本文整理汇总了Java中org.bukkit.WorldCreator.seed方法的典型用法代码示例。如果您正苦于以下问题:Java WorldCreator.seed方法的具体用法?Java WorldCreator.seed怎么用?Java WorldCreator.seed使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类org.bukkit.WorldCreator
的用法示例。
在下文中一共展示了WorldCreator.seed方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: create
import org.bukkit.WorldCreator; //导入方法依赖的package包/类
public void create() {
arenaWorld = plugin.getServer().getWorld(Statics.ARENA_WORLD_NAME);
if (arenaWorld == null) {
plugin.getLogger().info("Loading world '" + Statics.ARENA_WORLD_NAME + "'.");
WorldCreator arenaWorldCreator = new WorldCreator(Statics.ARENA_WORLD_NAME);
arenaWorldCreator.generateStructures(false);
arenaWorldCreator.generator(new VoidGenerator());
arenaWorldCreator.type(WorldType.FLAT);
arenaWorldCreator.seed(0);
arenaWorld = arenaWorldCreator.createWorld();
plugin.getLogger().info("Done loading world '" + Statics.ARENA_WORLD_NAME + "'.");
} else {
plugin.getLogger().info("The world '" + Statics.ARENA_WORLD_NAME + "' was already loaded.");
}
arenaWorld.setAutoSave(false);
arenaWorld.getBlockAt(-5000, 45, -5000).setType(Material.STONE);
arenaWorld.setSpawnLocation(-5000, 50, -5000);
for (Map.Entry<String, String> entry : plugin.getConfiguration().getArenaGamerules().entrySet()) {
arenaWorld.setGameRuleValue(entry.getKey(), entry.getValue());
}
arenaWorld.setTime(4000);
}
示例2: createWorld
import org.bukkit.WorldCreator; //导入方法依赖的package包/类
public void createWorld() {
if (!name.isPresent()) {
throw new UnsupportedOperationException("You must supply a name if you want to create a world using a nameless creator: " + this);
}
WorldCreator creator = new WorldCreator(name.get());
creator.environment(dimension.toEnvironment());
creator.type(type);
creator.seed(seed.orElseGet(() -> new Random().nextLong()));
generator.ifPresent(creator::generator);
creator.generatorSettings(generatorSettings);
creator.generateStructures(structures);
creator.createWorld();
}
示例3: createBukkitWorld
import org.bukkit.WorldCreator; //导入方法依赖的package包/类
private World createBukkitWorld(String name, long seed, String generator, Environment env, WorldType type, boolean genStructures, boolean providedSeed) {
WorldCreator c = new WorldCreator(name);
if(providedSeed) {
c.seed(seed);
}
if(generator != null) {
c.generator(generator);
}
c.environment(env);
c.type(type);
c.generateStructures(genStructures);
return c.createWorld();
}
示例4: loadBukkitWorld
import org.bukkit.WorldCreator; //导入方法依赖的package包/类
private void loadBukkitWorld(WorldData world) {
WorldCreator c = new WorldCreator(world.getName());
c.seed(world.getSeed());
if(world.hasGenerator()) {
c.generator(world.getGenerator());
}
c.environment(world.getEnvironment());
c.type(world.getType());
c.generateStructures(world.generateStructures());
c.createWorld();
}
示例5: create
import org.bukkit.WorldCreator; //导入方法依赖的package包/类
public World create(org.bukkit.WorldType type) {
if (type == null) {
type = org.bukkit.WorldType.NORMAL;
}
try {
if (WorldUtil.isLoaded(this.worldName) != null || WorldUtil.exists(this.worldName) != null) {
throw new IllegalStateException("World already exists");
}
} catch (final IOException e) {
return null;
}
final WorldCreator creator = new WorldCreator(this.worldName);
creator.seed(this.getSeed());
creator.type(type);
switch (this.type) {
case ADDITIONAL:
case STOCK:
creator.environment(World.Environment.NORMAL);
break;
case ADDITIONAL_SUB_NETHER:
case STOCK_NETHER:
creator.environment(World.Environment.NETHER);
break;
case ADDITIONAL_SUB_END:
case STOCK_END:
creator.environment(World.Environment.THE_END);
break;
default:
throw new IllegalStateException("Incorrect world type: " + this.type);
}
final World result = creator.createWorld();
this.setSpawnLocation(result.getSpawnLocation());
return result;
}
示例6: createWorld
import org.bukkit.WorldCreator; //导入方法依赖的package包/类
@Override
public World createWorld(WorldCreator creator) {
Validate.notNull(creator, "Creator may not be null");
String name = creator.name();
ChunkGenerator generator = creator.generator();
File folder = new File(getWorldContainer(), name);
World world = getWorld(name);
net.minecraft.world.WorldType type = net.minecraft.world.WorldType.parseWorldType(creator.type().getName());
boolean generateStructures = creator.generateStructures();
if ((folder.exists()) && (!folder.isDirectory())) {
