本文整理汇总了PHP中Unit::getId方法的典型用法代码示例。如果您正苦于以下问题:PHP Unit::getId方法的具体用法?PHP Unit::getId怎么用?PHP Unit::getId使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Unit
的用法示例。
在下文中一共展示了Unit::getId方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: testFind
function testFind()
{
$name = "John Doe";
$password = "password";
$email = "johndoe@osa.biz";
$signed_in = 0;
$test_user = new User($name, $password, $email, $signed_in);
$test_user->save();
$course_title = "Literature";
$subject = "English";
$course_description = "Deconstructing English literature.";
$user_id = $test_user->getId();
$test_course = new Course($course_title, $subject, $course_description, $user_id);
$test_course->save();
$unit_title = "Into the Wild";
$unit_description = "The life and death of Chris McCandless.";
$course_id = $test_course->getId();
$test_unit = new Unit($unit_title, $unit_description, $course_id);
$test_unit->save();
$lesson_title = "Into the Wild: Chapter 1";
$objective = "Students will read and discuss Chapter 1";
$materials = "Books, discussion packets, pencils";
$body = "Lorem ipsum etc etc blah blah blah blah...";
$unit_id = $test_unit->getId();
$test_lesson = new Lesson($lesson_title, $objective, $materials, $body, $unit_id);
$test_lesson->save();
$lesson_title2 = "The Catcher in the Rye: Chapter 3";
$objective2 = "Students will read and discuss Chapter 3";
$materials2 = "Books, essay prompts, pens";
$body2 = "Blah blah blah etc etc lorem ipsum...";
$test_lesson2 = new Lesson($lesson_title2, $objective2, $materials2, $body, $unit_id);
$test_lesson2->save();
$result = Lesson::find($test_lesson->getId());
$this->assertEquals($test_lesson, $result);
}
示例2: array
$techName = $termConn->getTranslation($techName, $_SESSION['language']);
if ($techUpgradable) {
$techName .= "(" . ($techLevel + 1) . ")";
}
$message = "La investigación de " . $techName . " ha concluído.";
$messageConn->insertMessage(0, $playerId, "Tecnología investigada.", $message);
$technologyConn->updateTechnologyLink($techId, $playerId, 0, 0, '*', $techLevel + 1, 0);
if ($techIsAge) {
$playerConn->updatePlayerAge($playerId, $techEndAge);
if (!isset($allUnits)) {
$unitsArr = $unitConn->getAllUnits();
$allUnits = array();
$trainingTimes = array();
foreach ($unitsArr as $unitArr) {
$unit = new Unit($unitArr[0], $unitArr[1], $unitArr[2], $unitArr[3], $unitArr[4], $unitArr[5], $unitArr[6], $unitArr[7], $unitArr[8], $unitArr[9], $unitArr[10], $unitArr[11], $unitArr[12], $unitArr[13], $unitArr[14], $unitArr[15]);
$allUnits[$unit->getId()] = $unit;
}
}
foreach ($allUnits as $unit) {
if ($unit->getUpgradesTo() > 0 && $unit->getAutoUpgrade() && $unit->getEndAge() == $techEndAge) {
$unitConn->upgradeUnit($playerId, $unit->getId(), $divisionConn);
require HOME . "controllers/batch/recalculate_productions.php";
}
}
//NO BUILDINGS AUTOUPGRADE CODE SINCE THERE IS NONE YET. I'LL DO IT WHEN THE TIME IS RIGHT.
