本文整理汇总了Java中net.minecraft.entity.item.EntityXPOrb.getXPSplit方法的典型用法代码示例。如果您正苦于以下问题:Java EntityXPOrb.getXPSplit方法的具体用法?Java EntityXPOrb.getXPSplit怎么用?Java EntityXPOrb.getXPSplit使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.entity.item.EntityXPOrb
的用法示例。
在下文中一共展示了EntityXPOrb.getXPSplit方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: dropExperience
import net.minecraft.entity.item.EntityXPOrb; //导入方法依赖的package包/类
private void dropExperience(int p_184668_1_)
{
while (p_184668_1_ > 0)
{
int i = EntityXPOrb.getXPSplit(p_184668_1_);
p_184668_1_ -= i;
this.world.spawnEntityInWorld(new EntityXPOrb(this.world, this.posX, this.posY, this.posZ, i));
}
}
示例2: onDeathUpdate
import net.minecraft.entity.item.EntityXPOrb; //导入方法依赖的package包/类
/**
* handles entity death timer, experience orb and particle creation
*/
protected void onDeathUpdate()
{
++this.deathTime;
if (this.deathTime == 20)
{
if (!this.worldObj.isRemote && (this.isPlayer() || this.recentlyHit > 0 && this.canDropLoot() && this.worldObj.getGameRules().getBoolean("doMobLoot")))
{
int i = this.getExperiencePoints(this.attackingPlayer);
i = net.minecraftforge.event.ForgeEventFactory.getExperienceDrop(this, this.attackingPlayer, i);
while (i > 0)
{
int j = EntityXPOrb.getXPSplit(i);
i -= j;
this.worldObj.spawnEntityInWorld(new EntityXPOrb(this.worldObj, this.posX, this.posY, this.posZ, j));
}
}
this.setDead();
for (int k = 0; k < 20; ++k)
{
double d2 = this.rand.nextGaussian() * 0.02D;
double d0 = this.rand.nextGaussian() * 0.02D;
double d1 = this.rand.nextGaussian() * 0.02D;
this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_NORMAL, this.posX + (double)(this.rand.nextFloat() * this.width * 2.0F) - (double)this.width, this.posY + (double)(this.rand.nextFloat() * this.height), this.posZ + (double)(this.rand.nextFloat() * this.width * 2.0F) - (double)this.width, d2, d0, d1, new int[0]);
}
}
}
示例3: dropXpOnBlockBreak
import net.minecraft.entity.item.EntityXPOrb; //导入方法依赖的package包/类
/**
* Spawns the given amount of experience into the World as XP orb entities
*/
protected void dropXpOnBlockBreak(World worldIn, BlockPos pos, int amount)
{
if (!worldIn.isRemote)
{
while (amount > 0)
{
int i = EntityXPOrb.getXPSplit(amount);
amount -= i;
worldIn.spawnEntityInWorld(new EntityXPOrb(worldIn, (double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, i));
}
}
}
示例4: onDeathUpdate
import net.minecraft.entity.item.EntityXPOrb; //导入方法依赖的package包/类
/**
* handles entity death timer, experience orb and particle creation
*/
protected void onDeathUpdate()
{
++this.deathTime;
if (this.deathTime == 20)
{
if (!this.worldObj.isRemote && (this.recentlyHit > 0 || this.isPlayer()) && this.canDropLoot() && this.worldObj.getGameRules().getBoolean("doMobLoot"))
{
int i = this.getExperiencePoints(this.attackingPlayer);
while (i > 0)
{
int j = EntityXPOrb.getXPSplit(i);
i -= j;
this.worldObj.spawnEntityInWorld(new EntityXPOrb(this.worldObj, this.posX, this.posY, this.posZ, j));
}
}
this.setDead();
for (int k = 0; k < 20; ++k)
{
double d2 = this.rand.nextGaussian() * 0.02D;
double d0 = this.rand.nextGaussian() * 0.02D;
double d1 = this.rand.nextGaussian() * 0.02D;
this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_NORMAL, this.posX + (double)(this.rand.nextFloat() * this.width * 2.0F) - (double)this.width, this.posY + (double)(this.rand.nextFloat() * this.height), this.posZ + (double)(this.rand.nextFloat() * this.width * 2.0F) - (double)this.width, d2, d0, d1, new int[0]);
}
}
}
示例5: dropExperience
