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Java FireworkMeta.clearEffects方法代码示例

本文整理汇总了Java中org.bukkit.inventory.meta.FireworkMeta.clearEffects方法的典型用法代码示例。如果您正苦于以下问题:Java FireworkMeta.clearEffects方法的具体用法?Java FireworkMeta.clearEffects怎么用?Java FireworkMeta.clearEffects使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在org.bukkit.inventory.meta.FireworkMeta的用法示例。


在下文中一共展示了FireworkMeta.clearEffects方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: playFirework

import org.bukkit.inventory.meta.FireworkMeta; //导入方法依赖的package包/类
public void playFirework(Player p, Location loc, Color color1, Color color2, FireworkEffect.Type type) {
	loc.add(0.5, 1, 0.5);
	Firework fw = p.getWorld().spawn(loc, Firework.class);
	FireworkMeta fwmeta = ((org.bukkit.entity.Firework) fw).getFireworkMeta();
	FireworkEffect.Builder builder = FireworkEffect.builder();

	builder.withFlicker();
	builder.withFade(color2);
	builder.withColor(color1);
	builder.with(type);
	fwmeta.clearEffects();
	Field f;
	try {
		f = fwmeta.getClass().getDeclaredField("power");
		f.setAccessible(true);
		f.set(fwmeta, -1);
	} catch (Exception e) {
		return;
	}
	fwmeta.addEffect(builder.build());
	fw.setFireworkMeta(fwmeta);
}
 
开发者ID:ThEWiZ76,项目名称:KingdomFactions,代码行数:23,代码来源:Utils.java

示例2: makePacket

import org.bukkit.inventory.meta.FireworkMeta; //导入方法依赖的package包/类
/**
 * Make a packet object
 *
 * @param location       Location to play firework effect at
 * @param fireworkEffect FireworkEffect to play
 * @return Packet constructed by the parameters
 */
private static Object makePacket(Location location, FireworkEffect fireworkEffect) {
    try {
        Firework firework = location.getWorld().spawn(location, Firework.class);
        FireworkMeta data = firework.getFireworkMeta();
        data.clearEffects();
        data.setPower(1);
        data.addEffect(fireworkEffect);
        firework.setFireworkMeta(data);
        Object nmsFirework = ReflectionUtil.getHandle(firework);
        firework.remove();
        return PACKET_PLAY_OUT_ENTITY_STATUS.newInstance(nmsFirework, (byte) 17);
    } catch (Exception e) {
        e.printStackTrace();
    }
    return null;
}
 
开发者ID:ModernDayPlayer,项目名称:SurvivalGamesX,代码行数:24,代码来源:FireworkEffectPlayer.java

示例3: playFirework

import org.bukkit.inventory.meta.FireworkMeta; //导入方法依赖的package包/类
public void playFirework(Location loc, FireworkEffect fe) throws Exception {
	World world = loc.getWorld();
	Firework fw = (Firework) world.spawn(loc, Firework.class);
	Object nms_world = null;
	Object nms_firework = null;
	if (world_getHandle == null) {
		world_getHandle = getMethod(world.getClass(), "getHandle");
		firework_getHandle = getMethod(fw.getClass(), "getHandle");
	}
	nms_world = world_getHandle.invoke(world, (Object[]) null);
	nms_firework = firework_getHandle.invoke(fw, (Object[]) null);
	if (nms_world_broadcastEntityEffect == null) {
		nms_world_broadcastEntityEffect = getMethod(nms_world.getClass(),
				"broadcastEntityEffect");
	}
	FireworkMeta data = (FireworkMeta) fw.getFireworkMeta();
	data.clearEffects();
	data.setPower(1);
	data.addEffect(fe);
	fw.setFireworkMeta(data);
	nms_world_broadcastEntityEffect.invoke(nms_world, new Object[] {
			nms_firework, (byte) 17 });
	fw.remove();
}
 