throw new IllegalArgumentException("File exists with the name '" + name + "' and isn't a folder");
}
if (world != null) {
return world;
}
boolean hardcore = false;
WorldSettings worldSettings = new WorldSettings(creator.seed(), net.minecraft.world.WorldSettings.GameType.getByID(getDefaultGameMode().getValue()), generateStructures, hardcore, type);
net.minecraft.world.WorldServer worldserver = DimensionManager.initDimension(creator, worldSettings);
pluginManager.callEvent(new WorldInitEvent(worldserver.getWorld()));
net.minecraftforge.cauldron.CauldronHooks.craftWorldLoading = true;
System.out.print("Preparing start region for level " + (console.worlds.size() - 1) + " (Dimension: " + worldserver.provider.dimensionId + ", Seed: " + worldserver.getSeed() + ")"); // Cauldron - log dimension
if (worldserver.getWorld().getKeepSpawnInMemory()) {
short short1 = 196;
long i = System.currentTimeMillis();
for (int j = -short1; j <= short1; j += 16) {
for (int k = -short1; k <= short1; k += 16) {
long l = System.currentTimeMillis();
if (l < i) {
i = l;
}
if (l > i + 1000L) {
int i1 = (short1 * 2 + 1) * (short1 * 2 + 1);
int j1 = (j + short1) * (short1 * 2 + 1) + k + 1;
System.out.println("Preparing spawn area for " + worldserver.getWorld().getName() + ", " + (j1 * 100 / i1) + "%");
i = l;
}
net.minecraft.util.ChunkCoordinates chunkcoordinates = worldserver.getSpawnPoint();
worldserver.theChunkProviderServer.loadChunk(chunkcoordinates.posX + j >> 4, chunkcoordinates.posZ + k >> 4);
}
}
}
pluginManager.callEvent(new WorldLoadEvent(worldserver.getWorld()));
net.minecraftforge.cauldron.CauldronHooks.craftWorldLoading = false;
return worldserver.getWorld();
}
示例7: configureWorld
import org.bukkit.WorldCreator; //导入方法依赖的package包/类
@Override
public void configureWorld(WorldCreator worldCreator) {
worldCreator.generator(vanilla ? null : new NullChunkGenerator());
worldCreator.seed(seed);
}
示例8: onCommand
import org.bukkit.WorldCreator; //导入方法依赖的package包/类
@Override
public boolean onCommand(CommandSender sender, Command arg1,
String arg2, String[] args) {
Object[] params = {"",
String.valueOf(new Random().nextLong()),
WorldType.NORMAL,
Environment.NORMAL,
true};
if(args.length > 0){
if(args.length > params.length){
sender.sendMessage(ChatColor.RED + "Too many arguments were provided!");
} else {
for(int index = (args.length - 1); index > -1; index--){
Object obj = getParameters().get(index).getParameterValue(args[index]);
if(obj != null){
params[index] = obj;
} else {
sender.sendMessage(ChatColor.RED + "Invalid parameter supplied at index " + index);
return false;
}
}
if(!WorldManagerHelper.isWorldFolder(new File(Bukkit.getWorldContainer(), (String) params[0]))){
WorldCreator creator = new WorldCreator((String) params[0]);
String seedStr = (String) params[1];
long seed = seedStr.hashCode();
try {
seed = Long.valueOf(seedStr);
} catch (NumberFormatException e){}
creator.seed(seed);
creator.type((WorldType) params[2]);
creator.environment((Environment) params[3]);
creator.generateStructures((boolean) params[4]);
sender.sendMessage("Generating world");
creator.createWorld().save();
//Bukkit.getLogger().info("Generator String: " + creator.generatorSettings());
sender.sendMessage("Done generating world");
return true;
} else {
sender.sendMessage(ChatColor.RED + "That world already exists. You must delete the world before creating a new world with the same name!");
}
}
} else {
sender.sendMessage(ChatColor.RED + "You must provide at least a world name");
}
return false;
}
示例9: createNew
import org.bukkit.WorldCreator; //导入方法依赖的package包/类
/**
* Create a New World
*
* @param wname the name of the world as a {@link java.lang.String}
* @param worldType the world type {@link org.bukkit.WorldType}
* @param environment the world {@link org.bukkit.World.Environment}
* @param genStructures {@link java.lang.Boolean} true to generate
* structures
* @param genSettings the generator settings as a {@link java.lang.String}
* @param theSeed the seed for the world
* @return the newly created {@link org.bukkit.World}
*/
public World createNew(String wname, WorldType worldType, World.Environment environment, boolean genStructures, String genSettings, long theSeed) {
WorldCreator wc = getCreator(wname);
wc.type(worldType);
wc.environment(environment);
wc.generateStructures(genStructures);
wc.generator(genSettings);
wc.seed(theSeed);
return wc.createWorld();
}