import net.minecraft.entity.item.EntityXPOrb; //导入方法依赖的package包/类
private void dropExperience(int p_184668_1_)
{
while (p_184668_1_ > 0)
{
int i = EntityXPOrb.getXPSplit(p_184668_1_);
p_184668_1_ -= i;
this.worldObj.spawnEntityInWorld(new EntityXPOrb(this.worldObj, this.posX, this.posY, this.posZ, i));
}
}
示例6: onDeathUpdate
import net.minecraft.entity.item.EntityXPOrb; //导入方法依赖的package包/类
/**
* handles entity death timer, experience orb and particle creation
*/
protected void onDeathUpdate()
{
++this.deathTime;
if (this.deathTime == 20)
{
if (!this.world.isRemote && (this.isPlayer() || this.recentlyHit > 0 && this.canDropLoot() && this.world.getGameRules().getBoolean("doMobLoot")))
{
int i = this.getExperiencePoints(this.attackingPlayer);
while (i > 0)
{
int j = EntityXPOrb.getXPSplit(i);
i -= j;
this.world.spawnEntityInWorld(new EntityXPOrb(this.world, this.posX, this.posY, this.posZ, j));
}
}
this.setDead();
for (int k = 0; k < 20; ++k)
{
double d2 = this.rand.nextGaussian() * 0.02D;
double d0 = this.rand.nextGaussian() * 0.02D;
double d1 = this.rand.nextGaussian() * 0.02D;
this.world.spawnParticle(EnumParticleTypes.EXPLOSION_NORMAL, this.posX + (double)(this.rand.nextFloat() * this.width * 2.0F) - (double)this.width, this.posY + (double)(this.rand.nextFloat() * this.height), this.posZ + (double)(this.rand.nextFloat() * this.width * 2.0F) - (double)this.width, d2, d0, d1, new int[0]);
}
}
}
示例7: dropXpOnBlockBreak
import net.minecraft.entity.item.EntityXPOrb; //导入方法依赖的package包/类
/**
* Spawns the given amount of experience into the World as XP orb entities
*/
protected void dropXpOnBlockBreak(World worldIn, BlockPos pos, int amount) {
if (!worldIn.isRemote) {
while (amount > 0) {
int i = EntityXPOrb.getXPSplit(amount);
amount -= i;
worldIn.spawnEntityInWorld(new EntityXPOrb(worldIn, (double) pos.getX() + 0.5D,
(double) pos.getY() + 0.5D, (double) pos.getZ() + 0.5D, i));
}
}
}
示例8: dropXpOnBlockBreak
import net.minecraft.entity.item.EntityXPOrb; //导入方法依赖的package包/类
/**
* Spawns the given amount of experience into the World as XP orb entities
*/
protected void dropXpOnBlockBreak(World worldIn, BlockPos pos, int amount)
{
if (!worldIn.isRemote && worldIn.getGameRules().getBoolean("doTileDrops"))
{
while (amount > 0)
{
int i = EntityXPOrb.getXPSplit(amount);
amount -= i;
worldIn.spawnEntityInWorld(new EntityXPOrb(worldIn, (double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, i));
}
}
}
示例9: onCrafting
import net.minecraft.entity.item.EntityXPOrb; //导入方法依赖的package包/类
/**
* the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood.
*/
protected void onCrafting(ItemStack stack)
{
stack.onCrafting(this.player.world, this.player, this.removeCount);
if (!this.player.world.isRemote)
{
int i = this.removeCount;
float f = FurnaceRecipes.instance().getSmeltingExperience(stack);
if (f == 0.0F)
{
i = 0;
}
else if (f < 1.0F)
{
int j = MathHelper.floor((float)i * f);
if (j < MathHelper.ceil((float)i * f) && Math.random() < (double)((float)i * f - (float)j))
{
++j;
}
i = j;
}
while (i > 0)
{
int k = EntityXPOrb.getXPSplit(i);
i -= k;
this.player.world.spawnEntity(new EntityXPOrb(this.player.world, this.player.posX, this.player.posY + 0.5D, this.player.posZ + 0.5D, k));
}
}
this.removeCount = 0;
net.minecraftforge.fml.common.FMLCommonHandler.instance().firePlayerSmeltedEvent(player, stack);
}
示例10: onCrafting
import net.minecraft.entity.item.EntityXPOrb; //导入方法依赖的package包/类
/**
* the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood.