开发者ID:MeRPG2,项目名称:EndHQ-Libraries,代码行数:25,代码来源:FireworkParticles.java

示例4: processMeta

import org.bukkit.inventory.meta.FireworkMeta; //导入方法依赖的package包/类
@Override
public void processMeta(Player player, ItemMeta m) {
    super.processMeta(player, m);
    FireworkMeta meta = (FireworkMeta) m;
    meta.clearEffects();
    meta.addEffects(effects);
    if(power != null)
        meta.setPower(power.resolve(player));
}
 
开发者ID:upperlevel,项目名称:uppercore,代码行数:10,代码来源:FireworkCustomItem.java

示例5: playFirework

import org.bukkit.inventory.meta.FireworkMeta; //导入方法依赖的package包/类
/**
 * <p>
 * This method provides a version independent way to instantly explode {@code FireworkEffect}s at a given location.
 * It uses {@link org.bukkit.entity.Entity#setTicksLived(int) setTicksLived} to accomplish this.
 * </p>
 * @param location The location at which to display the firework effects.
 * @param effects The firework effects to render.
 */
public static void playFirework(Location location, FireworkEffect... effects) {
	Validate.notNull(location, "The location of the effect must not be null.");
	Validate.notNull(location.getWorld(), "The location must not have a null world.");
	Validate.noNullElements(effects, "Null firework effects are not allowed.");

	// Bukkity load (CraftFirework)
	World world = location.getWorld();
	Firework fw = world.spawn(location, Firework.class);

	/*
	 * Now we mess with the metadata, allowing nice clean spawning of a pretty firework (look, pretty lights!)
	 */
	// metadata load
	FireworkMeta data = fw.getFireworkMeta();
	// clear existing
	data.clearEffects();
	// power of one
	data.setPower(1);
	// add the effects
	data.addEffects(effects);
	// set the meta
	fw.setFireworkMeta(data);

	// Set the "ticks flown" to a high value - game will remove everything after playing the effect
	fw.setTicksLived(123);
}
 
开发者ID:glen3b,项目名称:BukkitLib,代码行数:35,代码来源:Utilities.java

示例6: spawnFirework

import org.bukkit.inventory.meta.FireworkMeta; //导入方法依赖的package包/类
public static void spawnFirework(Location l, FireworkEffect fe) {
    Firework fw = l.getWorld().spawn(l, Firework.class);
    FireworkMeta fwm = fw.getFireworkMeta();
    fwm.clearEffects();
    fwm.addEffect(fe);
    try {
        Field f = fwm.getClass().getDeclaredField("power");
        f.setAccessible(true);
        f.set(fwm, Integer.valueOf(-2));
    } catch (Exception e) {
    }
    fw.setFireworkMeta(fwm);
}
 
开发者ID:DSH105,项目名称:DSHUtils,代码行数:14,代码来源:ReflectionUtil.java

示例7: playFirework

import org.bukkit.inventory.meta.FireworkMeta; //导入方法依赖的package包/类
/**
 * Play a pretty firework at the location with the FireworkEffect when called
 * @param world
 * @param loc
 * @param fe
 * @throws Exception
 */
public static void playFirework(World world, Location loc, FireworkEffect fe) throws Exception {
    // Bukkity load (CraftFirework)
    Firework fw = (Firework) world.spawn(loc, Firework.class);
    // the net.minecraft.server.World
    Object nms_world = null;
    Object nms_firework = null;
    /*
     * The reflection part, this gives us access to funky ways of messing around with things
     */
    if(world_getHandle == null) {
        // get the methods of the craftbukkit objects
        world_getHandle = getMethod(world.getClass(), "getHandle");
        firework_getHandle = getMethod(fw.getClass(), "getHandle");
    }
    // invoke with no arguments
    nms_world = world_getHandle.invoke(world, (Object[]) null);
    nms_firework = firework_getHandle.invoke(fw, (Object[]) null);
    // null checks are fast, so having this seperate is ok
    if(nms_world_broadcastEntityEffect == null) {
        // get the method of the nms_world
        nms_world_broadcastEntityEffect = getMethod(nms_world.getClass(), "broadcastEntityEffect");
    }
    /*
     * Now we mess with the metadata, allowing nice clean spawning of a pretty firework (look, pretty lights!)
     */
    // metadata load
    FireworkMeta data = (FireworkMeta) fw.getFireworkMeta();
    // clear existing
    data.clearEffects();
    // power of one
    data.setPower(1);
    // add the effect
    data.addEffect(fe);
    // set the meta
    fw.setFireworkMeta(data);
    /*
     * Finally, we broadcast the entity effect then kill our fireworks object
     */
    // invoke with arguments
    nms_world_broadcastEntityEffect.invoke(nms_world, new Object[] {nms_firework, (byte) 17});
    // remove from the game
    fw.remove();
}
 
