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Java Player.isOnline方法代码示例

本文整理汇总了Java中org.spongepowered.api.entity.living.player.Player.isOnline方法的典型用法代码示例。如果您正苦于以下问题:Java Player.isOnline方法的具体用法?Java Player.isOnline怎么用?Java Player.isOnline使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.spongepowered.api.entity.living.player.Player的用法示例。


在下文中一共展示了Player.isOnline方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: clanInviteCommand

import org.spongepowered.api.entity.living.player.Player; //导入方法依赖的package包/类
@Command(name = "invite", description = "Пригласить игрока в свой клан", isPlayerOnly = true, isClanOnly = true, clanPermission = "invite", spongePermission = "mcclans.user.invite")
public void clanInviteCommand(Player player, ClanPlayerImpl clanPlayer, @Parameter(name = "playerName") String playerName) {
    // TODO SPONGE: Check if command is properly and fully implemented
    ClanImpl clan = clanPlayer.getClan();
    if (clan != null) {
        UUID uuid = UUIDUtils.getUUID(playerName);
        Optional<Player> invitedPlayerOpt = uuid == null ? Optional.empty() : Sponge.getServer().getPlayer(uuid);
        if (!invitedPlayerOpt.isPresent()) {
            Messages.sendPlayerNotOnline(player, playerName);
            return;
        }
        Player invitedPlayer = invitedPlayerOpt.get();
        ClansImpl clansInstance = ClansImpl.getInstance();
        ClanPlayerImpl invitedClanPlayer = clansInstance.getClanPlayer(uuid);

        if (invitedClanPlayer == null) {
            invitedClanPlayer = clansInstance.createClanPlayer(invitedPlayer.getUniqueId(), invitedPlayer.getName());
        }
        String invitedClanPlayerName = invitedClanPlayer.getName();

        if (invitedClanPlayer.getClan() != null) {
            Messages.sendPlayerAlreadyInClan(player, invitedClanPlayerName);
        } else if (invitedClanPlayer.getClanInvite() != null) {
            Messages.sendPlayerAlreadyInvitedByAnotherClan(player, invitedClanPlayerName);
        } else {
            invitedClanPlayer.inviteToClan(clan);
            clan.addInvitedPlayer(invitedClanPlayer);
            Messages.sendClanBroadcastMessagePlayerInvitedToTheClan(clan, invitedClanPlayerName, player.getName(), "invite");
            if (invitedPlayer != null && invitedPlayer.isOnline()) {
                Messages.sendInvitedToClan(invitedPlayer, clan.getName(), clan.getTagColored());
            }
        }
    } else {
        Messages.sendWarningMessage(player, Messages.YOU_ARE_NOT_IN_A_CLAN);
    }
}
 
开发者ID:iLefty,项目名称:mcClans,代码行数:37,代码来源:ClanCommands.java


注:本文中的org.spongepowered.api.entity.living.player.Player.isOnline方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。