本文整理汇总了Python中go.WHITE属性的典型用法代码示例。如果您正苦于以下问题:Python go.WHITE属性的具体用法?Python go.WHITE怎么用?Python go.WHITE使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类go
的用法示例。
在下文中一共展示了go.WHITE属性的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: test_long_game_tree_search
# 需要导入模块: import go [as 别名]
# 或者: from go import WHITE [as 别名]
def test_long_game_tree_search(self):
player = MCTSPlayerMixin(DummyNet())
endgame = go.Position(
board=TT_FTW_BOARD,
n=MAX_DEPTH-2,
komi=2.5,
ko=None,
recent=(go.PlayerMove(go.BLACK, (0, 1)),
go.PlayerMove(go.WHITE, (0, 8))),
to_play=go.BLACK
)
player.initialize_game(endgame)
# Test that an almost complete game
for i in range(10):
player.tree_search(num_parallel=8)
self.assertNoPendingVirtualLosses(player.root)
self.assertGreater(player.root.Q, 0)
示例2: test_extract_data_normal_end
# 需要导入模块: import go [as 别名]
# 或者: from go import WHITE [as 别名]
def test_extract_data_normal_end(self):
player = MCTSPlayerMixin(DummyNet())
player.initialize_game()
player.tree_search()
player.play_move(None)
player.tree_search()
player.play_move(None)
self.assertTrue(player.root.is_done())
player.set_result(player.root.position.result(), was_resign=False)
data = list(player.extract_data())
self.assertEqual(len(data), 2)
position, pi, result = data[0]
# White wins by komi
self.assertEqual(result, go.WHITE)
self.assertEqual(player.result_string, "W+{}".format(player.root.position.komi))
示例3: test_extract_data_resign_end
# 需要导入模块: import go [as 别名]
# 或者: from go import WHITE [as 别名]
def test_extract_data_resign_end(self):
player = MCTSPlayerMixin(DummyNet())
player.initialize_game()
player.tree_search()
player.play_move((0, 0))
player.tree_search()
player.play_move(None)
player.tree_search()
# Black is winning on the board
self.assertEqual(player.root.position.result(), go.BLACK)
# But if Black resigns
player.set_result(go.WHITE, was_resign=True)
data = list(player.extract_data())
position, pi, result = data[0]
# Result should say White is the winner
self.assertEqual(result, go.WHITE)
self.assertEqual(player.result_string, "W+R")
示例4: test_place_stone_opposite_color
# 需要导入模块: import go [as 别名]
# 或者: from go import WHITE [as 别名]
def test_place_stone_opposite_color(self):
board = test_utils.load_board('X........' + EMPTY_ROW * 8)
lib_tracker = LibertyTracker.from_board(board)
lib_tracker.add_stone(WHITE, coords.from_kgs('B9'))
self.assertEqual(len(lib_tracker.groups), 2)
self.assertNotEqual(
lib_tracker.group_index[coords.from_kgs('A9')], go.MISSING_GROUP_ID)
self.assertNotEqual(
lib_tracker.group_index[coords.from_kgs('B9')], go.MISSING_GROUP_ID)
self.assertEqual(lib_tracker.liberty_cache[coords.from_kgs('A9')], 1)
self.assertEqual(lib_tracker.liberty_cache[coords.from_kgs('B9')], 2)
black_group = lib_tracker.groups[lib_tracker.group_index[coords.from_kgs(
'A9')]]
white_group = lib_tracker.groups[lib_tracker.group_index[coords.from_kgs(
'B9')]]
self.assertEqual(black_group.stones, coords_from_kgs_set('A9'))
self.assertEqual(black_group.liberties, coords_from_kgs_set('A8'))
self.assertEqual(black_group.color, BLACK)
self.assertEqual(white_group.stones, coords_from_kgs_set('B9'))
self.assertEqual(white_group.liberties, coords_from_kgs_set('C9 B8'))
self.assertEqual(white_group.color, WHITE)
示例5: test_same_opponent_group_neighboring_twice
# 需要导入模块: import go [as 别名]
# 或者: from go import WHITE [as 别名]
def test_same_opponent_group_neighboring_twice(self):
board = test_utils.load_board('''
XX.......
X........
