当前位置: 首页>>代码示例>>Python>>正文


Python Player.getHealth方法代码示例

本文整理汇总了Python中Player.getHealth方法的典型用法代码示例。如果您正苦于以下问题:Python Player.getHealth方法的具体用法?Python Player.getHealth怎么用?Python Player.getHealth使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Player的用法示例。


在下文中一共展示了Player.getHealth方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: display

# 需要导入模块: import Player [as 别名]
# 或者: from Player import getHealth [as 别名]
def display(description,difficulty): # Affiche la description correspondant a la derniere action effectuee
	global visited
	Background.show(myBackground,"bg")
	description = description.split()
	descript = [""]
	word, line = 0, 0
	while word < len(description):
		if len(descript[line]) + len(description[word]) + 1 <= 27:
			descript[line] += " " + description[word]
			word += 1
		elif word < len(description):
			descript.append("")
			line +=1
	for line in range (len(descript)):
		sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (6+line, 10, descript[line]))
        sys.stdout.write("\033[1;34m") 
	sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (22,67,Player.getName()))
	sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (22,98,str(Player.getLevel())))
	sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (23,71,str(Player.getMaxHealth())))
	sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (23,97,str(Player.getPower()+Player.getEquipModifier())))
	sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (27,77,str(levelUp)))
	sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (25,76,str(difficulty*difficulty*14)))
	sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (24,97,str(difficulty*difficulty)))
        if Player.getXp() >= levelUp*80/100:
                sys.stdout.write("\033[1;32m")
	sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (26,74,str(Player.getXp())))
	if Player.getHealth() > Player.getMaxHealth()*20/100:
                sys.stdout.write("\033[1;32m")
        else:   
                sys.stdout.write("\033[1;31m")
	sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (23,83,str(Player.getHealth())))
	if Player.getTime() < difficulty*difficulty*14*80/100:
                sys.stdout.write("\033[1;32m")
        else:   
                sys.stdout.write("\033[1;31m")
	sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (24,76,str(Player.getTime())))
	if visited < difficulty*difficulty*80/100:
                sys.stdout.write("\033[1;32m")
        else:   
                sys.stdout.write("\033[1;31m")
	sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (25,96,str(visited)))
	sys.stdout.flush()
开发者ID:ForgetfulMuffin,项目名称:The-Shades,代码行数:44,代码来源:GameFR.py

示例2: display

# 需要导入模块: import Player [as 别名]
# 或者: from Player import getHealth [as 别名]
def display(description,difficulty): # Affiche la description correspondant a la derniere action effectuee
    Background.show(myBackground,"bg")
    description = description.split()
    descript = [""]
    word, line = 0, 0
    while word < len(description):
        if len(descript[line]) + len(description[word]) + 1 <= 27:
            descript[line] += " " + description[word]
            word += 1
        elif word < len(description):
            descript.append("")
            line +=1
    for line in range (len(descript)):
        sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (6+line, 10, descript[line]))
    sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (22,70,Player.getName()))
    sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (23,67,str(Player.getHealth())))
    sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (23,78,str(Player.getPower()+Player.getEquipModifier())))
    sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (24,76,str(Player.getTime())))
    sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (25,76,str(difficulty*14)))
    sys.stdout.flush()
开发者ID:ValentinPearce,项目名称:The-Shades,代码行数:22,代码来源:OriginalGame.py

示例3: checkHealth

# 需要导入模块: import Player [as 别名]
# 或者: from Player import getHealth [as 别名]
def checkHealth(): # Verifie si le joueur est vivant
	if Player.getHealth()<= 0:
		lose(1)
		exitGame()
	elif Player.getHealth() > Player.getMaxHealth():
		Player.setHealth(Player.getMaxHealth())
开发者ID:ForgetfulMuffin,项目名称:The-Shades,代码行数:8,代码来源:GameFR.py

示例4: checkHealth

# 需要导入模块: import Player [as 别名]
# 或者: from Player import getHealth [as 别名]
def checkHealth(): # Verifie si le joueur est vivant
    if Player.getHealth()<= 0:
	lose(1)
        exitGame()
开发者ID:ValentinPearce,项目名称:The-Shades,代码行数:6,代码来源:OriginalGame.py

