本文整理汇总了Java中org.bukkit.WorldCreator.type方法的典型用法代码示例。如果您正苦于以下问题:Java WorldCreator.type方法的具体用法?Java WorldCreator.type怎么用?Java WorldCreator.type使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.WorldCreator
的用法示例。
在下文中一共展示了WorldCreator.type方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: createArenaWorld
import org.bukkit.WorldCreator; //导入方法依赖的package包/类
private static World createArenaWorld(ConfigArena arena, String name) {
World world;
world = Bukkit.getServer().getWorld(name);
if (world == null) {
WorldCreator wc = new WorldCreator(name);
wc.environment(Environment.NORMAL);
wc.type(WorldType.FLAT);
wc.generateStructures(false);
world = Bukkit.getServer().createWorld(wc);
world.setAutoSave(false);
world.setSpawnFlags(false, false);
world.setKeepSpawnInMemory(false);
ChunkCoord.addWorld(world);
}
return world;
}
示例2: create
import org.bukkit.WorldCreator; //导入方法依赖的package包/类
public void create() {
arenaWorld = plugin.getServer().getWorld(Statics.ARENA_WORLD_NAME);
if (arenaWorld == null) {
plugin.getLogger().info("Loading world '" + Statics.ARENA_WORLD_NAME + "'.");
WorldCreator arenaWorldCreator = new WorldCreator(Statics.ARENA_WORLD_NAME);
arenaWorldCreator.generateStructures(false);
arenaWorldCreator.generator(new VoidGenerator());
arenaWorldCreator.type(WorldType.FLAT);
arenaWorldCreator.seed(0);
arenaWorld = arenaWorldCreator.createWorld();
plugin.getLogger().info("Done loading world '" + Statics.ARENA_WORLD_NAME + "'.");
} else {
plugin.getLogger().info("The world '" + Statics.ARENA_WORLD_NAME + "' was already loaded.");
}
arenaWorld.setAutoSave(false);
arenaWorld.getBlockAt(-5000, 45, -5000).setType(Material.STONE);
arenaWorld.setSpawnLocation(-5000, 50, -5000);
for (Map.Entry<String, String> entry : plugin.getConfiguration().getArenaGamerules().entrySet()) {
arenaWorld.setGameRuleValue(entry.getKey(), entry.getValue());
}
arenaWorld.setTime(4000);
}
示例3: loadLocalWorld
import org.bukkit.WorldCreator; //导入方法依赖的package包/类
@Override
public void loadLocalWorld(@Nonnull String name) {
WorldCreator wc = new WorldCreator(name);
wc.environment(World.Environment.NORMAL); //TODO do we need support for environment in maps?
wc.generateStructures(false);
wc.type(WorldType.NORMAL);
wc.generator(new CleanRoomChunkGenerator());
wc.generatorSettings("");
World world = wc.createWorld();
world.setAutoSave(false);
}
示例4: createWorld
import org.bukkit.WorldCreator; //导入方法依赖的package包/类
public void createWorld() {
if (!name.isPresent()) {
throw new UnsupportedOperationException("You must supply a name if you want to create a world using a nameless creator: " + this);
}
WorldCreator creator = new WorldCreator(name.get());
creator.environment(dimension.toEnvironment());
creator.type(type);
creator.seed(seed.orElseGet(() -> new Random().nextLong()));
generator.ifPresent(creator::generator);
creator.generatorSettings(generatorSettings);
creator.generateStructures(structures);
creator.createWorld();
}
示例5: createBukkitWorld
import org.bukkit.WorldCreator; //导入方法依赖的package包/类
private World createBukkitWorld(String name, long seed, String generator, Environment env, WorldType type, boolean genStructures, boolean providedSeed) {
WorldCreator c = new WorldCreator(name);
if(providedSeed) {
c.seed(seed);
}
if(generator != null) {
c.generator(generator);
}
c.environment(env);
c.type(type);
c.generateStructures(genStructures);
return c.createWorld();
}
示例6: loadBukkitWorld
