本文整理汇总了Java中net.minecraftforge.common.DimensionManager.shouldLoadSpawn方法的典型用法代码示例。如果您正苦于以下问题:Java DimensionManager.shouldLoadSpawn方法的具体用法?Java DimensionManager.shouldLoadSpawn怎么用?Java DimensionManager.shouldLoadSpawn使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraftforge.common.DimensionManager
的用法示例。
在下文中一共展示了DimensionManager.shouldLoadSpawn方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: registerDimension
import net.minecraftforge.common.DimensionManager; //导入方法依赖的package包/类
@SubscribeEvent
public void registerDimension(TickEvent.ServerTickEvent event) {
if (event.phase == TickEvent.Phase.END) {
throw new IllegalStateException("I should be gone.");
}
DimensionManager.initDimension(DeltaChunk.getDimensionId());
if (!DimensionManager.shouldLoadSpawn(DeltaChunk.getDimensionId())) {
throw new RuntimeException("hammerWorld is not loaded");
}
if (!DimensionManager.isDimensionRegistered(DeltaChunk.getDimensionId())) {
throw new RuntimeException("Hammer dimension was not registered!?");
}
World hammerWorld = DimensionManager.getWorld(DeltaChunk.getDimensionId());
if (!(hammerWorld.provider instanceof HammerWorldProvider)) {
throw new RuntimeException("Expected HammerWorldProvider for HammerWorld; is there a dimension ID conflict? Actual provider: " + hammerWorld.provider.getClass());
}
hammerWorld.addWorldAccess(new ServerShadowWorldAccess());
int view_distance = MinecraftServer.getServer().getConfigurationManager().getViewDistance();
//the undeobfed method comes after "isPlayerWatchingChunk", also in uses of ServerConfigurationManager.getViewDistance()
//It returns how many blocks are visible.
DSE_ChunkUpdateRangeSquared = Math.pow(PlayerManager.getFurthestViewableBlock(view_distance) + 16*2, 2);
Core.unloadBus(this);
}