示例5: GameScene

# 需要导入模块: import Player [as 别名]
# 或者: from Player import getHealth [as 别名]
class GameScene(Scene):
    player = None
    bullets = {}
    bonuses = {}
    players = {}
    show_info = False

    def __init__(self, username, clientSocket):
        self.username = username
        self.clientSocket = clientSocket
        self.clientSocket.setListener(self.listener)

    def playerDelegate(self, player, key):
        if key == "HealthBar":
            return self.show_info
        return True

    def listener(self, packet):
        self.clientSocket.clientLock()
        if isinstance(packet, Packets.RequestGameStatePacket):
            w, h = self.getGame().getSize()
            self.player = Player(
                self.getGame(), [w/2, h/2], Color(255, 255, 255)
            )
            self.player.setPlayerName(self.username)
            self.bullets = {}
            self.bonuses = {}
            self.players = {}
        elif isinstance(packet, Packets.PlayerInfoPacket):
            if packet.isMe():
                self.player.setHealth(packet.getHealth())
                self.player.setDeath(packet.getDeath())
                self.player.setRespawnTime(packet.getRespawnTime())
            else:
                if packet.getPlayerId() not in self.players:
                    player = Player(self.getGame())
                    player.setPlayerName(packet.getPlayerName())
                    self.players[packet.getPlayerId()] = player
                else:
                    player = self.players[packet.getPlayerId()]
                player.setDelegate(lambda p, k: self.playerDelegate(p, k))
                player.setPosition(packet.getPosition())
                player.setVelocity(packet.getVelocity())
                player.setAngle(packet.getAngle())
                player.setHealth(packet.getHealth())
                player.setDeath(packet.getDeath())
                player.resetTimeout()
        elif isinstance(packet, Packets.BulletInfoPacket):
            if packet.getBulletId() not in self.bullets:
                bullet = Bullet()
                self.bullets[packet.getBulletId()] = bullet
            else:
                bullet = self.bullets[packet.getBulletId()]
            bullet.setPosition(packet.getPosition())
            bullet.setVelocity(packet.getVelocity())
            bullet.resetTimeout()
            if not packet.isAlive():
                bullet.kill()
        elif isinstance(packet, Packets.BonusInfoPacket):
            if packet.getBonusId() not in self.bonuses:
                bonus = Bonus()
                self.bonuses[packet.getBonusId()] = bonus
            else:
                bonus = self.bonuses[packet.getBonusId()]
            bonus.setPosition(packet.getPosition())
            bonus.resetTimeout()
            if not packet.isAlive():
                bonus.kill()
        elif isinstance(packet, Packets.PlayerGunPacket):
            self.player.getGun().setReload(packet.isReloading())
            self.player.getGun().setBulletInMagazine(
                packet.getBulletInMagazine()
            )
            self.player.getGun().setTotalBullet(packet.getTotalBullet())
        elif packet is not None:
            print("Packet received (type " + str(packet) + ")")
        self.clientSocket.clientUnlock()

    def onInit(self):
        w, h = self.getGame().getSize()
        self.player = Player(self.getGame(), [w/2, h/2], Color(255, 255, 255))
        self.player.setPlayerName(self.username)

    def onRender(self, renderer, delta):
        px, py = self.player.getPosition()
        renderer.drawString(
            (10, 20), "Player Position: " + str(px) + ", " + str(py)
        )
        renderer.drawString(
            (10, 35), "Bullets on screen: " + str(len(self.bullets))
        )
        renderer.drawString(
            (10, self.getGame().getSize()[1]-20),
            "Health: " + str(self.player.getHealth())
        )
        if self.show_info:
            offset = 0
            for player in [self.player] + list(self.players.values()):
                import Tkinter as tk
                renderer.drawString(
#.........这里部分代码省略.........
开发者ID:spywhere,项目名称:Pew-Pew,代码行数:103,代码来源:GameScene.py


注:本文中的Player.getHealth方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。