本文整理汇总了Java中org.lwjgl.opengl.ARBMultitexture.glActiveTextureARB方法的典型用法代码示例。如果您正苦于以下问题:Java ARBMultitexture.glActiveTextureARB方法的具体用法?Java ARBMultitexture.glActiveTextureARB怎么用?Java ARBMultitexture.glActiveTextureARB使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.lwjgl.opengl.ARBMultitexture
的用法示例。
在下文中一共展示了ARBMultitexture.glActiveTextureARB方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: setActiveTexture
import org.lwjgl.opengl.ARBMultitexture; //导入方法依赖的package包/类
/**
* Sets the current lightmap texture to the specified OpenGL constant
*/
public static void setActiveTexture(int texture)
{
if (arbMultitexture)
{
ARBMultitexture.glActiveTextureARB(texture);
}
else
{
GL13.glActiveTexture(texture);
}
}
示例2: setActiveTexture
import org.lwjgl.opengl.ARBMultitexture; //导入方法依赖的package包/类
/**
* Sets the current lightmap texture to the specified OpenGL constant
*/
public static void setActiveTexture(int par0)
{
if (useMultitextureARB)
{
ARBMultitexture.glActiveTextureARB(par0);
}
else
{
GL13.glActiveTexture(par0);
}
}
示例3: setActiveTexture
import org.lwjgl.opengl.ARBMultitexture; //导入方法依赖的package包/类
public static void setActiveTexture(int p_77473_0_)
{
if (field_153215_z)
{
ARBMultitexture.glActiveTextureARB(p_77473_0_);
}
else
{
GL13.glActiveTexture(p_77473_0_);
}
}
示例4: func_77473_a
import org.lwjgl.opengl.ARBMultitexture; //导入方法依赖的package包/类
public static void func_77473_a(int p_77473_0_) {
if(field_77477_c) {
ARBMultitexture.glActiveTextureARB(p_77473_0_);
} else {
GL13.glActiveTexture(p_77473_0_);
}
}
示例5: disableLighting
import org.lwjgl.opengl.ARBMultitexture; //导入方法依赖的package包/类
public static void disableLighting() {
GL11.glDisable(GL11.GL_LIGHTING);
if (GLContext.getCapabilities().GL_ARB_multitexture && !GLContext.getCapabilities().OpenGL13) {
ARBMultitexture.glActiveTextureARB(OpenGlHelper.lightmapTexUnit);
GL11.glDisable(GL11.GL_TEXTURE_2D);
ARBMultitexture.glActiveTextureARB(OpenGlHelper.defaultTexUnit);
}
else {
GL13.glActiveTexture(OpenGlHelper.lightmapTexUnit);
GL11.glDisable(GL11.GL_TEXTURE_2D);
GL13.glActiveTexture(OpenGlHelper.defaultTexUnit);
}
}
示例6: enableLighting
import org.lwjgl.opengl.ARBMultitexture; //导入方法依赖的package包/类
public static void enableLighting() {
GL11.glEnable(GL11.GL_LIGHTING);
if (GLContext.getCapabilities().GL_ARB_multitexture && !GLContext.getCapabilities().OpenGL13) {
ARBMultitexture.glActiveTextureARB(OpenGlHelper.lightmapTexUnit);
GL11.glEnable(GL11.GL_TEXTURE_2D);
ARBMultitexture.glActiveTextureARB(OpenGlHelper.defaultTexUnit);
}
else {
GL13.glActiveTexture(OpenGlHelper.lightmapTexUnit);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL13.glActiveTexture(OpenGlHelper.defaultTexUnit);
}
}
示例7: activeTexture
import org.lwjgl.opengl.ARBMultitexture; //导入方法依赖的package包/类
public final static void activeTexture(int texture) {
if (GLContext.getCapabilities().OpenGL13)
GL13.glActiveTexture(texture);
else
ARBMultitexture.glActiveTextureARB(texture);
}