import org.bukkit.WorldCreator; //导入方法依赖的package包/类
private void loadBukkitWorld(WorldData world) {
WorldCreator c = new WorldCreator(world.getName());
c.seed(world.getSeed());
if(world.hasGenerator()) {
c.generator(world.getGenerator());
}
c.environment(world.getEnvironment());
c.type(world.getType());
c.generateStructures(world.generateStructures());
c.createWorld();
}
示例7: create_cmd
import org.bukkit.WorldCreator; //导入方法依赖的package包/类
public void create_cmd() throws CivException {
String name = getNamedString(1, "enter a world name");
WorldCreator wc = new WorldCreator(name);
wc.environment(Environment.NORMAL);
wc.type(WorldType.FLAT);
wc.generateStructures(false);
World world = Bukkit.getServer().createWorld(wc);
world.setSpawnFlags(false, false);
ChunkCoord.addWorld(world);
CivMessage.sendSuccess(sender, "World "+name+" created.");
}
示例8: getWorldCreator
import org.bukkit.WorldCreator; //导入方法依赖的package包/类
public WorldCreator getWorldCreator(String name) {
WorldCreator worldCreator = new WorldCreator(name);
worldCreator.environment(environment);
worldCreator.generateStructures(generateStructures);
worldCreator.type(worldType);
// worldCreator.seed(randomSeed());
return worldCreator;
}
示例9: SGWorld
import org.bukkit.WorldCreator; //导入方法依赖的package包/类
public SGWorld(String name, String map) {
this.name = name;
displayName = map;
wc = new WorldCreator(name);
wc.environment(World.Environment.NORMAL);
wc.type(WorldType.NORMAL);
}
示例10: generateWorld
import org.bukkit.WorldCreator; //导入方法依赖的package包/类
@Override
protected World generateWorld()
{
if (!TFM_ConfigEntry.GENERATE_FLATLANDS.getBoolean())
{
return null;
}
wipeFlatlandsIfFlagged();
WorldCreator worldCreator = new WorldCreator(WORLD_NAME);
worldCreator.generateStructures(false);
worldCreator.type(WorldType.NORMAL);
worldCreator.environment(World.Environment.NORMAL);
worldCreator.generator(new CleanroomChunkGenerator(GENERATION_PARAMETERS));
World world = Bukkit.getServer().createWorld(worldCreator);
world.setSpawnFlags(false, false);
world.setSpawnLocation(0, 50, 0);
Block welcomeSignBlock = world.getBlockAt(0, 50, 0);
welcomeSignBlock.setType(Material.SIGN_POST);
org.bukkit.block.Sign welcomeSign = (org.bukkit.block.Sign) welcomeSignBlock.getState();
org.bukkit.material.Sign signData = (org.bukkit.material.Sign) welcomeSign.getData();
signData.setFacingDirection(BlockFace.NORTH);
welcomeSign.setLine(0, ChatColor.GREEN + "Flatlands");
welcomeSign.setLine(1, ChatColor.DARK_GRAY + "---");
welcomeSign.setLine(2, ChatColor.YELLOW + "Spawn Point");
welcomeSign.setLine(3, ChatColor.DARK_GRAY + "---");
welcomeSign.update();
TFM_GameRuleHandler.commitGameRules();
return world;
}
示例11: create
import org.bukkit.WorldCreator; //导入方法依赖的package包/类
public World create(org.bukkit.WorldType type) {
if (type == null) {
type = org.bukkit.WorldType.NORMAL;
}
try {
if (WorldUtil.isLoaded(this.worldName) != null || WorldUtil.exists(this.worldName) != null) {
throw new IllegalStateException("World already exists");
}
} catch (final IOException e) {
return null;
}
final WorldCreator creator = new WorldCreator(this.worldName);
creator.seed(this.getSeed());
creator.type(type);
switch (this.type) {
case ADDITIONAL:
case STOCK:
creator.environment(World.Environment.NORMAL);
break;
case ADDITIONAL_SUB_NETHER:
case STOCK_NETHER:
creator.environment(World.Environment.NETHER);
break;
case ADDITIONAL_SUB_END:
case STOCK_END:
creator.environment(World.Environment.THE_END);
break;
