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Python Player.getLevel方法代码示例

本文整理汇总了Python中Player.getLevel方法的典型用法代码示例。如果您正苦于以下问题:Python Player.getLevel方法的具体用法?Python Player.getLevel怎么用?Python Player.getLevel使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Player的用法示例。


在下文中一共展示了Player.getLevel方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: checkXp

# 需要导入模块: import Player [as 别名]
# 或者: from Player import getLevel [as 别名]
def checkXp(): # Verifie si le joueur change de niveau)
	global levelUp, levelPrev
	if Player.getXp() >= levelUp :
		if Player.getLevel() < 10:
			Player.editLevel(1)
			Player.editMaxHealth(2)
			if Player.getLevel()%2 == 0:
				Player.editPower(1)
			Player.setXp(Player.getXp()-levelUp)
			temp = levelUp
			levelUp += Player.getLevel()*100-levelPrev
			levelPrev = temp
			Map.doppel(Player.getMaxHealth(),Player.getPower()+Player.getEquipModifier())	
		Player.setHealth(Player.getMaxHealth())
开发者ID:ForgetfulMuffin,项目名称:The-Shades,代码行数:16,代码来源:GameFR.py

示例2: display

# 需要导入模块: import Player [as 别名]
# 或者: from Player import getLevel [as 别名]
def display(description,difficulty): # Affiche la description correspondant a la derniere action effectuee
	global visited
	Background.show(myBackground,"bg")
	description = description.split()
	descript = [""]
	word, line = 0, 0
	while word < len(description):
		if len(descript[line]) + len(description[word]) + 1 <= 27:
			descript[line] += " " + description[word]
			word += 1
		elif word < len(description):
			descript.append("")
			line +=1
	for line in range (len(descript)):
		sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (6+line, 10, descript[line]))
        sys.stdout.write("\033[1;34m") 
	sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (22,67,Player.getName()))
	sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (22,98,str(Player.getLevel())))
	sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (23,71,str(Player.getMaxHealth())))
	sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (23,97,str(Player.getPower()+Player.getEquipModifier())))
	sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (27,77,str(levelUp)))
	sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (25,76,str(difficulty*difficulty*14)))
	sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (24,97,str(difficulty*difficulty)))
        if Player.getXp() >= levelUp*80/100:
                sys.stdout.write("\033[1;32m")
	sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (26,74,str(Player.getXp())))
	if Player.getHealth() > Player.getMaxHealth()*20/100:
                sys.stdout.write("\033[1;32m")
        else:   
                sys.stdout.write("\033[1;31m")
	sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (23,83,str(Player.getHealth())))
	if Player.getTime() < difficulty*difficulty*14*80/100:
                sys.stdout.write("\033[1;32m")
        else:   
                sys.stdout.write("\033[1;31m")
	sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (24,76,str(Player.getTime())))
	if visited < difficulty*difficulty*80/100:
                sys.stdout.write("\033[1;32m")
        else:   
                sys.stdout.write("\033[1;31m")
	sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (25,96,str(visited)))
	sys.stdout.flush()
开发者ID:ForgetfulMuffin,项目名称:The-Shades,代码行数:44,代码来源:GameFR.py

示例3: move

# 需要导入模块: import Player [as 别名]
# 或者: from Player import getLevel [as 别名]
def move(direction): # Deplace le joueur si possible
	global visited
	flee = random.randint(1,6)
	if Map.isMonster(Player.getPosition()) == 0 or flee == 6:
		answer = Map.check(Player.getPosition(),direction)
		if answer == 0:
			return 'Il y a un mur dans cette direction'
		elif answer == 1 :
			Player.move(direction)
			Player.editTime(10)
			if Map.getVisited(Player.getPosition()) == 0:
				Map.setMonster(Player.getPosition(),Player.getLevel())
				Map.setVisited(Player.getPosition())
				visited += 1
			return Map.getDescript(Player.getPosition())
		else :
			win()
			exitGame()
	else:
		Player.editHealth(-1)
		Player.editTime(1)
		return "Votre adversaire vous attrappe par le col et frappe a l'estomac. Battez-vous que diable!"
开发者ID:ForgetfulMuffin,项目名称:The-Shades,代码行数:24,代码来源:GameFR.py

