本文整理汇总了PHP中pocketmine\entity\Effect::getId方法的典型用法代码示例。如果您正苦于以下问题:PHP Effect::getId方法的具体用法?PHP Effect::getId怎么用?PHP Effect::getId使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pocketmine\entity\Effect
的用法示例。
在下文中一共展示了Effect::getId方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: addEffect
public function addEffect(Effect $effect)
{
if (isset($this->effects[$effect->getId()])) {
$oldEffect = $this->effects[$effect->getId()];
if (abs($effect->getAmplifier()) <= $oldEffect->getAmplifier() or abs($effect->getAmplifier()) === abs($oldEffect->getAmplifier()) and $effect->getDuration() < $oldEffect->getDuration()) {
return;
}
$effect->add($this, true);
} else {
$effect->add($this, false);
}
$this->effects[$effect->getId()] = $effect;
$this->recalculateEffectColor();
if ($effect->getId() === Effect::HEALTH_BOOST) {
$this->setHealth($this->getHealth() + 4 * ($effect->getAmplifier() + 1));
}
}
示例2: addEffect
public function addEffect(Effect $effect)
{
if (isset($this->effects[$effect->getId()])) {
$oldEffect = $this->effects[$effect->getId()];
if (abs($effect->getAmplifier()) <= $oldEffect->getAmplifier() or abs($effect->getAmplifier()) === abs($oldEffect->getAmplifier()) and $effect->getDuration() < $oldEffect->getDuration()) {
return;
}
$effect->add($this, true);
} else {
$effect->add($this, false);
}
$this->effects[$effect->getId()] = $effect;
$this->recalculateEffectColor();
if ($effect->getId() === Effect::HEALTH_BOOST) {
$this->setHealth($this->getHealth() + 4 * ($effect->getAmplifier() + 1));
}
if ($effect->getId() === Effect::HEALING) {
if ($this->getHealth() + 2 * ($effect->getAmplifier() + 1) > $this->getMaxHealth()) {
$ev = new EntityRegainHealthEvent($this, $this->getMaxHealth() - $this->getHealth(), EntityRegainHealthEvent::CAUSE_MAGIC);
$this->heal($ev->getAmount(), $ev);
} else {
$ev = new EntityRegainHealthEvent($this, 2 * ($effect->getAmplifier() + 1), EntityRegainHealthEvent::CAUSE_MAGIC);
$this->heal($ev->getAmount(), $ev);
}
}
if ($effect->getId() === Effect::HARMING) {
if ($this->getHealth() - 3 * ($effect->getAmplifier() + 1) < 0) {
$ev = new EntityDamageEvent($this, EntityDamageEvent::CAUSE_MAGIC, $this->getHealth());
$this->attack($ev->getFinalDamage(), $ev);
} else {
$ev = new EntityDamageEvent($this, EntityDamageEvent::CAUSE_MAGIC, 3 * ($effect->getAmplifier() + 1));
$this->attack($ev->getFinalDamage(), $ev);
}
}
}
示例3: addEffect
public function addEffect(Effect $effect)
{
Server::getInstance()->getPluginManager()->callEvent($ev = new EntityEffectAddEvent($this, $effect));
if ($ev->isCancelled()) {
return false;
}
if ($effect->getId() === Effect::HEALTH_BOOST) {
$this->setHealth($this->getHealth() + 4 * ($effect->getAmplifier() + 1));
}
if ($effect->getId() === Effect::ABSORPTION and $this instanceof Human) {
$this->setAbsorption(4 * ($effect->getAmplifier() + 1));
}
if (isset($this->effects[$effect->getId()])) {
$oldEffect = $this->effects[$effect->getId()];
if ($effect->getAmplifier() <= $oldEffect->getAmplifier() and $effect->getDuration() < $oldEffect->getDuration()) {
return;
}
$effect->add($this, true, $oldEffect);
} else {
$effect->add($this, false);
}
$this->effects[$effect->getId()] = $effect;
$this->recalculateEffectColor();
return true;
}
示例4: switchLevelVanish
/**
* Allow to switch between levels Vanished!
* You need to teleport the player to a different level in order to call this event
*
* @param Player $player
* @param Level $origin
* @param Level $target
*/
public function switchLevelVanish(Player $player, Level $origin, Level $target)
{
if ($origin->getName() !== $target->getName() && $this->isVanished($player)) {
// This will be used if the specified player has "noPacket" enabled.
// A temporal check will be used for "the other players".
$noPacket = $this->hasNoPacket($player);
// Just as prevention if any player has "noPacket" disabled...
$pk = new MobEffectPacket();
$pk->effectId = $this->invisibilityEffect->getId();
$pk->amplifier = $this->invisibilityEffect->getAmplifier();
$pk->particles = $this->invisibilityEffect->isVisible();
$pk->duration = $this->invisibilityEffect->getDuration();
// Show to origin's players
$pk->eventId = MobEffectPacket::EVENT_REMOVE;
foreach ($origin->getPlayers() as $p) {
if ($p !== $player) {
if ($this->isVanished($player)) {
if (!$noPacket) {
$pk->eid = $player->getId();
$p->dataPacket($pk);
} else {
$p->showPlayer($player);
}
}
if ($this->isVanished($p)) {
if (!$this->hasNoPacket($p)) {
$pk->eid = $p->getId();
$player->dataPacket($pk);
} else {
$player->showPlayer($p);
}
}
}
}
// Hide to target's players
$pk->eventId = MobEffectPacket::EVENT_ADD;
foreach ($target->getPlayers() as $p) {
if ($p !== $player) {
if ($this->isVanished($player)) {
if (!$noPacket) {
$pk->eid = $player->getId();
$p->dataPacket($pk);
} else {
$p->hidePlayer($player);
}
}
if ($this->isVanished($p)) {
if (!$this->hasNoPacket($p)) {
$pk->eid = $p->getId();
$player->dataPacket($pk);
} else {
$player->hidePlayer($p);
}
}
}
}
}
}
示例5: addEffect
public function addEffect(Effect $effect)
{
if ($effect->getId() === Effect::HEALTH_BOOST) {
$this->setHealth($this->getHealth() + 4 * ($effect->getAmplifier() + 1));
}
if ($effect->getId() === Effect::ABSORPTION and $this instanceof Human) {
$this->setAbsorption(4 * ($effect->getAmplifier() + 1));
}
if (isset($this->effects[$effect->getId()])) {
$oldEffect = $this->effects[$effect->getId()];
if ($effect->getAmplifier() <= $oldEffect->getAmplifier() and $effect->getDuration() < $oldEffect->getDuration()) {
return;
}
$effect->add($this, true, $oldEffect);
} else {
$effect->add($this, false);
}
$this->effects[$effect->getId()] = $effect;
$this->recalculateEffectColor();
}