}
//Now we switch technologyId and apply aditional technology effects
switch ($techId) {
//On farms(4) turns every existent hunt camp into farms
case 4:
$buildingConn->upgradeBuilding($playerId, 6);
示例3: Sector
$timeLeft = $divisionMovement->getTime() - ($_SERVER['REQUEST_TIME'] - $divisionMovement->getStartDateTime());
$isAttack = $divisionMovement->getOwnerId() != $endSectorOwnerId;
foreach ($unitList as $i => $unitId) {
if ($quantityList[$i] > 0) {
if ($timeLeft <= 0) {
$sectorArr = $sectorConn->getSectorByCoordinates($endSectorX, $endSectorY);
$endSector = new Sector($sectorArr[0], $sectorArr[1], $sectorArr[2], $sectorArr[3], $sectorArr[4], $sectorArr[5], $sectorArr[6], $sectorArr[7], explode(",", $sectorArr[8]), explode(",", $sectorArr[9]), $sectorArr[10]);
$sectorArr = $sectorConn->getSectorByCoordinates($startSectorX, $startSectorY);
$startSector = new Sector($sectorArr[0], $sectorArr[1], $sectorArr[2], $sectorArr[3], $sectorArr[4], $sectorArr[5], $sectorArr[6], $sectorArr[7], explode(",", $sectorArr[8]), explode(",", $sectorArr[9]), $sectorArr[10]);
if (!isset($allUnits)) {
$allUnitsArr = $unitConn->getAllUnits();
$allUnits = array();
$trainingTimes = array();
foreach ($allUnitsArr as $unitArr) {
$unit = new Unit($unitArr[0], $unitArr[1], $unitArr[2], $unitArr[3], $unitArr[4], $unitArr[5], $unitArr[6], $unitArr[7], $unitArr[8], explode(",", $unitArr[9]), explode(",", $unitArr[10]), explode(",", $unitArr[11]), $unitArr[12], $unitArr[13], $unitArr[14], $unitArr[15]);
$allUnits[$unit->getId()] = $unit;
}
}
$unit = $allUnits[$unitId];
$capitolSectorArr = $sectorConn->getCapitolSector($playerId);
if ($capitolSectorArr) {
$capitolSector = new Sector($capitolSectorArr[0], $capitolSectorArr[1], $capitolSectorArr[2], $capitolSectorArr[3], $capitolSectorArr[4], $capitolSectorArr[5], $capitolSectorArr[6], $capitolSectorArr[7], explode(",", $capitolSectorArr[8]), explode(",", $capitolSectorArr[9]), $capitolSectorArr[10]);
$capitolX = $capitolSector->getCoordinateX();
$capitolY = $capitolSector->getCoordinateY();
$distanceFromCapitol = $startSector->getDistanceFrom($capitolX, $capitolY);
//var_dump($distanceFromCapitol);
} else {
$ownedSectors = Sector::getOwnedSectors($allSectors, $playerId);
$distanceFromCapitol = Sector::getMaxDistance($ownedSectors);
}
$unitStartCosts = $unit->getEfectiveManteinanceCosts($distanceFromCapitol);
示例4: BattleMod
foreach ($battleModsArr as $battleModArr) {
$battleModName = $terms[$battleModArr[1]];
$battleMod = new BattleMod($battleModArr[0], $battleModName, $battleModArr[2], $battleModArr[3], $battleModArr[4], $battleModArr[5]);
$battleMods[$battleMod->getId()] = $battleMod;
}
//Saves battleModLinks as $posessorUnit->targetUnit->battleMod applied to it
$battleModLinksArr = $battleModConn->getAllBattleModLinks();
foreach ($battleModLinksArr as $battleModLinkArr) {
$battleModLinks[$battleModLinkArr[2]][$battleMods[$battleModLinkArr[1]]->getTargetClassId()] = $battleMods[$battleModLinkArr[1]];
}
$unitsArr = $unitConn->getAllUnits();
foreach ($unitsArr as $unitArr) {
$unitName = $terms[$unitArr[1]]->getString();
$unitDescription = $terms[$unitArr[13]]->getString();
$unit = new Unit($unitArr[0], $unitName, $unitArr[2], $unitArr[3], $unitArr[4], $unitArr[5], $unitArr[6], $unitArr[7], $unitArr[8], explode(",", $unitArr[9]), explode(",", $unitArr[10]), explode(",", $unitArr[11]), $unitArr[12], $unitDescription, $unitArr[14], $unitArr[15]);
if (isset($battleModLinks[$unit->getId()])) {
$unit->setBattleMods($battleModLinks[$unit->getId()]);
}
$units[$unit->getId()] = $unit;
}
$staticData->setUnits($units);
$technologiesArr = $technologyConn->getAllTechnologies();
foreach ($technologiesArr as $technologyArr) {
$techName = $terms[$technologyArr[1]]->getString();
$techDescription = $terms[$technologyArr[11]]->getString();
$technology = new Technology($technologyArr[0], $techName, $technologyArr[2], $technologyArr[3], $technologyArr[4], explode(",", $technologyArr[5]), explode(",", $technologyArr[6]), $technologyArr[7], $technologyArr[8], $technologyArr[9], $technologyArr[10], $techDescription, $technologyArr[12]);
$technologies[$technology->getId()] = $technology;
}
$staticData->setTechnologies($technologies);
$productionModsArr = $productionModConn->getAllProductionMods();
$productionModLinks = array();