本文整理汇总了Java中org.bukkit.event.inventory.InventoryCloseEvent.getPlayer方法的典型用法代码示例。如果您正苦于以下问题:Java InventoryCloseEvent.getPlayer方法的具体用法?Java InventoryCloseEvent.getPlayer怎么用?Java InventoryCloseEvent.getPlayer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.event.inventory.InventoryCloseEvent
的用法示例。
在下文中一共展示了InventoryCloseEvent.getPlayer方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onInventoryClose
import org.bukkit.event.inventory.InventoryCloseEvent; //导入方法依赖的package包/类
@EventHandler
public void onInventoryClose(InventoryCloseEvent e)
{
if(!(e.getPlayer() instanceof Player))
return;
Inventory inv = e.getInventory();
InventoryHolder holder = inv.getHolder();
if(holder != null && holder instanceof Menu)
{
Menu menu = (Menu) holder;
menu.viewers.remove(e.getPlayer());
if(menu.viewers.size() == 0)
openMenus.remove(menu);
}
}
示例2: onInventoryClose
import org.bukkit.event.inventory.InventoryCloseEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.LOW)
public void onInventoryClose(InventoryCloseEvent e) {
Player p = (Player) e.getPlayer();
if(!inventories.containsKey(p))
return;
SmartInventory inv = inventories.get(p);
inv.getListeners().stream()
.filter(listener -> listener.getType() == InventoryCloseEvent.class)
.forEach(listener -> ((InventoryListener<InventoryCloseEvent>) listener).accept(e));
if(inv.isCloseable()) {
e.getInventory().clear();
inventories.remove(p);
}
else
Bukkit.getScheduler().runTask(plugin, () -> p.openInventory(e.getInventory()));
}
示例3: onBackpackClose
import org.bukkit.event.inventory.InventoryCloseEvent; //导入方法依赖的package包/类
@EventHandler
public void onBackpackClose(InventoryCloseEvent event) {
Inventory inventory = event.getInventory();
Player player = (Player) event.getPlayer();
if (!InventoryManager.playerIsLoaded(player)
|| !(inventory.getHolder() instanceof BackpackHolder)) {
return;
}
PlayerWrapper playerWrapper = InventoryManager.get(player);
Backpack backpack = playerWrapper.getBackpack();
if (backpack == null) {
return;
}
backpack.onUse();
playerWrapper.setBackpack(null);
}
示例4: onClose
import org.bukkit.event.inventory.InventoryCloseEvent; //导入方法依赖的package包/类
@EventHandler
public void onClose(InventoryCloseEvent e) {
Player p = (Player) e.getPlayer();
if (ChatColor.stripColor(e.getInventory().getTitle()).equals("장신구 장착")) {
ItemStack slot1 = e.getInventory().getItem(20);
ItemMeta slot1m = slot1.getItemMeta();
ArrayList list = Effect.effects;
Iterator<Effect> i = list.iterator();
while (i.hasNext()) {
try {
Effect ee = i.next();
String lastWord = slot1m.getLore().get(0).substring(slot1m.getLore().get(0).lastIndexOf(" ")+1);
if (ChatColor.stripColor(ee.getDisplayName()).equals(ChatColor.stripColor(slot1m.getLore().get(0).replace(lastWord,"{0}")))) {
Effect.eventType(p,ee,"summon");
}
} catch (Exception e1) {
e1.printStackTrace();
}
}
}
}
示例5: onClose
import org.bukkit.event.inventory.InventoryCloseEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.HIGHEST)
public void onClose(InventoryCloseEvent event)
{
final Player player = (Player) event.getPlayer();
User user = userManager.get(player.getUniqueId());
if(user.isFrozen() && options.modeFreezePrompt)
{
new BukkitRunnable()
{
@Override
public void run()
{
new FreezeGui(player, options.modeFreezePromptTitle);
}
}.runTaskLater(StaffPlus.get(), 1L);
return;
}else if(user.getCurrentGui() != null)
{
user.setCurrentGui(null);
}
}
示例6: updateWorth
import org.bukkit.event.inventory.InventoryCloseEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void updateWorth(InventoryCloseEvent event) {
// Do nothing if a player did not close the inventory or if chest
// events are disabled.
