本文整理汇总了Python中Player.getHealth方法的典型用法代码示例。如果您正苦于以下问题:Python Player.getHealth方法的具体用法?Python Player.getHealth怎么用?Python Player.getHealth使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Player
的用法示例。
在下文中一共展示了Player.getHealth方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: display
# 需要导入模块: import Player [as 别名]
# 或者: from Player import getHealth [as 别名]
def display(description,difficulty): # Affiche la description correspondant a la derniere action effectuee
global visited
Background.show(myBackground,"bg")
description = description.split()
descript = [""]
word, line = 0, 0
while word < len(description):
if len(descript[line]) + len(description[word]) + 1 <= 27:
descript[line] += " " + description[word]
word += 1
elif word < len(description):
descript.append("")
line +=1
for line in range (len(descript)):
sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (6+line, 10, descript[line]))
sys.stdout.write("\033[1;34m")
sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (22,67,Player.getName()))
sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (22,98,str(Player.getLevel())))
sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (23,71,str(Player.getMaxHealth())))
sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (23,97,str(Player.getPower()+Player.getEquipModifier())))
sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (27,77,str(levelUp)))
sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (25,76,str(difficulty*difficulty*14)))
sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (24,97,str(difficulty*difficulty)))
if Player.getXp() >= levelUp*80/100:
sys.stdout.write("\033[1;32m")
sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (26,74,str(Player.getXp())))
if Player.getHealth() > Player.getMaxHealth()*20/100:
sys.stdout.write("\033[1;32m")
else:
sys.stdout.write("\033[1;31m")
sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (23,83,str(Player.getHealth())))
if Player.getTime() < difficulty*difficulty*14*80/100:
sys.stdout.write("\033[1;32m")
else:
sys.stdout.write("\033[1;31m")
sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (24,76,str(Player.getTime())))
if visited < difficulty*difficulty*80/100:
sys.stdout.write("\033[1;32m")
else:
sys.stdout.write("\033[1;31m")
sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (25,96,str(visited)))
sys.stdout.flush()
示例2: display
# 需要导入模块: import Player [as 别名]
# 或者: from Player import getHealth [as 别名]
def display(description,difficulty): # Affiche la description correspondant a la derniere action effectuee
Background.show(myBackground,"bg")
description = description.split()
descript = [""]
word, line = 0, 0
while word < len(description):
if len(descript[line]) + len(description[word]) + 1 <= 27:
descript[line] += " " + description[word]
word += 1
elif word < len(description):
descript.append("")
line +=1
for line in range (len(descript)):
sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (6+line, 10, descript[line]))
sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (22,70,Player.getName()))
sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (23,67,str(Player.getHealth())))
sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (23,78,str(Player.getPower()+Player.getEquipModifier())))
sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (24,76,str(Player.getTime())))
sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (25,76,str(difficulty*14)))
sys.stdout.flush()
示例3: checkHealth
# 需要导入模块: import Player [as 别名]
# 或者: from Player import getHealth [as 别名]
def checkHealth(): # Verifie si le joueur est vivant
if Player.getHealth()<= 0:
lose(1)
exitGame()
elif Player.getHealth() > Player.getMaxHealth():
Player.setHealth(Player.getMaxHealth())
示例4: checkHealth
# 需要导入模块: import Player [as 别名]
# 或者: from Player import getHealth [as 别名]
def checkHealth(): # Verifie si le joueur est vivant
if Player.getHealth()<= 0:
lose(1)
exitGame()
示例5: GameScene
# 需要导入模块: import Player [as 别名]
# 或者: from Player import getHealth [as 别名]
class GameScene(Scene):
player = None
bullets = {}
bonuses = {}
players = {}
show_info = False
def __init__(self, username, clientSocket):
self.username = username
self.clientSocket = clientSocket
self.clientSocket.setListener(self.listener)
def playerDelegate(self, player, key):
if key == "HealthBar":
return self.show_info
return True
def listener(self, packet):
self.clientSocket.clientLock()
if isinstance(packet, Packets.RequestGameStatePacket):
w, h = self.getGame().getSize()
self.player = Player(
self.getGame(), [w/2, h/2], Color(255, 255, 255)
)
self.player.setPlayerName(self.username)
self.bullets = {}
self.bonuses = {}
self.players = {}
elif isinstance(packet, Packets.PlayerInfoPacket):
if packet.isMe():
self.player.setHealth(packet.getHealth())
self.player.setDeath(packet.getDeath())
self.player.setRespawnTime(packet.getRespawnTime())
else:
if packet.getPlayerId() not in self.players:
player = Player(self.getGame())
player.setPlayerName(packet.getPlayerName())
self.players[packet.getPlayerId()] = player
else:
player = self.players[packet.getPlayerId()]
player.setDelegate(lambda p, k: self.playerDelegate(p, k))
player.setPosition(packet.getPosition())
player.setVelocity(packet.getVelocity())
player.setAngle(packet.getAngle())
player.setHealth(packet.getHealth())
player.setDeath(packet.getDeath())
player.resetTimeout()
elif isinstance(packet, Packets.BulletInfoPacket):
if packet.getBulletId() not in self.bullets:
bullet = Bullet()
self.bullets[packet.getBulletId()] = bullet
else:
bullet = self.bullets[packet.getBulletId()]
bullet.setPosition(packet.getPosition())
bullet.setVelocity(packet.getVelocity())
bullet.resetTimeout()
if not packet.isAlive():
bullet.kill()
elif isinstance(packet, Packets.BonusInfoPacket):
if packet.getBonusId() not in self.bonuses:
bonus = Bonus()
self.bonuses[packet.getBonusId()] = bonus
else:
bonus = self.bonuses[packet.getBonusId()]
bonus.setPosition(packet.getPosition())
bonus.resetTimeout()
if not packet.isAlive():
bonus.kill()
elif isinstance(packet, Packets.PlayerGunPacket):
self.player.getGun().setReload(packet.isReloading())
self.player.getGun().setBulletInMagazine(
packet.getBulletInMagazine()
)
self.player.getGun().setTotalBullet(packet.getTotalBullet())
elif packet is not None:
print("Packet received (type " + str(packet) + ")")
self.clientSocket.clientUnlock()
def onInit(self):
w, h = self.getGame().getSize()
self.player = Player(self.getGame(), [w/2, h/2], Color(255, 255, 255))
self.player.setPlayerName(self.username)
def onRender(self, renderer, delta):
px, py = self.player.getPosition()
renderer.drawString(
(10, 20), "Player Position: " + str(px) + ", " + str(py)
)
renderer.drawString(
(10, 35), "Bullets on screen: " + str(len(self.bullets))
)
renderer.drawString(
(10, self.getGame().getSize()[1]-20),
"Health: " + str(self.player.getHealth())
)
if self.show_info:
offset = 0
for player in [self.player] + list(self.players.values()):
import Tkinter as tk
renderer.drawString(
#.........这里部分代码省略.........