开发者ID:frostythedev,项目名称:COD-Warfare,代码行数:51,代码来源:SpawnInstantFireworks.java

示例8: playFirework

import org.bukkit.inventory.meta.FireworkMeta; //导入方法依赖的package包/类
/**
 * Play a pretty firework at the location with the FireworkEffect when called
 * @param world
 * @param loc
 * @param fe
 * @throws Exception
 */
public void playFirework(World world, Location loc, FireworkEffect fe) throws Exception {
    // Bukkity load (CraftFirework)
    Firework fw = (Firework) world.spawn(loc, Firework.class);
    // the net.minecraft.server.World
    Object nms_world = null;
    Object nms_firework = null;
    /*
     * The reflection part, this gives us access to funky ways of messing around with things
     */
    if(world_getHandle == null) {
        // get the methods of the craftbukkit objects
        world_getHandle = getMethod(world.getClass(), "getHandle");
        firework_getHandle = getMethod(fw.getClass(), "getHandle");
    }
    // invoke with no arguments
    nms_world = world_getHandle.invoke(world, (Object[]) null);
    nms_firework = firework_getHandle.invoke(fw, (Object[]) null);
    // null checks are fast, so having this seperate is ok
    if(nms_world_broadcastEntityEffect == null) {
        // get the method of the nms_world
        nms_world_broadcastEntityEffect = getMethod(nms_world.getClass(), "broadcastEntityEffect");
    }
    /*
     * Now we mess with the metadata, allowing nice clean spawning of a pretty firework (look, pretty lights!)
     */
    // metadata load
    FireworkMeta data = (FireworkMeta) fw.getFireworkMeta();
    // clear existing
    data.clearEffects();
    // power of one
    data.setPower(1);
    // add the effect
    data.addEffect(fe);
    // set the meta
    fw.setFireworkMeta(data);
    /*
     * Finally, we broadcast the entity effect then kill our fireworks object
     */
    // invoke with arguments
    nms_world_broadcastEntityEffect.invoke(nms_world, new Object[] {nms_firework, (byte) 17});
    // remove from the game
   // fw.
    fw.remove();
}
 
开发者ID:netizen539,项目名称:civcraft,代码行数:52,代码来源:FireworkEffectPlayer.java

示例9: playFirework

import org.bukkit.inventory.meta.FireworkMeta; //导入方法依赖的package包/类
/**
 * Play a firework effect at the specified location.
 *
 * @param world the bukkit world the effect will be displayed
 * @param loc   the location in the world the effect will be displayed
 * @param fe    the {@link org.bukkit.FireworkEffect} what will be used
 * @throws Exception the exception
 */
public void playFirework(World world, Location loc, FireworkEffect fe) throws Exception {

    Firework fw = world.spawn(loc, Firework.class);

    Object nmsWorld = null;
    Object nmsFirework = null;

    if (worldHandler == null) {

        worldHandler = getMethod(world.getClass(), "getHandle");
        fireworkHandler = getMethod(fw.getClass(), "getHandle");
    }

    nmsWorld = worldHandler.invoke(world, (Object[]) null);
    nmsFirework = fireworkHandler.invoke(fw, (Object[]) null);

    if (nmsWorldBroadcastEntityEffect == null) {

        nmsWorldBroadcastEntityEffect = getMethod(nmsWorld.getClass(), "broadcastEntityEffect");
    }