if (!(event.getPlayer() instanceof Player) || plugin.getSettings().isDisableChestEvents()) {
return;
}
// Get cached values from when chest was opened and add the difference
// to the worth manager.
if (event.getInventory().getHolder() instanceof DoubleChest) {
DoubleChest chest = (DoubleChest) event.getInventory().getHolder();
updateWorth((Chest) chest.getLeftSide());
updateWorth((Chest) chest.getRightSide());
}
if (event.getInventory().getHolder() instanceof Chest) {
updateWorth((Chest) event.getInventory().getHolder());
}
}
示例7: onClose
import org.bukkit.event.inventory.InventoryCloseEvent; //导入方法依赖的package包/类
@EventHandler
public void onClose(InventoryCloseEvent event){
Inventory inv = event.getInventory();
if(inv.getName().equals("Equip Inventory")){
Player player = (Player) event.getPlayer();
Account account = new Account(player);
ca.damocles.accountsystem.Character character = account.getLoadedCharacter();
player.getInventory().setHelmet(inv.getItem(1));
character.setEquip(Slot.HELMET, inv.getItem(1));
player.getInventory().setChestplate(inv.getItem(2));
character.setEquip(Slot.CHESTPLATE, inv.getItem(2));
player.getInventory().setLeggings(inv.getItem(6));
character.setEquip(Slot.LEGGINGS, inv.getItem(6));
player.getInventory().setBoots(inv.getItem(7));
character.setEquip(Slot.BOOTS, inv.getItem(7));
character.setEquip(Slot.BELT, inv.getItem(19));
character.setEquip(Slot.GLOVES, inv.getItem(20));
character.setEquip(Slot.RING1, inv.getItem(24));
character.setEquip(Slot.RING2, inv.getItem(25));
character.setEquip(Slot.SPELLBOOK, inv.getItem(37));
character.setEquip(Slot.BANK, inv.getItem(38));
character.setEquip(Slot.RING3, inv.getItem(42));
character.setEquip(Slot.RING4, inv.getItem(43));
}
}
示例8: restoreWoolChests
import org.bukkit.event.inventory.InventoryCloseEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.HIGHEST)
public void restoreWoolChests(InventoryCloseEvent event) {
HumanEntity human = event.getPlayer();
if (human instanceof Player) {
GamePlayer player = this.game.getGame().getPlayer((Player) human);
if (player == null) {
return;
}
List<GamePlayer> viewers = new ArrayList<>();
for (HumanEntity humanViewer : event.getViewers()) {
if (humanViewer instanceof Player) {
GamePlayer viewer = this.game.getGame().getPlayer((Player) humanViewer);
if (viewer != null) {
viewers.add(viewer);
}
}
}
this.restoreWoolChest(event.getInventory().getHolder(), player, viewers);
}
}
示例9: onInventoryClose
import org.bukkit.event.inventory.InventoryCloseEvent; //导入方法依赖的package包/类
@EventHandler
public void onInventoryClose(InventoryCloseEvent e) {
if (e.getInventory().getName() == null || !e.getInventory().getName().equals(inventory.getName())) {
return;
}
if (!(e.getPlayer() instanceof Player) || !(((Player) e.getPlayer()).getUniqueId().equals(
player.getPlayer().getUniqueId()))) {
QuestManagerPlugin.logger.warning("Inventory menu event matched names,"
+ " but not players! [" + e.getPlayer().getName() + "]");
return;
}
if (gui instanceof CloseableGui) {
((CloseableGui) gui).onClose();
}
//our inventory is closing
//unregister ourselves, unregister with handler, end
HandlerList.unregisterAll(this);
QuestManagerPlugin.questManagerPlugin.getInventoryGuiHandler().closeMenu((Player) e.getPlayer());
}
示例10: inventoryClose
import org.bukkit.event.inventory.InventoryCloseEvent; //导入方法依赖的package包/类
@EventHandler
public void inventoryClose(InventoryCloseEvent e) {
Player p = (Player) e.getPlayer();
UUID uuid = p.getUniqueId();