示例4: move

# 需要导入模块: import Player [as 别名]
# 或者: from Player import getLevel [as 别名]
def move(direction): # Deplace le joueur si possible
	global visited
	flee = random.randint(1,6)
	if Map.isMonster(Player.getPosition()) == 0 or flee == 6:
		answer = Map.check(Player.getPosition(),direction)
		if answer == 0:
			return 'There is a wall in this direction.'
		elif answer == 1 :
			Player.move(direction)
			Player.editTime(10)
			if Map.getVisited(Player.getPosition()) == 0:
				Map.setMonster(Player.getPosition(),Player.getLevel())
				Map.setVisited(Player.getPosition())
				visited += 1
			return Map.getDescript(Player.getPosition())
		else :
			win()
			exitGame()
	else:
		Player.editHealth(-1)
		Player.editTime(1)
		return "You opponent pulls you by the collar and punches you in the stomach. Fight for heaven's sake!"
开发者ID:ForgetfulMuffin,项目名称:The-Shades,代码行数:24,代码来源:GameEN.py

示例5: getAction

# 需要导入模块: import Player [as 别名]
# 或者: from Player import getLevel [as 别名]

#.........这里部分代码省略.........
				return throwItem(Player.getPosition(),0)
			elif use == 1:
				return useItem(0)
		elif key == '2' :
			if int(key) > items:
				return "Cet objet n'existe pas!" 
			elif pick == 1:
				return pickItem(Player.getPosition(),1)
			elif throw == 1:
				return throwItem(Player.getPosition(),1)
			elif use == 1:
				return useItem(1)
		elif key == '3' :
			if int(key) > items:
				return "Cet objet n'existe pas!" 
			elif pick == 1:
				return pickItem(Player.getPosition(),2)
			elif throw == 1:
				return throwItem(Player.getPosition(),2)
			elif use == 1:
				return useItem(2)
		elif key == '4' :
			if int(key) > items:
				return "Cet objet n'existe pas!" 
			elif pick == 1:
				return pickItem(Player.getPosition(),3)
			elif throw == 1:
				return throwItem(Player.getPosition(),3)
			elif use == 1:
				return useItem(3)
		elif key == '5' :
			if int(key) > items:
				return "Cet objet n'existe pas!" 
			elif pick == 1:
				return pickItem(Player.getPosition(),4)
			elif throw == 1:
				return throwItem(Player.getPosition(),4)
			elif use == 1:
				return useItem(4)
		elif key == '6' :
			if int(key) > items:
				return "Cet objet n'existe pas!" 
			elif pick == 1:
				return pickItem(Player.getPosition(),5)
			elif throw == 1:
				return throwItem(Player.getPosition(),5)
			elif use == 1:
				return useItem(5)
		elif key == 'z' :
			pick, throw, use = 0,0,0
			return move('north')
		elif key == 'q' :
			pick, throw, use = 0,0,0
			return move('west')
		elif key == 's' :
			pick, throw, use = 0,0,0
			return move('south')
		elif key == 'd' :
			pick, throw, use = 0,0,0
			return move('east')
		elif key == 'o' :
			pick, throw, use = 0,0,0
			return altDescript()
		elif key == 'r' :
			pick, throw, use = 0,0,0
			return pickList()
		elif key == 'j' :
			pick, throw, use = 0,0,0
			return throwList()
		elif key == 'e' :
			pick, throw, use = 0,0,0
			return useList()
		elif key == 'a' :
			pick, throw, use = 0,0,0
			return attack()
		elif key == '\x1b' :
			exitGame()
			time.sleep(0.2)	
		elif key == 'c' :
			termios.tcsetattr(sys.stdin, termios.TCSADRAIN, defaultTerminal)
			cheat = raw_input("Enter cheat code : ")                                                              
			tty.setcbreak(sys.stdin.fileno())
                        if cheat == "doppel":                                                                                 
                                Map.addDoppel(Player.getPosition())                                                           
                                return "Il y a desormais un  Doppelganger devant vous!"
                        elif cheat == "pepperonipizza":
                                Player.addItem({"name" : "une Pizza" , "rate" : 9 , "type" : 0 , "Modifier" : 100 , "liste" : "Une Pizza Pepperoni -- "})
                                return "Une Pizza Pepperoni se materialise dons votre inventaire!"
                        elif cheat == "konami":
                                while Player.getLevel()<10:
                                        Player.setXp(levelUp)
                                        checkXp()
				if Player.isItem() <= 5:
                                        Player.addItem({"name" : "le NES Zapper" , "rate" : 0 , "type" : 1 , "Modifier" : 10 , "liste" : "Le NES Zapper ---+10 "})
					return "KONAMI vous monte au niveau maximal et vous donne un NES Zapper!"
				else :
					return "KONAMI vous monte au niveau maximal!"
					
