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Java Biome.genTerrainBlocks方法代码示例

本文整理汇总了Java中net.minecraft.world.biome.Biome.genTerrainBlocks方法的典型用法代码示例。如果您正苦于以下问题:Java Biome.genTerrainBlocks方法的具体用法?Java Biome.genTerrainBlocks怎么用?Java Biome.genTerrainBlocks使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在net.minecraft.world.biome.Biome的用法示例。


在下文中一共展示了Biome.genTerrainBlocks方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: replaceBiomeBlocks

import net.minecraft.world.biome.Biome; //导入方法依赖的package包/类
public void replaceBiomeBlocks(int x, int z, ChunkPrimer primer, Biome biomeIn)
{
    if (!net.minecraftforge.event.ForgeEventFactory.onReplaceBiomeBlocks(this, x, z, primer, this.world)) return;
    double d0 = 0.03125D;
    this.depthBuffer = this.surfaceNoise.getRegion(this.depthBuffer, (double)(x * 16), (double)(z * 16), 16, 16, 0.0625D, 0.0625D, 1.0D);
    for (int i = 0; i < 16; ++i)
    	for (int j = 0; j < 16; ++j)
        	biomeIn.genTerrainBlocks(this.world, this.rand, primer, x * 16 + i, z * 16 + j, this.depthBuffer[j + i * 16]);

}
 
开发者ID:kenijey,项目名称:harshencastle,代码行数:11,代码来源:PontusChunkProvider.java

示例2: replaceBiomeBlocks

import net.minecraft.world.biome.Biome; //导入方法依赖的package包/类
public void replaceBiomeBlocks(int x, int z, ChunkPrimer primer, Biome[] biomesIn)
{
    if (!net.minecraftforge.event.ForgeEventFactory.onReplaceBiomeBlocks(this, x, z, primer, this.world)) return;
    double d0 = 0.03125D;
    this.depthBuffer = this.surfaceNoise.getRegion(this.depthBuffer, (double)(x * 16), (double)(z * 16), 16, 16, 0.0625D, 0.0625D, 1.0D);

    for (int i = 0; i < 16; ++i)
    {
        for (int j = 0; j < 16; ++j)
        {
            Biome biome = biomesIn[j + i * 16];
            biome.genTerrainBlocks(this.world, this.random, primer, x * 16 + i, z * 16 + j, this.depthBuffer[j + i * 16]);
        }
    }
}
 
开发者ID:stuebz88,项目名称:modName,代码行数:16,代码来源:ChunkProviderBasic.java

示例3: replaceBiomeBlocks

import net.minecraft.world.biome.Biome; //导入方法依赖的package包/类
public void replaceBiomeBlocks(int x, int z, ChunkPrimer primer, Biome[] biomesIn)
{
    double d0 = 0.03125D;
    this.depthBuffer = this.surfaceNoise.getRegion(this.depthBuffer, (double)(x * 16), (double)(z * 16), 16, 16, 0.0625D, 0.0625D, 1.0D);

    for (int i = 0; i < 16; ++i)
    {
        for (int j = 0; j < 16; ++j)
        {
            Biome biome = biomesIn[j + i * 16];
            biome.genTerrainBlocks(this.worldObj, this.rand, primer, x * 16 + i, z * 16 + j, this.depthBuffer[j + i * 16]);
        }
    }
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:15,代码来源:ChunkProviderOverworld.java

示例4: replaceBiomeBlocks

import net.minecraft.world.biome.Biome; //导入方法依赖的package包/类
public void replaceBiomeBlocks(int x, int z, ChunkPrimer primer, Biome[] biomesIn)
{
    if (!net.minecraftforge.event.ForgeEventFactory.onReplaceBiomeBlocks(this, x, z, primer, this.worldObj)) return;
    double d0 = 0.03125D;
    this.depthBuffer = this.surfaceNoise.getRegion(this.depthBuffer, (double)(x * 16), (double)(z * 16), 16, 16, 0.0625D, 0.0625D, 1.0D);

    for (int i = 0; i < 16; ++i)
    {
        for (int j = 0; j < 16; ++j)
        {
            Biome biome = biomesIn[j + i * 16];
            biome.genTerrainBlocks(this.worldObj, this.rand, primer, x * 16 + i, z * 16 + j, this.depthBuffer[j + i * 16]);
        }
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:16,代码来源:ChunkProviderOverworld.java


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