(self.username)

    def onRender(self, renderer, delta):
        px, py = self.player.getPosition()
        renderer.drawString(
            (10, 20), "Player Position: " + str(px) + ", " + str(py)
        )
        renderer.drawString(
            (10, 35), "Bullets on screen: " + str(len(self.bullets))
        )
        renderer.drawString(
            (10, self.getGame().getSize()[1]-20),
            "Health: " + str(self.player.getHealth())
        )
        if self.show_info:
            offset = 0
            for player in [self.player] + list(self.players.values()):
                import Tkinter as tk
                renderer.drawString(
#.........这里部分代码省略.........
开发者ID:spywhere,项目名称:Pew-Pew,代码行数:103,代码来源:GameScene.py

示例14: getAction

# 需要导入模块: import Player [as 别名]
# 或者: from Player import getPosition [as 别名]
def getAction(): # Traite les interactions clavier
    global pick, use, throw
    while 1:
        command = raw_input()
        if len(command) == 0:
            return baseDescript()
        command = command.split()
        if command[0] == controls[0]:
            return altDescript() 
        elif command[0] == controls[1]:
            return move(command[0])
        elif command[0] == controls[2]:
            return move(command[0])
        elif command[0] == controls[3]:
            return move(command[0])
        elif command[0] == controls[4]:
            return move(command[0])
        elif command[0] == controls[5]:
            return "AAAAAAAAAARGH!!!!!!!"
        elif command[0] == controls[6]:
            return attack()
        elif command[0] == controls[7]:
            return useList()
        elif command[0] == controls[8]:
            return throwList()
        elif command[0] == controls[9]:
            return pickList()
        elif command[0] == "w" and Map.isItem(Player.getPosition()) >= 1:
            if pick == 1:
                return pickItem(Player.getPosition(),0)
            elif use == 1:
                return useItem(0)
            elif throw == 1:
                return throwItem(Player.getPosition(),0)
        elif command[0] == "x" and Map.isItem(Player.getPosition()) >= 1:
            if pick == 1:
                return pickItem(Player.getPosition(),1)
            elif use == 1:
                return useItem(1)
            elif throw == 1:
                return throwItem(Player.getPosition(),1)
        elif command[0] == "c" and Map.isItem(Player.getPosition()) >= 1:
            if pick == 1:
                return pickItem(Player.getPosition(),2)
            elif use == 1:
                return useItem(2)
            elif throw == 1:
                return throwItem(Player.getPosition(),2)
        elif command[0] == "v" and Map.isItem(Player.getPosition()) >= 1:
            if pick == 1:
                return pickItem(Player.getPosition(),3)
            elif use == 1:
                return useItem(3)
            elif throw == 1:
                throwItem(Player.getPosition(),3)
        elif command[0] == "b" and Map.isItem(Player.getPosition()) >= 1:
            if pick == 1:
                return pickItem(Player.getPosition(),4)
            elif use == 1:
                return useItem(4)
            elif throw == 1:
                return throwItem(Player.getPosition(),4)
        elif command[0] == "n" and Map.isItem(Player.getPosition()) >= 1:
            if pick == 1:
                return pickItem(Player.getPosition(),5)
            elif use == 1:
                return useItem(5)
            elif throw == 1:
                return throwItem(Player.getPosition(),5)
        elif command[0] == controls[10]:
            exitGame()
        else:
            return baseDescript()
开发者ID:ValentinPearce,项目名称:The-Shades,代码行数:75,代码来源:Game.py

示例15: getAction

# 需要导入模块: import Player [as 别名]
# 或者: from Player import getPosition [as 别名]
def getAction(): # Traite les interactions clavier
	global items, pick, throw, use
	key = 0
	while 1:
		if isInput():
			key = sys.stdin.read(1)
		if key == '1' :
			if int(key) > items:
				return "This item doesn't exist!" 
			elif pick == 1:
				return pickItem(Player.getPosition(),0)
			elif throw == 1:
				return throwItem(Player.getPosition(),0)
			elif use == 1:
				return useItem(0)
		elif key == '2' :
			if int(key) > items:
				return "This item doesn't exist!" 
			elif pick == 1:
				return pickItem(Player.getPosition(),1)
			elif throw == 1:
				return throwItem(Player.getPosition(),1)
			elif use == 1:
				return useItem(1)
		elif key == '3' :
			if int(key) > items:
				return "This item doesn't exist!" 
			elif pick == 1:
				return pickItem(Player.getPosition(),2)
			elif throw == 1:
				return throwItem(Player.getPosition(),2)
			elif use == 1:
				return useItem(2)
		elif key == '4' :
			if int(key) > items:
				return "This item doesn't exist!" 
			elif pick == 1:
				return pickItem(Player.getPosition(),3)
			elif throw == 1:
				return throwItem(Player.getPosition(),3)
			elif use == 1:
				return useItem(3)
		elif key == '5' :
			if int(key) > items:
				return "This item doesn't exist!" 
			elif pick == 1:
				return pickItem(Player.getPosition(),4)
			elif throw == 1:
				return throwItem(Player.getPosition(),4)
			elif use == 1:
				return useItem(4)
		elif key == '6' :
			if int(key) > items:
				return "This item doesn't exist!" 
			elif pick == 1:
				return pickItem(Player.getPosition(),5)
			elif throw == 1:
				return throwItem(Player.getPosition(),5)
			elif use == 1:
				return useItem(5)
		elif key == 'w' :
			pick, throw, use = 0,0,0
			return move('north')
		elif key == 'a' :
			pick, throw, use = 0,0,0
			return move('west')
		elif key == 's' :
			pick, throw, use = 0,0,0
			return move('south')
		elif key == 'd' :
			pick, throw, use = 0,0,0
			return move('east')
		elif key == 'o' :
			pick, throw, use = 0,0,0
			return altDescript()
		elif key == 'p' :
			pick, throw, use = 0,0,0
			return pickList()
		elif key == 't' :
			pick, throw, use = 0,0,0
			return throwList()
		elif key == 'e' :
			pick, throw, use = 0,0,0
			return useList()
		elif key == 'f' :
			pick, throw, use = 0,0,0
			return attack()
		elif key == '\x1b' :
			exitGame()
			time.sleep(0.2)	
		elif key == 'c' :
			termios.tcsetattr(sys.stdin, termios.TCSADRAIN, defaultTerminal)
			cheat = raw_input("Enter cheat code : ")
			tty.setcbreak(sys.stdin.fileno())
			if cheat == "doppel":
				Map.addDoppel(Player.getPosition())
				return "There is now a Doppelganger in front of you!"
			elif cheat == "pepperonipizza":
				Player.addItem({"name" : "a Pizza" , "rate" : 9 , "type" : 0 , "Modifier" : 100 , "liste" : "A Pepperoni Pizza ---- "})
				return "A Pepperoni Pizza materialises in your inventory!"
#.........这里部分代码省略.........
开发者ID:ForgetfulMuffin,项目名称:The-Shades,代码行数:103,代码来源:GameEN.py


注:本文中的Player.getPosition方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。