                        else:
                                return "Ne trichez pas si vous ne savez pas comment le faire !"
开发者ID:ForgetfulMuffin,项目名称:The-Shades,代码行数:104,代码来源:GameFR.py

示例6: getAction

# 需要导入模块: import Player [as 别名]
# 或者: from Player import getLevel [as 别名]

#.........这里部分代码省略.........
			elif throw == 1:
				return throwItem(Player.getPosition(),0)
			elif use == 1:
				return useItem(0)
		elif key == '2' :
			if int(key) > items:
				return "This item doesn't exist!" 
			elif pick == 1:
				return pickItem(Player.getPosition(),1)
			elif throw == 1:
				return throwItem(Player.getPosition(),1)
			elif use == 1:
				return useItem(1)
		elif key == '3' :
			if int(key) > items:
				return "This item doesn't exist!" 
			elif pick == 1:
				return pickItem(Player.getPosition(),2)
			elif throw == 1:
				return throwItem(Player.getPosition(),2)
			elif use == 1:
				return useItem(2)
		elif key == '4' :
			if int(key) > items:
				return "This item doesn't exist!" 
			elif pick == 1:
				return pickItem(Player.getPosition(),3)
			elif throw == 1:
				return throwItem(Player.getPosition(),3)
			elif use == 1:
				return useItem(3)
		elif key == '5' :
			if int(key) > items:
				return "This item doesn't exist!" 
			elif pick == 1:
				return pickItem(Player.getPosition(),4)
			elif throw == 1:
				return throwItem(Player.getPosition(),4)
			elif use == 1:
				return useItem(4)
		elif key == '6' :
			if int(key) > items:
				return "This item doesn't exist!" 
			elif pick == 1:
				return pickItem(Player.getPosition(),5)
			elif throw == 1:
				return throwItem(Player.getPosition(),5)
			elif use == 1:
				return useItem(5)
		elif key == 'w' :
			pick, throw, use = 0,0,0
			return move('north')
		elif key == 'a' :
			pick, throw, use = 0,0,0
			return move('west')
		elif key == 's' :
			pick, throw, use = 0,0,0
			return move('south')
		elif key == 'd' :
			pick, throw, use = 0,0,0
			return move('east')
		elif key == 'o' :
			pick, throw, use = 0,0,0
			return altDescript()
		elif key == 'p' :
			pick, throw, use = 0,0,0
			return pickList()
		elif key == 't' :
			pick, throw, use = 0,0,0
			return throwList()
		elif key == 'e' :
			pick, throw, use = 0,0,0
			return useList()
		elif key == 'f' :
			pick, throw, use = 0,0,0
			return attack()
		elif key == '\x1b' :
			exitGame()
			time.sleep(0.2)	
		elif key == 'c' :
			termios.tcsetattr(sys.stdin, termios.TCSADRAIN, defaultTerminal)
			cheat = raw_input("Enter cheat code : ")
			tty.setcbreak(sys.stdin.fileno())
			if cheat == "doppel":
				Map.addDoppel(Player.getPosition())
				return "There is now a Doppelganger in front of you!"
			elif cheat == "pepperonipizza":
				Player.addItem({"name" : "a Pizza" , "rate" : 9 , "type" : 0 , "Modifier" : 100 , "liste" : "A Pepperoni Pizza ---- "})
				return "A Pepperoni Pizza materialises in your inventory!"
			elif cheat == "konami":
				while Player.getLevel()<10:
					Player.setXp(levelUp)
                        		checkXp()
				if Player.isItem() <= 5:
					Player.addItem({"name" : "the NES Zapper" , "rate" : 0 , "type" : 1 , "Modifier" : 10 , "liste" : "The NES Zapper --+10 "})
					return "KONAMI Levels you up to the maximum level and gives you NES Zapper!"
				else:
					return "KONAMI Levels you up to the maximum level!"
			else:
				return "Don't cheat if you don't know how to!"
开发者ID:ForgetfulMuffin,项目名称:The-Shades,代码行数:104,代码来源:GameEN.py


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