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PHP Effect::isVisible方法代码示例

本文整理汇总了PHP中pocketmine\entity\Effect::isVisible方法的典型用法代码示例。如果您正苦于以下问题:PHP Effect::isVisible方法的具体用法?PHP Effect::isVisible怎么用?PHP Effect::isVisible使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pocketmine\entity\Effect的用法示例。


在下文中一共展示了Effect::isVisible方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: switchLevelVanish

 /**
  * Allow to switch between levels Vanished!
  * You need to teleport the player to a different level in order to call this event
  *
  * @param Player $player
  * @param Level $origin
  * @param Level $target
  */
 public function switchLevelVanish(Player $player, Level $origin, Level $target)
 {
     if ($origin->getName() !== $target->getName() && $this->isVanished($player)) {
         // This will be used if the specified player has "noPacket" enabled.
         // A temporal check will be used for "the other players".
         $noPacket = $this->hasNoPacket($player);
         // Just as prevention if any player has "noPacket" disabled...
         $pk = new MobEffectPacket();
         $pk->effectId = $this->invisibilityEffect->getId();
         $pk->amplifier = $this->invisibilityEffect->getAmplifier();
         $pk->particles = $this->invisibilityEffect->isVisible();
         $pk->duration = $this->invisibilityEffect->getDuration();
         // Show to origin's players
         $pk->eventId = MobEffectPacket::EVENT_REMOVE;
         foreach ($origin->getPlayers() as $p) {
             if ($p !== $player) {
                 if ($this->isVanished($player)) {
                     if (!$noPacket) {
                         $pk->eid = $player->getId();
                         $p->dataPacket($pk);
                     } else {
                         $p->showPlayer($player);
                     }
                 }
                 if ($this->isVanished($p)) {
                     if (!$this->hasNoPacket($p)) {
                         $pk->eid = $p->getId();
                         $player->dataPacket($pk);
                     } else {
                         $player->showPlayer($p);
                     }
                 }
             }
         }
         // Hide to target's players
         $pk->eventId = MobEffectPacket::EVENT_ADD;
         foreach ($target->getPlayers() as $p) {
             if ($p !== $player) {
                 if ($this->isVanished($player)) {
                     if (!$noPacket) {
                         $pk->eid = $player->getId();
                         $p->dataPacket($pk);
                     } else {
                         $p->hidePlayer($player);
                     }
                 }
                 if ($this->isVanished($p)) {
                     if (!$this->hasNoPacket($p)) {
                         $pk->eid = $p->getId();
                         $player->dataPacket($pk);
                     } else {
                         $player->hidePlayer($p);
                     }
                 }
             }
         }
     }
 }
开发者ID:mwvent,项目名称:WattzEssentialsPE,代码行数:66,代码来源:Loader.php


注:本文中的pocketmine\entity\Effect::isVisible方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。