''' + EMPTY_ROW * 7)
lib_tracker = LibertyTracker.from_board(board)
captured = lib_tracker.add_stone(WHITE, coords.from_kgs('B8'))
self.assertEqual(len(lib_tracker.groups), 2)
black_group = lib_tracker.groups[lib_tracker.group_index[coords.from_kgs(
'A9')]]
self.assertEqual(black_group.stones, coords_from_kgs_set('A9 B9 A8'))
self.assertEqual(black_group.liberties, coords_from_kgs_set('C9 A7'))
white_group = lib_tracker.groups[lib_tracker.group_index[coords.from_kgs(
'B8')]]
self.assertEqual(white_group.stones, coords_from_kgs_set('B8'))
self.assertEqual(white_group.liberties, coords_from_kgs_set('C8 B7'))
self.assertEqual(captured, set())
示例6: test_passing
# 需要导入模块: import go [as 别名]
# 或者: from go import WHITE [as 别名]
def test_passing(self):
start_position = Position(
board=TEST_BOARD,
n=0,
komi=6.5,
caps=(1, 2),
ko=coords.from_kgs('A1'),
recent=tuple(),
to_play=BLACK,
)
expected_position = Position(
board=TEST_BOARD,
n=1,
komi=6.5,
caps=(1, 2),
ko=None,
recent=(PlayerMove(BLACK, None),),
to_play=WHITE,
)
pass_position = start_position.pass_move()
self.assertEqualPositions(pass_position, expected_position)
示例7: test_flipturn
# 需要导入模块: import go [as 别名]
# 或者: from go import WHITE [as 别名]
def test_flipturn(self):
start_position = Position(
board=TEST_BOARD,
n=0,
komi=6.5,
caps=(1, 2),
ko=coords.from_kgs('A1'),
recent=tuple(),
to_play=BLACK,
)
expected_position = Position(
board=TEST_BOARD,
n=0,
komi=6.5,
caps=(1, 2),
ko=None,
recent=tuple(),
to_play=WHITE,
)
flip_position = start_position.flip_playerturn()
self.assertEqualPositions(flip_position, expected_position)
示例8: load_board
# 需要导入模块: import go [as 别名]
# 或者: from go import WHITE [as 别名]
def load_board(string):
reverse_map = {
'X': go.BLACK,
'O': go.WHITE,
'.': go.EMPTY,
'#': go.FILL,
'*': go.KO,
'?': go.UNKNOWN
}
string = re.sub(r'[^XO\.#]+', '', string)
assert len(string) == go.N ** 2, "Board to load didn't have right dimensions"
board = np.zeros([go.N, go.N], dtype=np.int8)
for i, char in enumerate(string):
np.ravel(board)[i] = reverse_map[char]
return board
示例9: handle_node
# 需要导入模块: import go [as 别名]
# 或者: from go import WHITE [as 别名]
def handle_node(pos, node):
'A node can either add B+W stones, play as B, or play as W.'
props = node.properties
black_stones_added = [coords.from_sgf(
c) for c in props.get('AB', [])]
white_stones_added = [coords.from_sgf(
c) for c in props.get('AW', [])]
if black_stones_added or white_stones_added:
return add_stones(pos, black_stones_added, white_stones_added)
# If B/W props are not present, then there is no move. But if it is present and equal to the empty string, then the move was a pass.
elif 'B' in props:
black_move = coords.from_sgf(props.get('B', [''])[0])
return pos.play_move(black_move, color=go.BLACK)
elif 'W' in props:
white_move = coords.from_sgf(props.get('W', [''])[0])
return pos.play_move(white_move, color=go.WHITE)
else:
return pos
示例10: test_is_eyeish
# 需要导入模块: import go [as 别名]
# 或者: from go import WHITE [as 别名]
def test_is_eyeish(self):
board = test_utils.load_board('''
.XX...XXX
X.X...X.X
XX.....X.
........X
XXXX.....
OOOX....O
X.OXX.OO.
.XO.X.O.O
XXO.X.OO.