    //Load firework metadata
    FireworkMeta data = fw.getFireworkMeta();

    //clear firework effects to allow reuse
    data.clearEffects();
    //Set power of firework to 1
    data.setPower((random.nextInt(200) + 101) / 100);
    //add the effect
    data.addEffect(fe);

    fw.setFireworkMeta(data);

    /*
     * Now broadcast the firework and kill the firework object
     *
     */

    nmsWorldBroadcastEntityEffect.invoke(nmsWorld, nmsFirework, (byte) 17);

    //Remove the object from game
    fw.remove();
}
 
开发者ID:Relicum,项目名称:Ipsum,代码行数:52,代码来源:FireworkEffects.java

示例10: run

import org.bukkit.inventory.meta.FireworkMeta; //导入方法依赖的package包/类
public void run() {

		double speed = this.arrow.getVelocity().length();
		if ((this.arrow.isOnGround()) || (this.arrow.isDead()) || (this.target.isDead())) {
			cancel();
			Firework f = (Firework) this.arrow.getWorld().spawn(this.arrow.getLocation(), Firework.class);
			List<Color> colors = new ArrayList<Color>();
			colors.add(Color.RED);
			colors.add(Color.YELLOW);
			colors.add(Color.ORANGE);
			FireworkMeta fm = f.getFireworkMeta();
			fm.clearEffects();
			fm.setPower(1);
			fm.addEffect(FireworkEffect.builder().with(FireworkEffect.Type.BALL_LARGE).withColor(colors).withFade().flicker(true).trail(true).build());
			f.setFireworkMeta(fm);
			f.detonate();
			this.target.getWorld().playEffect(this.target.getLocation(), Effect.ENDER_SIGNAL, 0);
			this.arrow.getWorld().playSound(this.arrow.getLocation(), Sound.ENTITY_GENERIC_EXPLODE, 25, 0.75F);
			this.arrow.getWorld().playSound(this.arrow.getLocation(), Sound.ENTITY_GENERIC_EXPLODE, 25, 10F);
			return;
		}
		Vector toTarget = this.target.getLocation().clone().add(new Vector(0.0D, 0.5D, 0.0D)).subtract(this.arrow.getLocation()).toVector();

		Vector dirVelocity = this.arrow.getVelocity().clone().normalize();
		Vector dirToTarget = toTarget.clone().normalize();
		double angle = dirVelocity.angle(dirToTarget);

		double newSpeed = 0.9D * speed + 0.14D;
		if (((this.target instanceof Player)) && (this.arrow.getLocation().distance(this.target.getLocation()) < 8.0D)) {
			Player player = (Player) this.target;
			if (player.isBlocking()) {
				newSpeed = speed * 0.6D;
			}
		}
		Vector newVelocity;
		if (angle < 0.12D) {
			newVelocity = dirVelocity.clone().multiply(newSpeed);
		} else {
			Vector newDir = dirVelocity.clone().multiply((angle - 0.12D) / angle).add(dirToTarget.clone().multiply(0.12D / angle));
			newDir.normalize();
			newVelocity = newDir.clone().multiply(newSpeed);
		}
		this.arrow.setVelocity(newVelocity.add(new Vector(0.0D, 0.03D, 0.0D)));
		this.arrow.getWorld().playEffect(this.arrow.getLocation(), Effect.MOBSPAWNER_FLAMES, 0);
	}
 
