本文整理汇总了Java中org.rajawali3d.materials.Material.setAmbientColor方法的典型用法代码示例。如果您正苦于以下问题:Java Material.setAmbientColor方法的具体用法?Java Material.setAmbientColor怎么用?Java Material.setAmbientColor使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.rajawali3d.materials.Material
的用法示例。
在下文中一共展示了Material.setAmbientColor方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: getMaterialForMesh
import org.rajawali3d.materials.Material; //导入方法依赖的package包/类
private Material getMaterialForMesh(Object3D o, String name) {
Material mat = new Material();
FBXMaterial material = null;
Stack<Connect> conns = mFbx.connections.connections;
int num = conns.size();
String materialName = null;
for(int i=0; i<num; ++i) {
if(conns.get(i).object2.equals(name)) {
materialName = conns.get(i).object1;
break;
}
}
if(materialName != null) {
Stack<FBXMaterial> materials = mFbx.objects.materials;
num = materials.size();
for(int i=0; i<num; ++i) {
if(materials.get(i).name.equals(materialName)) {
material = materials.get(i);
break;
}
}
}
if(material != null) {
mat.setDiffuseMethod(new DiffuseMethod.Lambert());
mat.enableLighting(true);
Vector3 color = material.properties.diffuseColor;
mat.setColor(Color.rgb((int)(color.x * 255.f), (int)(color.y * 255.f), (int)(color.z * 255.f)));
color = material.properties.ambientColor;
mat.setAmbientColor(Color.rgb((int)(color.x * 255.f), (int)(color.y * 255.f), (int)(color.z * 255.f)));
float intensity = material.properties.ambientFactor.floatValue();
mat.setAmbientIntensity(intensity, intensity, intensity);
if(material.shadingModel.equals("phong"))
{
SpecularMethod.Phong method = new SpecularMethod.Phong();
if(material.properties.specularColor != null)
{
color = material.properties.specularColor;
method.setSpecularColor(Color.rgb((int)(color.x * 255.f), (int)(color.y * 255.f), (int)(color.z * 255.f)));
}
if(material.properties.shininess != null)
method.setShininess(material.properties.shininess);
}
}
return mat;
}
示例2: getMaterialForMesh
import org.rajawali3d.materials.Material; //导入方法依赖的package包/类
private Material getMaterialForMesh(Object3D o, String name) {
Material mat = new Material();
FBXMaterial material = null;
Stack<Connect> conns = mFbx.connections.connections;
int num = conns.size();
String materialName = null;
for(int i=0; i<num; ++i) {
if(conns.get(i).object2.equals(name)) {
materialName = conns.get(i).object1;
break;
}
}
if(materialName != null) {
Stack<FBXMaterial> materials = mFbx.objects.materials;
num = materials.size();
for(int i=0; i<num; ++i) {
if(materials.get(i).name.equals(materialName)) {
material = materials.get(i);
break;
}
}
}
if(material != null) {
mat.setDiffuseMethod(new DiffuseMethod.Lambert());
mat.enableLighting(true);
Vector3 color = material.properties.diffuseColor;
mat.setColor(Color.rgb((int)(color.x * 255.f), (int)(color.y * 255.f), (int)(color.z * 255.f)));
color = material.properties.ambientColor;
mat.setAmbientColor(Color.rgb((int)(color.x * 255.f), (int)(color.y * 255.f), (int)(color.z * 255.f)));
float intensity = material.properties.ambientFactor.floatValue();
mat.setAmbientIntensity(intensity, intensity, intensity);
if(material.shadingModel.equals("phong"))
{
SpecularMethod.Phong method = new SpecularMethod.Phong();
if(material.properties.specularColor != null)
{
color = material.properties.specularColor;
method.setSpecularColor(Color.rgb((int)(color.x * 255.f), (int)(color.y * 255.f), (int)(color.z * 255.f)));
}
if(material.properties.shininess != null)
method.setShininess(material.properties.shininess);
}
}
return mat;
}