default:
throw new IllegalStateException("Incorrect world type: " + this.type);
}
final World result = creator.createWorld();
this.setSpawnLocation(result.getSpawnLocation());
return result;
}
示例12: loadWorld
import org.bukkit.WorldCreator; //导入方法依赖的package包/类
@Override
public void loadWorld(String world, int flags) {
WorldCreator create = new WorldCreator(world);
switch (flags & ENV_FLAGS) {
case NETHER_FLAG:
create.environment(Environment.NETHER);
break;
case END_FLAG:
create.environment(Environment.THE_END);
break;
case 0:
create.environment(Environment.NORMAL);
break;
default:
throw new IllegalArgumentException("Illegal env flag passed");
}
switch (flags & TYPE_FLAGS) {
case FLAT_FLAG:
create.type(WorldType.FLAT);
break;
case LARGE_BIOME_FLAG:
create.type(WorldType.LARGE_BIOMES);
break;
case 0:
create.type(WorldType.NORMAL);
break;
default:
throw new IllegalArgumentException("Illegal type flag passed");
}
create.createWorld();
}
示例13: onCommand
import org.bukkit.WorldCreator; //导入方法依赖的package包/类
@Override
public boolean onCommand(CommandSender sender, Command arg1,
String arg2, String[] args) {
Object[] params = {"",
String.valueOf(new Random().nextLong()),
WorldType.NORMAL,
Environment.NORMAL,
true};
if(args.length > 0){
if(args.length > params.length){
sender.sendMessage(ChatColor.RED + "Too many arguments were provided!");
} else {
for(int index = (args.length - 1); index > -1; index--){
Object obj = getParameters().get(index).getParameterValue(args[index]);
if(obj != null){
params[index] = obj;
} else {
sender.sendMessage(ChatColor.RED + "Invalid parameter supplied at index " + index);
return false;
}
}
if(!WorldManagerHelper.isWorldFolder(new File(Bukkit.getWorldContainer(), (String) params[0]))){
WorldCreator creator = new WorldCreator((String) params[0]);
String seedStr = (String) params[1];
long seed = seedStr.hashCode();
try {
seed = Long.valueOf(seedStr);
} catch (NumberFormatException e){}
creator.seed(seed);
creator.type((WorldType) params[2]);
creator.environment((Environment) params[3]);
creator.generateStructures((boolean) params[4]);
sender.sendMessage("Generating world");
creator.createWorld().save();
//Bukkit.getLogger().info("Generator String: " + creator.generatorSettings());
sender.sendMessage("Done generating world");
return true;
} else {
sender.sendMessage(ChatColor.RED + "That world already exists. You must delete the world before creating a new world with the same name!");
}
}
} else {
sender.sendMessage(ChatColor.RED + "You must provide at least a world name");
}
return false;
}
示例14: createNew
import org.bukkit.WorldCreator; //导入方法依赖的package包/类
/**
* Create a New World
*
* @param wname the name of the world as a {@link java.lang.String}
* @param worldType the world type {@link org.bukkit.WorldType}
* @param environment the world {@link org.bukkit.World.Environment}
* @param genStructures {@link java.lang.Boolean} true to generate
* structures
* @param genSettings the generator settings as a {@link java.lang.String}
* @param theSeed the seed for the world
* @return the newly created {@link org.bukkit.World}
*/
public World createNew(String wname, WorldType worldType, World.Environment environment, boolean genStructures, String genSettings, long theSeed) {
WorldCreator wc = getCreator(wname);
wc.type(worldType);
wc.environment(environment);
wc.generateStructures(genStructures);
wc.generator(genSettings);
wc.seed(theSeed);
return wc.createWorld();
}