本文整理汇总了Java中net.minecraft.world.biome.Biome.genTerrainBlocks方法的典型用法代码示例。如果您正苦于以下问题:Java Biome.genTerrainBlocks方法的具体用法?Java Biome.genTerrainBlocks怎么用?Java Biome.genTerrainBlocks使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.world.biome.Biome
的用法示例。
在下文中一共展示了Biome.genTerrainBlocks方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: replaceBiomeBlocks
import net.minecraft.world.biome.Biome; //导入方法依赖的package包/类
public void replaceBiomeBlocks(int x, int z, ChunkPrimer primer, Biome biomeIn)
{
if (!net.minecraftforge.event.ForgeEventFactory.onReplaceBiomeBlocks(this, x, z, primer, this.world)) return;
double d0 = 0.03125D;
this.depthBuffer = this.surfaceNoise.getRegion(this.depthBuffer, (double)(x * 16), (double)(z * 16), 16, 16, 0.0625D, 0.0625D, 1.0D);
for (int i = 0; i < 16; ++i)
for (int j = 0; j < 16; ++j)
biomeIn.genTerrainBlocks(this.world, this.rand, primer, x * 16 + i, z * 16 + j, this.depthBuffer[j + i * 16]);
}
示例2: replaceBiomeBlocks
import net.minecraft.world.biome.Biome; //导入方法依赖的package包/类
public void replaceBiomeBlocks(int x, int z, ChunkPrimer primer, Biome[] biomesIn)
{
if (!net.minecraftforge.event.ForgeEventFactory.onReplaceBiomeBlocks(this, x, z, primer, this.world)) return;
double d0 = 0.03125D;
this.depthBuffer = this.surfaceNoise.getRegion(this.depthBuffer, (double)(x * 16), (double)(z * 16), 16, 16, 0.0625D, 0.0625D, 1.0D);
for (int i = 0; i < 16; ++i)
{
for (int j = 0; j < 16; ++j)
{
Biome biome = biomesIn[j + i * 16];
biome.genTerrainBlocks(this.world, this.random, primer, x * 16 + i, z * 16 + j, this.depthBuffer[j + i * 16]);
}
}
}
示例3: replaceBiomeBlocks
import net.minecraft.world.biome.Biome; //导入方法依赖的package包/类
public void replaceBiomeBlocks(int x, int z, ChunkPrimer primer, Biome[] biomesIn)
{
double d0 = 0.03125D;
this.depthBuffer = this.surfaceNoise.getRegion(this.depthBuffer, (double)(x * 16), (double)(z * 16), 16, 16, 0.0625D, 0.0625D, 1.0D);
for (int i = 0; i < 16; ++i)
{
for (int j = 0; j < 16; ++j)
{
Biome biome = biomesIn[j + i * 16];
biome.genTerrainBlocks(this.worldObj, this.rand, primer, x * 16 + i, z * 16 + j, this.depthBuffer[j + i * 16]);
}
}
}
示例4: replaceBiomeBlocks
import net.minecraft.world.biome.Biome; //导入方法依赖的package包/类
public void replaceBiomeBlocks(int x, int z, ChunkPrimer primer, Biome[] biomesIn)
{
if (!net.minecraftforge.event.ForgeEventFactory.onReplaceBiomeBlocks(this, x, z, primer, this.worldObj)) return;
double d0 = 0.03125D;
this.depthBuffer = this.surfaceNoise.getRegion(this.depthBuffer, (double)(x * 16), (double)(z * 16), 16, 16, 0.0625D, 0.0625D, 1.0D);
for (int i = 0; i < 16; ++i)
{
for (int j = 0; j < 16; ++j)
{
Biome biome = biomesIn[j + i * 16];
biome.genTerrainBlocks(this.worldObj, this.rand, primer, x * 16 + i, z * 16 + j, this.depthBuffer[j + i * 16]);
}
}
}