*/
protected void onCrafting(ItemStack stack)
{
stack.onCrafting(this.thePlayer.worldObj, this.thePlayer, this.removeCount);
if (!this.thePlayer.worldObj.isRemote)
{
int i = this.removeCount;
float f = FurnaceRecipes.instance().getSmeltingExperience(stack);
if (f == 0.0F)
{
i = 0;
}
else if (f < 1.0F)
{
int j = MathHelper.floor_float((float)i * f);
if (j < MathHelper.ceiling_float_int((float)i * f) && Math.random() < (double)((float)i * f - (float)j))
{
++j;
}
i = j;
}
while (i > 0)
{
int k = EntityXPOrb.getXPSplit(i);
i -= k;
this.thePlayer.worldObj.spawnEntityInWorld(new EntityXPOrb(this.thePlayer.worldObj, this.thePlayer.posX, this.thePlayer.posY + 0.5D, this.thePlayer.posZ + 0.5D, k));
}
}
this.removeCount = 0;
net.minecraftforge.fml.common.FMLCommonHandler.instance().firePlayerSmeltedEvent(thePlayer, stack);
if (stack.getItem() == Items.IRON_INGOT)
{
this.thePlayer.addStat(AchievementList.ACQUIRE_IRON);
}
if (stack.getItem() == Items.COOKED_FISH)
{
this.thePlayer.addStat(AchievementList.COOK_FISH);
}
}
示例11: onDeathUpdate
import net.minecraft.entity.item.EntityXPOrb; //导入方法依赖的package包/类
/**
* handles entity death timer, experience orb and particle creation
*/
protected void onDeathUpdate()
{
++this.deathTicks;
if (this.deathTicks >= 180 && this.deathTicks <= 200)
{
float f = (this.rand.nextFloat() - 0.5F) * 8.0F;
float f1 = (this.rand.nextFloat() - 0.5F) * 4.0F;
float f2 = (this.rand.nextFloat() - 0.5F) * 8.0F;
this.worldObj.spawnParticle(EnumParticleTypes.EXPLOSION_HUGE, this.posX + (double)f, this.posY + 2.0D + (double)f1, this.posZ + (double)f2, 0.0D, 0.0D, 0.0D, new int[0]);
}
boolean flag = this.worldObj.getGameRules().getBoolean("doMobLoot");
if (!this.worldObj.isRemote)
{
if (this.deathTicks > 150 && this.deathTicks % 5 == 0 && flag)
{
int i = 1000;
while (i > 0)
{
int k = EntityXPOrb.getXPSplit(i);
i -= k;
this.worldObj.spawnEntityInWorld(new EntityXPOrb(this.worldObj, this.posX, this.posY, this.posZ, k));
}
}
if (this.deathTicks == 1)
{
this.worldObj.playBroadcastSound(1018, new BlockPos(this), 0);
}
}
this.moveEntity(0.0D, 0.10000000149011612D, 0.0D);
this.renderYawOffset = this.rotationYaw += 20.0F;
if (this.deathTicks == 200 && !this.worldObj.isRemote)
{
if (flag)
{
int j = 2000;
while (j > 0)
{
int l = EntityXPOrb.getXPSplit(j);
j -= l;
this.worldObj.spawnEntityInWorld(new EntityXPOrb(this.worldObj, this.posX, this.posY, this.posZ, l));
}
}
this.generatePortal(new BlockPos(this.posX, 64.0D, this.posZ));
this.setDead();
}
}
示例12: onCrafting
import net.minecraft.entity.item.EntityXPOrb; //导入方法依赖的package包/类
/**
* the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood.
*/
protected void onCrafting(ItemStack stack)
{
stack.onCrafting(this.thePlayer.worldObj, this.thePlayer, this.field_75228_b);
if (!this.thePlayer.worldObj.isRemote)
{
int i = this.field_75228_b;
float f = FurnaceRecipes.instance().getSmeltingExperience(stack);
if (f == 0.0F)
{
i = 0;
}
else if (f < 1.0F)
{
int j = MathHelper.floor_float((float)i * f);
if (j < MathHelper.ceiling_float_int((float)i * f) && Math.random() < (double)((float)i * f - (float)j))
{
++j;
}
i = j;
}
while (i > 0)
{
int k = EntityXPOrb.getXPSplit(i);
i -= k;
this.thePlayer.worldObj.spawnEntityInWorld(new EntityXPOrb(this.thePlayer.worldObj, this.thePlayer.posX, this.thePlayer.posY + 0.5D, this.thePlayer.posZ + 0.5D, k));
}
}
this.field_75228_b = 0;
if (stack.getItem() == Items.iron_ingot)
{
this.thePlayer.triggerAchievement(AchievementList.acquireIron);
}
if (stack.getItem() == Items.cooked_fish)
{
this.thePlayer.triggerAchievement(AchievementList.cookFish);
}
}