开发者ID:StarQuestMinecraft,项目名称:StarQuestCode,代码行数:46,代码来源:HomingTask.java

示例11: playFirework

import org.bukkit.inventory.meta.FireworkMeta; //导入方法依赖的package包/类
public void playFirework(World world, Location loc, FireworkEffect fe) throws Exception {
       // Bukkity load (CraftFirework)
	Firework fw = (Firework) world.spawn(loc, Firework.class);
	// the net.minecraft.server.World
	Object nms_world = null;
	Object nms_firework = null;
	/*
	 * The reflection part, this gives us access to funky ways of messing
	 * around with things
	 */
	if (world_getHandle == null) {
		// get the methods of the craftbukkit objects
		world_getHandle = getMethod(world.getClass(), "getHandle");
		firework_getHandle = getMethod(fw.getClass(), "getHandle");
	}
	// invoke with no arguments
	nms_world = world_getHandle.invoke(world, (Object[]) null);
	nms_firework = firework_getHandle.invoke(fw, (Object[]) null);
	// null checks are fast, so having this seperate is ok
	if (nms_world_broadcastEntityEffect == null) {
		// get the method of the nms_world
		nms_world_broadcastEntityEffect = getMethod(nms_world.getClass(), "broadcastEntityEffect");
	}
	/*
	 * Now we mess with the metadata, allowing nice clean spawning of a
	 * pretty firework (look, pretty lights!)
	 */
	// metadata load
	FireworkMeta data = (FireworkMeta) fw.getFireworkMeta();
	// clear existing
	data.clearEffects();
	// power of one
	data.setPower(1);
	// add the effect
	data.addEffect(fe);
	// set the meta
	fw.setFireworkMeta(data);
	/*
	 * Finally, we broadcast the entity effect then kill our fireworks
	 * object
	 */
	// invoke with arguments
	nms_world_broadcastEntityEffect.invoke(nms_world, new Object[] { nms_firework, (byte) 17 });
	// remove from the game
	fw.remove();
}
 
开发者ID:SurvivalGamesDevTeam,项目名称:TheSurvivalGames,代码行数:47,代码来源:FireworkEffectPlayer.java

示例12: playFirework

import org.bukkit.inventory.meta.FireworkMeta; //导入方法依赖的package包/类
/**
 * Play a pretty firework at the location with the FireworkEffect when
 * called
 * 
 * @param world
 * @param loc
 * @param fe
 * @throws Exception
 */
public void playFirework(World world, Location loc, FireworkEffect fe)
		throws Exception {
	// Bukkity load (CraftFirework)
	Firework fw = (Firework) world.spawn(loc, Firework.class);
	// the net.minecraft.server.World
	Object nms_world = null;
	Object nms_firework = null;
	/*
	 * The reflection part, this gives us access to funky ways of messing
	 * around with things
	 */
	if (world_getHandle == null) {
		// get the methods of the craftbukkit objects
		world_getHandle = getMethod(world.getClass(), "getHandle");
		firework_getHandle = getMethod(fw.getClass(), "getHandle");
	}
	// invoke with no arguments
	nms_world = world_getHandle.invoke(world, (Object[]) null);
	nms_firework = firework_getHandle.invoke(fw, (Object[]) null);
	// null checks are fast, so having this seperate is ok
	if (nms_world_broadcastEntityEffect == null) {
		// get the method of the nms_world
		nms_world_broadcastEntityEffect = getMethod(nms_world.getClass(),
				"broadcastEntityEffect");
	}
	/*
	 * Now we mess with the metadata, allowing nice clean spawning of a
	 * pretty firework (look, pretty lights!)
	 */
	// metadata load
	FireworkMeta data = (FireworkMeta) fw.getFireworkMeta();
	// clear existing
	data.clearEffects();
	// power of one
	data.setPower(1);
	// add the effect
	data.addEffect(fe);
	// set the meta
	fw.setFireworkMeta(data);
	/*
	 * Finally, we broadcast the entity effect then kill our fireworks
	 * object
	 */
	// invoke with arguments
	nms_world_broadcastEntityEffect.invoke(nms_world, new Object[] {
			nms_firework, (byte) 17 });
	// remove from the game
	fw.remove();
}
 
