本文整理汇总了Java中net.minecraft.nbt.CompressedStreamTools.writeCompressed方法的典型用法代码示例。如果您正苦于以下问题:Java CompressedStreamTools.writeCompressed方法的具体用法?Java CompressedStreamTools.writeCompressed怎么用?Java CompressedStreamTools.writeCompressed使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.nbt.CompressedStreamTools
的用法示例。
在下文中一共展示了CompressedStreamTools.writeCompressed方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: writePlayerData
import net.minecraft.nbt.CompressedStreamTools; //导入方法依赖的package包/类
/**
* Writes the player data to disk from the specified PlayerEntityMP.
*/
public void writePlayerData(EntityPlayer player)
{
try
{
NBTTagCompound nbttagcompound = new NBTTagCompound();
player.writeToNBT(nbttagcompound);
File file1 = new File(this.playersDirectory, player.getUniqueID().toString() + ".dat.tmp");
File file2 = new File(this.playersDirectory, player.getUniqueID().toString() + ".dat");
CompressedStreamTools.writeCompressed(nbttagcompound, new FileOutputStream(file1));
if (file2.exists())
{
file2.delete();
}
file1.renameTo(file2);
}
catch (Exception var5)
{
logger.warn("Failed to save player data for " + player.getName());
}
}
示例2: saveData
import net.minecraft.nbt.CompressedStreamTools; //导入方法依赖的package包/类
/**
* Saves the given MapDataBase to disk.
*/
private void saveData(WorldSavedData p_75747_1_)
{
if (this.saveHandler != null)
{
try
{
File file1 = this.saveHandler.getMapFileFromName(p_75747_1_.mapName);
if (file1 != null)
{
NBTTagCompound nbttagcompound = new NBTTagCompound();
p_75747_1_.writeToNBT(nbttagcompound);
NBTTagCompound nbttagcompound1 = new NBTTagCompound();
nbttagcompound1.setTag("data", nbttagcompound);
FileOutputStream fileoutputstream = new FileOutputStream(file1);
CompressedStreamTools.writeCompressed(nbttagcompound1, fileoutputstream);
fileoutputstream.close();
}
}
catch (Exception exception)
{
exception.printStackTrace();
}
}
}
示例3: writePlayerData
import net.minecraft.nbt.CompressedStreamTools; //导入方法依赖的package包/类
/**
* Writes the player data to disk from the specified PlayerEntityMP.
*/
public void writePlayerData(EntityPlayer player)
{
try
{
NBTTagCompound nbttagcompound = player.writeToNBT(new NBTTagCompound());
File file1 = new File(this.playersDirectory, player.getCachedUniqueIdString() + ".dat.tmp");
File file2 = new File(this.playersDirectory, player.getCachedUniqueIdString() + ".dat");
CompressedStreamTools.writeCompressed(nbttagcompound, new FileOutputStream(file1));
if (file2.exists())
{
file2.delete();
}
file1.renameTo(file2);
net.minecraftforge.event.ForgeEventFactory.firePlayerSavingEvent(player, this.playersDirectory, player.getUniqueID().toString());
}
catch (Exception var5)
{
LOGGER.warn("Failed to save player data for {}", new Object[] {player.getName()});
}
}
示例4: deletePlayerTag
import net.minecraft.nbt.CompressedStreamTools; //导入方法依赖的package包/类
public static void deletePlayerTag(File p_deletePlayerTag_0_)
{
if (p_deletePlayerTag_0_.exists())
{
try
{
NBTTagCompound nbttagcompound = CompressedStreamTools.readCompressed(new FileInputStream(p_deletePlayerTag_0_));
NBTTagCompound nbttagcompound1 = nbttagcompound.getCompoundTag("Data");
nbttagcompound1.removeTag("Player");
CompressedStreamTools.writeCompressed(nbttagcompound, new FileOutputStream(p_deletePlayerTag_0_));
}
catch (Exception exception)
{
exception.printStackTrace();
}
}
}
示例5: renameWorld
import net.minecraft.nbt.CompressedStreamTools; //导入方法依赖的package包/类
/**
* Renames the world by storing the new name in level.dat. It does *not* rename the directory containing the world
* data.
