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Java RenderGameOverlayEvent.ElementType方法代码示例

本文整理汇总了Java中net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType方法的典型用法代码示例。如果您正苦于以下问题:Java RenderGameOverlayEvent.ElementType方法的具体用法?Java RenderGameOverlayEvent.ElementType怎么用?Java RenderGameOverlayEvent.ElementType使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraftforge.client.event.RenderGameOverlayEvent的用法示例。


在下文中一共展示了RenderGameOverlayEvent.ElementType方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: preRender

import net.minecraftforge.client.event.RenderGameOverlayEvent; //导入方法依赖的package包/类
@SubscribeEvent
public static void preRender(RenderGameOverlayEvent.Pre event) {
    RenderGameOverlayEvent.ElementType type = event.getType();
    if (type == RenderGameOverlayEvent.ElementType.HEALTH && !FirstAidConfig.overlay.showVanillaHealthBar) {
        event.setCanceled(true);
    }
}
 
开发者ID:ichttt,项目名称:FirstAid,代码行数:8,代码来源:ClientEventHandler.java

示例2: renderOverlay

import net.minecraftforge.client.event.RenderGameOverlayEvent; //导入方法依赖的package包/类
@SubscribeEvent
public static void renderOverlay(RenderGameOverlayEvent.Post event) {
    RenderGameOverlayEvent.ElementType type = event.getType();
    if (type == RenderGameOverlayEvent.ElementType.ALL || (type == RenderGameOverlayEvent.ElementType.TEXT && FirstAidConfig.overlay.position == 2)) {
        GuiIngameForge.renderHealth = FirstAidConfig.overlay.showVanillaHealthBar;
        HUDHandler.renderOverlay(event.getResolution());
    }
}
 
开发者ID:ichttt,项目名称:FirstAid,代码行数:9,代码来源:ClientEventHandler.java

示例3: isElementToShift

import net.minecraftforge.client.event.RenderGameOverlayEvent; //导入方法依赖的package包/类
private boolean isElementToShift(RenderGameOverlayEvent.ElementType type) {
    return (type.equals(RenderGameOverlayEvent.ElementType.CHAT) && Config.shiftChat) ||
            type == RenderGameOverlayEvent.ElementType.HEALTH ||
            type == RenderGameOverlayEvent.ElementType.AIR ||
            type == RenderGameOverlayEvent.ElementType.ARMOR ||
            type == RenderGameOverlayEvent.ElementType.EXPERIENCE ||
            type == RenderGameOverlayEvent.ElementType.FOOD ||
            type == RenderGameOverlayEvent.ElementType.HEALTHMOUNT ||
            type == RenderGameOverlayEvent.ElementType.JUMPBAR;
}
 
开发者ID:rolandoislas,项目名称:multi-hotbar,代码行数:11,代码来源:HotBarRenderer.java

示例4: shouldShift

import net.minecraftforge.client.event.RenderGameOverlayEvent; //导入方法依赖的package包/类
/**
 * Determines if the element should be shifted
 * @param type element to check
 * @return should a shift occur
 */
private boolean shouldShift(RenderGameOverlayEvent.ElementType type) {
    return (Config.numberOfHotbars > 2 || Config.stackedHotbars) &&
            isElementToShift(type) &&
            !HotbarLogic.shouldShowDefault();
}
 
开发者ID:rolandoislas,项目名称:multi-hotbar,代码行数:11,代码来源:HotBarRenderer.java


注:本文中的net.minecraftforge.client.event.RenderGameOverlayEvent.ElementType方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。