if (p != null && p.isOnline()) {
if (this.guiManager.isGUIEnabled() && this.guiManager.containsPlayer(uuid)) {
if (!this.guiManager.isAllowedToClose()) {
new BukkitRunnable() {
@Override
public void run() {
Inventory inv = guiManager.refreshPersonalGUI(uuid);
if (inv != null) {
p.openInventory(inv);
}
}
}.runTaskLater(this.plugin, 0L);
} else {
this.guiManager.removePlayer(uuid);
}
}
}
}
示例11: onClose
import org.bukkit.event.inventory.InventoryCloseEvent; //导入方法依赖的package包/类
@EventHandler
public void onClose(InventoryCloseEvent e) {
final Player player = (Player) e.getPlayer();
if (openSelling.containsKey(player)) {
Inventory inv = e.getInventory();
final ItemStack[] contents = inv.getContents();
int count = itemAmount(contents);
if (count > 1) {
Bukkit.getScheduler().scheduleSyncDelayedTask(Util.getMain(), new Runnable() {
@Override
public void run() {
openSell(player);
openSelling.get(player).setContents(contents);
player.sendMessage(ChatColor.RED + "Please click the sell button or remove your items before closing!");
}
});
} else {
openSelling.remove(player);
}
}
}
示例12: onChestClose
import org.bukkit.event.inventory.InventoryCloseEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onChestClose(InventoryCloseEvent e) {
if (!(e.getPlayer() instanceof Player))
return;
final Player p = (Player) e.getPlayer();
if (!playerStateInfoMap.containsKey(p)) return;
if (!(p.getInventory().getType() == InventoryType.CHEST ||
plugin.getVersionUtil().isOneDotXOrHigher(11)
&& isShulkerBox(p.getInventory()))) {
return;
}
new BukkitRunnable() {
@Override
public void run() {
StateInfo stateInfo = playerStateInfoMap.get(p);
if (stateInfo == null) return;
restoreState(stateInfo, p);
playerStateInfoMap.remove(p);
}
}.runTaskLater(plugin, 1);
}
示例13: closeMenu
import org.bukkit.event.inventory.InventoryCloseEvent; //导入方法依赖的package包/类
@EventHandler(ignoreCancelled = true)
private void closeMenu(InventoryCloseEvent event) {
if (!(event.getPlayer() instanceof Player))
return;
BTPlayer ply;
try{
ply = plugin.getPlayerData().getBTPlayer((Player)event.getPlayer());
}
catch (UnknownBTPlayerException e){
return;
}
MenuSession session = ply.getMenuSession();
if (session == null) {
return;
}
session.current.onCloseMenu(ply);
if (!ply.getNoClose()) {
ply.setMenuSession(null);
}
}
示例14: onInventoryClose
import org.bukkit.event.inventory.InventoryCloseEvent; //导入方法依赖的package包/类
@EventHandler
public void onInventoryClose(final InventoryCloseEvent event) {
final Inventory inventory = event.getInventory();
if (inventory.getName().equals(ONI)) {
final HumanEntity entity = event.getPlayer();
if (entity instanceof Player) {
final Player player = (Player) entity;
playerManager.completeChallenge(player, inventory);
// Drop remaining contents
for (final ItemStack itemStack : inventory.getContents()) {
if (itemStack != null) {
worldManager.getWorld().dropItemNaturally(oniLocation, itemStack);// .setPickupDelay(20);
}
}
}
}
}
示例15: onInventoryClose
import org.bukkit.event.inventory.InventoryCloseEvent; //导入方法依赖的package包/类
@EventHandler(priority = EventPriority.MONITOR, ignoreCancelled = true)
public void onInventoryClose(InventoryCloseEvent event) {
Block furnaceBlock = processInventoryOpenOrCloseEvent(event.getInventory());
if (furnaceBlock == null || furnaceBlock.hasMetadata(mcMMO.furnaceMetadataKey)) {
return;
}
HumanEntity player = event.getPlayer();
if (!UserManager.hasPlayerDataKey(player)) {
return;
}
furnaceBlock.removeMetadata(mcMMO.furnaceMetadataKey, plugin);
}