*/
public void renameWorld(String dirName, String newName)
{
File file1 = new File(this.savesDirectory, dirName);
if (file1.exists())
{
File file2 = new File(file1, "level.dat");
if (file2.exists())
{
try
{
NBTTagCompound nbttagcompound = CompressedStreamTools.readCompressed(new FileInputStream(file2));
NBTTagCompound nbttagcompound1 = nbttagcompound.getCompoundTag("Data");
nbttagcompound1.setString("LevelName", newName);
CompressedStreamTools.writeCompressed(nbttagcompound, new FileOutputStream(file2));
}
catch (Exception exception)
{
exception.printStackTrace();
}
}
}
}
示例6: renameWorld
import net.minecraft.nbt.CompressedStreamTools; //导入方法依赖的package包/类
/**
* Renames the world by storing the new name in level.dat. It does *not* rename the directory containing the world
* data.
*/
@SideOnly(Side.CLIENT)
public void renameWorld(String dirName, String newName)
{
File file1 = new File(this.savesDirectory, dirName);
if (file1.exists())
{
File file2 = new File(file1, "level.dat");
if (file2.exists())
{
try
{
NBTTagCompound nbttagcompound = CompressedStreamTools.readCompressed(new FileInputStream(file2));
NBTTagCompound nbttagcompound1 = nbttagcompound.getCompoundTag("Data");
nbttagcompound1.setString("LevelName", newName);
CompressedStreamTools.writeCompressed(nbttagcompound, new FileOutputStream(file2));
}
catch (Exception exception)
{
exception.printStackTrace();
}
}
}
}
示例7: saveWorldInfoWithPlayer
import net.minecraft.nbt.CompressedStreamTools; //导入方法依赖的package包/类
/**
* Saves the given World Info with the given NBTTagCompound as the Player.
*/
public void saveWorldInfoWithPlayer(WorldInfo worldInformation, NBTTagCompound tagCompound)
{
NBTTagCompound nbttagcompound = worldInformation.cloneNBTCompound(tagCompound);
NBTTagCompound nbttagcompound1 = new NBTTagCompound();
nbttagcompound1.setTag("Data", nbttagcompound);
try
{
File file1 = new File(this.worldDirectory, "level.dat_new");
File file2 = new File(this.worldDirectory, "level.dat_old");
File file3 = new File(this.worldDirectory, "level.dat");
CompressedStreamTools.writeCompressed(nbttagcompound1, new FileOutputStream(file1));
if (file2.exists())
{
file2.delete();
}
file3.renameTo(file2);
if (file3.exists())
{
file3.delete();
}
file1.renameTo(file3);
if (file1.exists())
{
file1.delete();
}
}
catch (Exception exception)
{
exception.printStackTrace();
}
}
示例8: saveWorldInfo
import net.minecraft.nbt.CompressedStreamTools; //导入方法依赖的package包/类
/**
* used to update level.dat from old format to MCRegion format
*/
public void saveWorldInfo(WorldInfo worldInformation)
{
NBTTagCompound nbttagcompound = worldInformation.getNBTTagCompound();
NBTTagCompound nbttagcompound1 = new NBTTagCompound();
nbttagcompound1.setTag("Data", nbttagcompound);
try
{
File file1 = new File(this.worldDirectory, "level.dat_new");
File file2 = new File(this.worldDirectory, "level.dat_old");
File file3 = new File(this.worldDirectory, "level.dat");
CompressedStreamTools.writeCompressed(nbttagcompound1, new FileOutputStream(file1));
if (file2.exists())
{
file2.delete();
}
file3.renameTo(file2);
if (file3.exists())
{
file3.delete();
}
file1.renameTo(file3);
if (file1.exists())
{
file1.delete();
}
}
catch (Exception exception)
{
exception.printStackTrace();
}
}
示例9: writeTags
import net.minecraft.nbt.CompressedStreamTools; //导入方法依赖的package包/类
/**
* Write tags to file
* @param file File to write
* @param tag NBT tag to write
* @throws IOException If writing failed
*/
public static void writeTags(File file, NBTTagCompound tag) throws IOException {
if (file.getParentFile() != null && !file.getParentFile().exists()) {
if (!file.getParentFile().mkdirs()) {
throw new IOException("Can't create path: " + file.getParent());
}
}
try (FileOutputStream fos = new FileOutputStream(file)) {
CompressedStreamTools.writeCompressed(tag, fos);
}
}