''')
B_eyes = coords_from_kgs_set('A2 A9 B8 J7 H8')
W_eyes = coords_from_kgs_set('H2 J1 J3')
not_eyes = coords_from_kgs_set('B3 E5')
for be in B_eyes:
self.assertEqual(go.is_eyeish(board, be), BLACK, str(be))
for we in W_eyes:
self.assertEqual(go.is_eyeish(board, we), WHITE, str(we))
for ne in not_eyes:
self.assertEqual(go.is_eyeish(board, ne), None, str(ne))
示例11: simulate_many_games
# 需要导入模块: import go [as 别名]
# 或者: from go import WHITE [as 别名]
def simulate_many_games(policy1, policy2, positions):
"""Simulates many games in parallel, utilizing GPU parallelization to
run the policy network for multiple games simultaneously.
policy1 is black; policy2 is white."""
# Assumes that all positions are on the same move number. May not be true
# if, say, we are exploring multiple MCTS branches in parallel
while positions[0].n <= POLICY_CUTOFF_DEPTH + POLICY_FINISH_MOVES:
black_to_play = [pos for pos in positions if pos.to_play == go.BLACK]
white_to_play = [pos for pos in positions if pos.to_play == go.WHITE]
for policy, to_play in ((policy1, black_to_play),
(policy2, white_to_play)):
all_move_probs = policy.run_many(to_play)
for i, pos in enumerate(to_play):
move = select_weighted_random(pos, all_move_probs[i])
pos.play_move(move, mutate=True)
for pos in positions:
simulate_game_random(pos)
return positions
示例12: test_is_eyeish
# 需要导入模块: import go [as 别名]
# 或者: from go import WHITE [as 别名]
def test_is_eyeish(self):
board = load_board('''
.XX...XXX
X.X...X.X
XX.....X.
........X
XXXX.....
OOOX....O
X.OXX.OO.
.XO.X.O.O
XXO.X.OO.
''')
B_eyes = pc_set('A2 A9 B8 J7 H8')
W_eyes = pc_set('H2 J1 J3')
not_eyes = pc_set('B3 E5')
for be in B_eyes:
self.assertEqual(go.is_eyeish(board, be), BLACK, str(be))
for we in W_eyes:
self.assertEqual(go.is_eyeish(board, we), WHITE, str(we))
for ne in not_eyes:
self.assertEqual(go.is_eyeish(board, ne), None, str(ne))
示例13: test_same_opponent_group_neighboring_twice
# 需要导入模块: import go [as 别名]
# 或者: from go import WHITE [as 别名]
def test_same_opponent_group_neighboring_twice(self):
board = load_board('''
XX.......
X........
''' + EMPTY_ROW * 7)
lib_tracker = LibertyTracker.from_board(board)
captured = lib_tracker.add_stone(WHITE, pc('B8'))
self.assertEqual(len(lib_tracker.groups), 2)
black_group = lib_tracker.groups[lib_tracker.group_index[pc('A9')]]
self.assertEqual(black_group.stones, pc_set('A9 B9 A8'))
self.assertEqual(black_group.liberties, pc_set('C9 A7'))
white_group = lib_tracker.groups[lib_tracker.group_index[pc('B8')]]
self.assertEqual(white_group.stones, pc_set('B8'))
self.assertEqual(white_group.liberties, pc_set('C8 B7'))
self.assertEqual(captured, set())
示例14: test_passing
# 需要导入模块: import go [as 别名]
# 或者: from go import WHITE [as 别名]
def test_passing(self):
start_position = Position(
board=TEST_BOARD,
n=0,
komi=6.5,
caps=(1, 2),
ko=pc('A1'),
recent=tuple(),
to_play=BLACK,
)
expected_position = Position(
board=TEST_BOARD,
n=1,
komi=6.5,
caps=(1, 2),
ko=None,
recent=(PlayerMove(BLACK, None),),
to_play=WHITE,
)
pass_position = start_position.pass_move()
self.assertEqualPositions(pass_position, expected_position)
示例15: test_flipturn
# 需要导入模块: import go [as 别名]
# 或者: from go import WHITE [as 别名]
def test_flipturn(self):
start_position = Position(
board=TEST_BOARD,
n=0,
komi=6.5,
caps=(1, 2),
ko=pc('A1'),
recent=tuple(),
to_play=BLACK,
)
expected_position = Position(
board=TEST_BOARD,
n=0,
komi=6.5,
caps=(1, 2),
ko=None,
recent=tuple(),
to_play=WHITE,
)
flip_position = start_position.flip_playerturn()
self.assertEqualPositions(flip_position, expected_position)