本文整理汇总了Python中Player.getEquipModifier方法的典型用法代码示例。如果您正苦于以下问题:Python Player.getEquipModifier方法的具体用法?Python Player.getEquipModifier怎么用?Python Player.getEquipModifier使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Player
的用法示例。
在下文中一共展示了Player.getEquipModifier方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: attack
# 需要导入模块: import Player [as 别名]
# 或者: from Player import getEquipModifier [as 别名]
def attack(): #Gestion du combat
if Map.isMonster(Player.getPosition()) == 0:
descript = "Qui voulez-vous attaquer dites-moi? Les murs?"
else :
playerPow = Player.getPower()
monsterPow = Map.getMonsterPower(Player.getPosition())
player1, player2, monster1, monster2 = random.randint(1,6),random.randint(1,6),random.randint(1,6),random.randint(1,6)
if Player.isEquip() == 1:
equipPow = Player.getEquipModifier()
else:
equipPow = 0
descript = "Vous chargez tous les deux."
if playerPow+player1+player2+equipPow >= monsterPow+monster1+monster2:
Map.editMonsterHealth(Player.getPosition(),-2)
descript += "Vous blessez votre adversaire."
else:
if random.randint(1,6) == 6:
Player.editHealth(-2)
else:
Player.editHealth(-1)
descript += "Votre adversaire vous blesse. "
if Map.getMonsterHealth(Player.getPosition()) <= 0:
descript += "CE coup lui est fatal. Son corps tombe tel un pantin desarticule et, quelques secondes plus tard, il se desintegre."
Player.editXp(Map.getMonsterXp(Player.getPosition()))
Map.removeMonster(Player.getPosition())
Player.editTime(1)
return descript
示例2: attack
# 需要导入模块: import Player [as 别名]
# 或者: from Player import getEquipModifier [as 别名]
def attack(): #Gestion du combat
if Map.isMonster(Player.getPosition()) == 0:
descript = "Tell me, who are you trying to fight? The walls perhaps?"
else :
playerPow = Player.getPower()
monsterPow = Map.getMonsterPower(Player.getPosition())
player1, player2, monster1, monster2 = random.randint(1,6),random.randint(1,6),random.randint(1,6),random.randint(1,6)
if Player.isEquip() == 1:
equipPow = Player.getEquipModifier()
else:
equipPow = 0
descript = "You both charge at the other."
if playerPow+player1+player2+equipPow >= monsterPow+monster1+monster2:
Map.editMonsterHealth(Player.getPosition(),-2)
descript += "You hit your opponent."
else:
if random.randint(1,6) == 6:
Player.editHealth(-2)
else :
Player.editHealth(-1)
descript += "Your opponent hits you. "
if Map.getMonsterHealth(Player.getPosition()) <= 0:
descript += "THIS blow is deadly. It's body falls like a ragdoll and, a few seconds later, it disintegrates."
Player.editXp(Map.getMonsterXp(Player.getPosition()))
Map.removeMonster(Player.getPosition())
Player.editTime(1)
return descript
示例3: checkXp
# 需要导入模块: import Player [as 别名]
# 或者: from Player import getEquipModifier [as 别名]
def checkXp(): # Verifie si le joueur change de niveau)
global levelUp, levelPrev
if Player.getXp() >= levelUp :
if Player.getLevel() < 10:
Player.editLevel(1)
Player.editMaxHealth(2)
if Player.getLevel()%2 == 0:
Player.editPower(1)
Player.setXp(Player.getXp()-levelUp)
temp = levelUp
levelUp += Player.getLevel()*100-levelPrev
levelPrev = temp
Map.doppel(Player.getMaxHealth(),Player.getPower()+Player.getEquipModifier())
Player.setHealth(Player.getMaxHealth())
示例4: display
# 需要导入模块: import Player [as 别名]
# 或者: from Player import getEquipModifier [as 别名]
def display(description,difficulty): # Affiche la description correspondant a la derniere action effectuee
global visited
Background.show(myBackground,"bg")
description = description.split()
descript = [""]
word, line = 0, 0
while word < len(description):
if len(descript[line]) + len(description[word]) + 1 <= 27:
descript[line] += " " + description[word]
word += 1
elif word < len(description):
descript.append("")
line +=1
for line in range (len(descript)):
sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (6+line, 10, descript[line]))
sys.stdout.write("\033[1;34m")
sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (22,67,Player.getName()))
sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (22,98,str(Player.getLevel())))
sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (23,71,str(Player.getMaxHealth())))
sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (23,97,str(Player.getPower()+Player.getEquipModifier())))
sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (27,77,str(levelUp)))
sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (25,76,str(difficulty*difficulty*14)))
sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (24,97,str(difficulty*difficulty)))
if Player.getXp() >= levelUp*80/100:
sys.stdout.write("\033[1;32m")
sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (26,74,str(Player.getXp())))
if Player.getHealth() > Player.getMaxHealth()*20/100:
sys.stdout.write("\033[1;32m")
else:
sys.stdout.write("\033[1;31m")
sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (23,83,str(Player.getHealth())))
if Player.getTime() < difficulty*difficulty*14*80/100:
sys.stdout.write("\033[1;32m")
else:
sys.stdout.write("\033[1;31m")
sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (24,76,str(Player.getTime())))
if visited < difficulty*difficulty*80/100:
sys.stdout.write("\033[1;32m")
else:
sys.stdout.write("\033[1;31m")
sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (25,96,str(visited)))
sys.stdout.flush()
示例5: display
# 需要导入模块: import Player [as 别名]
# 或者: from Player import getEquipModifier [as 别名]
def display(description,difficulty): # Affiche la description correspondant a la derniere action effectuee
Background.show(myBackground,"bg")
description = description.split()
descript = [""]
word, line = 0, 0
while word < len(description):
if len(descript[line]) + len(description[word]) + 1 <= 27:
descript[line] += " " + description[word]
word += 1
elif word < len(description):
descript.append("")
line +=1
for line in range (len(descript)):
sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (6+line, 10, descript[line]))
sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (22,70,Player.getName()))
sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (23,67,str(Player.getHealth())))
sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (23,78,str(Player.getPower()+Player.getEquipModifier())))
sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (24,76,str(Player.getTime())))
sys.stdout.write("\x1b7\x1b[%d;%df%s\x1b8" % (25,76,str(difficulty*14)))
sys.stdout.flush()