开发者ID:ProjectRixor,项目名称:Rixor,代码行数:59,代码来源:FireworkUtil.java

示例13: playFirework

import org.bukkit.inventory.meta.FireworkMeta; //导入方法依赖的package包/类
/**
 * Play a pretty firework at the location with the FireworkEffect when called
 * @param world
 * @param loc
 * @param fe
 * @throws Exception
 */
public void playFirework(World world, Location loc, FireworkEffect fe) throws Exception {
	// Bukkity load (CraftFirework)
	org.bukkit.entity.Firework fw = (org.bukkit.entity.Firework) world.spawn(loc, org.bukkit.entity.Firework.class);
	// the net.minecraft.server.World
	Object nms_world = null;
	Object nms_firework = null;
	/*
	 * The reflection part, this gives us access to funky ways of messing around with things
	 */
	if(world_getHandle == null) {
		// get the methods of the craftbukkit objects
		world_getHandle = getMethod(world.getClass(), "getHandle");
		firework_getHandle = getMethod(fw.getClass(), "getHandle");
	}
	// invoke with no arguments
	nms_world = world_getHandle.invoke(world, (Object[]) null);
	nms_firework = firework_getHandle.invoke(fw, (Object[]) null);
	// null checks are fast, so having this seperate is ok
	if(nms_world_broadcastEntityEffect == null) {
		// get the method of the nms_world
		nms_world_broadcastEntityEffect = getMethod(nms_world.getClass(), "broadcastEntityEffect");
	}
	/*
	 * Now we mess with the metadata, allowing nice clean spawning of a pretty firework (look, pretty lights!)
	 */
	// metadata load
	FireworkMeta data = (FireworkMeta) fw.getFireworkMeta();
	// clear existing
	data.clearEffects();
	// power of one
	data.setPower(1);
	// add the effect
	data.addEffect(fe);
	// set the meta
	fw.setFireworkMeta(data);
	/*
	 * Finally, we broadcast the entity effect then kill our fireworks object
	 */
	// invoke with arguments
	nms_world_broadcastEntityEffect.invoke(nms_world, new Object[] {nms_firework, (byte) 17});
	// remove from the game
	fw.remove();
}
 
开发者ID:EvilKanoa,项目名称:RodsTwo,代码行数:51,代码来源:God.java

示例14: sendParticleEffect

import org.bukkit.inventory.meta.FireworkMeta; //导入方法依赖的package包/类
public static void sendParticleEffect(final Location location, final int reinforcementValue, final int reinforcementValueCoefficient) {
    World world = location.getWorld();

    Firework firework = world.spawn(new Location(world, location.getBlockX() + 0.5d, location.getBlockY() + 0.5d, location.getBlockZ() + 0.5d), Firework.class);
    FireworkMeta fireworkMeta = firework.getFireworkMeta();
    fireworkMeta.clearEffects();
    fireworkMeta.setPower(1);
    Color color;

    // Normalize the RV so that the change from RVC to 0 is gradual.
    int numberOfColors = 6;
    double fadeInterval = reinforcementValueCoefficient / numberOfColors;
    int fadeStage = (int) Math.floor(reinforcementValue / fadeInterval);

    switch (fadeStage) {
        case 0:
            // If the block is not reinforced, but has just been damaged as a reinforced block (presumably due to the grace period), then we play the "nearly broken" effect.
            color = Color.RED;
            break;
        case 1:
            color = Color.ORANGE;
            break;
        case 2:
            color = Color.YELLOW;
            break;
        case 3:
            color = Color.GREEN;
            break;
        case 4:
            color = Color.BLUE;
            break;
        default:
            color = Color.PURPLE;
            break;
    }

    fireworkMeta.addEffects(FireworkEffect.builder().withColor(color).with(FireworkEffect.Type.BALL).build());
    firework.setFireworkMeta(fireworkMeta);

    try {
        Object nms_world = getMethod(world.getClass(), "getHandle").invoke(world);
        getMethod(nms_world.getClass(), "broadcastEntityEffect").invoke(nms_world, getMethod(firework.getClass(), "getHandle").invoke(firework), (byte) 17);
        firework.remove();
    } catch (IllegalAccessException | IllegalArgumentException | InvocationTargetException e) {
        e.printStackTrace();
    }

}
 
开发者ID:MinerAp,项目名称:block-saver,代码行数:49,代码来源:BlockSaverUtil.java


注:本文中的org.bukkit.inventory.meta.FireworkMeta.clearEffects方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。