本文整理汇总了Java中org.spongepowered.api.effect.potion.PotionEffect.builder方法的典型用法代码示例。如果您正苦于以下问题:Java PotionEffect.builder方法的具体用法?Java PotionEffect.builder怎么用?Java PotionEffect.builder使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.spongepowered.api.effect.potion.PotionEffect
的用法示例。
在下文中一共展示了PotionEffect.builder方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: pulsePotions
import org.spongepowered.api.effect.potion.PotionEffect; //导入方法依赖的package包/类
private void pulsePotions(int deltaTicks) {
// TODO: Move potion effects to a component? + The key registration
final List<PotionEffect> potionEffects = get(Keys.POTION_EFFECTS).get();
if (!potionEffects.isEmpty()) {
final PotionEffect.Builder builder = PotionEffect.builder();
final ImmutableList.Builder<PotionEffect> newPotionEffects = ImmutableList.builder();
for (PotionEffect potionEffect : potionEffects) {
final boolean instant = potionEffect.getType().isInstant();
final int duration = instant ? 1 : potionEffect.getDuration() - deltaTicks;
if (duration > 0) {
final PotionEffect newPotionEffect = builder.from(potionEffect).duration(duration).build();
((LanternPotionEffectType) newPotionEffect.getType()).getEffectConsumer().accept(this, newPotionEffect);
if (!instant) {
newPotionEffects.add(newPotionEffect);
}
}
if (potionEffect.getType() == PotionEffectTypes.GLOWING) {
offer(Keys.GLOWING, duration > 0);
} else if (potionEffect.getType() == PotionEffectTypes.INVISIBILITY) {
offer(Keys.INVISIBLE, duration > 0);
} else if (potionEffect.getType() == PotionEffectTypes.HUNGER && supports(Keys.EXHAUSTION)) {
final MutableBoundedValue<Double> exhaustion = getValue(Keys.EXHAUSTION).get();
final double value = exhaustion.get() + (double) deltaTicks * 0.005 * (potionEffect.getAmplifier() + 1.0);
offer(Keys.EXHAUSTION, Math.min(value, exhaustion.getMaxValue()));
} else if (potionEffect.getType() == PotionEffectTypes.SATURATION && supports(FoodData.class)) {
final int amount = potionEffect.getAmplifier() + 1;
final int food = Math.min(get(Keys.FOOD_LEVEL).get() + amount, get(LanternKeys.MAX_FOOD_LEVEL).get());
offer(Keys.FOOD_LEVEL, food);
offer(Keys.SATURATION, Math.min(get(Keys.SATURATION).get() + (amount * 2), food));
}
}
offer(Keys.POTION_EFFECTS, newPotionEffects.build());
}
}