本文整理汇总了Java中net.minecraft.block.BlockLiquid.getLiquidHeightPercent方法的典型用法代码示例。如果您正苦于以下问题:Java BlockLiquid.getLiquidHeightPercent方法的具体用法?Java BlockLiquid.getLiquidHeightPercent怎么用?Java BlockLiquid.getLiquidHeightPercent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类net.minecraft.block.BlockLiquid
的用法示例。
在下文中一共展示了BlockLiquid.getLiquidHeightPercent方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: isInsideOfMaterial
import net.minecraft.block.BlockLiquid; //导入方法依赖的package包/类
/**
* Checks if the current block the entity is within of the specified material type
*/
public boolean isInsideOfMaterial(Material materialIn)
{
double d0 = this.posY + (double)this.getEyeHeight();
BlockPos blockpos = new BlockPos(this.posX, d0, this.posZ);
IBlockState iblockstate = this.worldObj.getBlockState(blockpos);
Block block = iblockstate.getBlock();
if (block.getMaterial() == materialIn)
{
float f = BlockLiquid.getLiquidHeightPercent(iblockstate.getBlock().getMetaFromState(iblockstate)) - 0.11111111F;
float f1 = (float)(blockpos.getY() + 1) - f;
boolean flag = d0 < (double)f1;
return !flag && this instanceof EntityPlayer ? false : flag;
}
else
{
return false;
}
}
示例2: getBlockAtEntityViewpoint
import net.minecraft.block.BlockLiquid; //导入方法依赖的package包/类
public static Block getBlockAtEntityViewpoint(World worldIn, Entity p_180786_1_, float p_180786_2_)
{
Vec3 vec3 = projectViewFromEntity(p_180786_1_, (double)p_180786_2_);
BlockPos blockpos = new BlockPos(vec3);
IBlockState iblockstate = worldIn.getBlockState(blockpos);
Block block = iblockstate.getBlock();
if (block.getMaterial().isLiquid())
{
float f = 0.0F;
if (iblockstate.getBlock() instanceof BlockLiquid)
{
f = BlockLiquid.getLiquidHeightPercent(((Integer)iblockstate.getValue(BlockLiquid.LEVEL)).intValue()) - 0.11111111F;
}
float f1 = (float)(blockpos.getY() + 1) - f;
if (vec3.yCoord >= (double)f1)
{
block = worldIn.getBlockState(blockpos.up()).getBlock();
}
}
return block;
}
示例3: isInsideOfMaterial
import net.minecraft.block.BlockLiquid; //导入方法依赖的package包/类
/**
* Checks if the current block the entity is within of the specified material type
*/
public boolean isInsideOfMaterial(Material materialIn)
{
if (this.getRidingEntity() instanceof EntityBoat)
{
return false;
}
else
{
double d0 = this.posY + (double)this.getEyeHeight();
BlockPos blockpos = new BlockPos(this.posX, d0, this.posZ);
IBlockState iblockstate = this.world.getBlockState(blockpos);
if (iblockstate.getMaterial() == materialIn)
{
float f = BlockLiquid.getLiquidHeightPercent(iblockstate.getBlock().getMetaFromState(iblockstate)) - 0.11111111F;
float f1 = (float)(blockpos.getY() + 1) - f;
boolean flag = d0 < (double)f1;
return !flag && this instanceof EntityPlayer ? false : flag;
}
else
{
return false;
}
}
}
示例4: isInsideOfMaterial
import net.minecraft.block.BlockLiquid; //导入方法依赖的package包/类
public static boolean isInsideOfMaterial(Material material, Entity entity, BlockPos pos)
{
IBlockState state = entity.worldObj.getBlockState(pos);
Block block = state.getBlock();
double eyes = entity.posY + (double)entity.getEyeHeight();
double filled = 1.0f; //If it's not a liquid assume it's a solid block
if (block instanceof IFluidBlock)
{
filled = ((IFluidBlock)block).getFilledPercentage(entity.worldObj, pos);
}
else if (block instanceof BlockLiquid)
{
filled = BlockLiquid.getLiquidHeightPercent(block.getMetaFromState(state));
}
if (filled < 0)
{
filled *= -1;
//filled -= 0.11111111F; //Why this is needed.. not sure...
return eyes > pos.getY() + 1 + (1 - filled);
}
else
{
return eyes < pos.getY() + 1 + filled;
}
}
示例5: handleMaterialAcceleration
import net.minecraft.block.BlockLiquid; //导入方法依赖的package包/类
/**
* handles the acceleration of an object whilst in water. Not sure if it is used elsewhere.
*/
public boolean handleMaterialAcceleration(AxisAlignedBB bb, Material materialIn, Entity entityIn)
{
int i = MathHelper.floor_double(bb.minX);
int j = MathHelper.floor_double(bb.maxX + 1.0D);
int k = MathHelper.floor_double(bb.minY);
int l = MathHelper.floor_double(bb.maxY + 1.0D);
int i1 = MathHelper.floor_double(bb.minZ);
int j1 = MathHelper.floor_double(bb.maxZ + 1.0D);
if (!this.isAreaLoaded(i, k, i1, j, l, j1, true))
{
return false;
}
else
{
boolean flag = false;
Vec3 vec3 = new Vec3(0.0D, 0.0D, 0.0D);
BlockPos.MutableBlockPos blockpos$mutableblockpos = new BlockPos.MutableBlockPos();
for (int k1 = i; k1 < j; ++k1)
{
for (int l1 = k; l1 < l; ++l1)
{
for (int i2 = i1; i2 < j1; ++i2)
{
blockpos$mutableblockpos.func_181079_c(k1, l1, i2);
IBlockState iblockstate = this.getBlockState(blockpos$mutableblockpos);
Block block = iblockstate.getBlock();
if (block.getMaterial() == materialIn)
{
double d0 = (double)((float)(l1 + 1) - BlockLiquid.getLiquidHeightPercent(((Integer)iblockstate.getValue(BlockLiquid.LEVEL)).intValue()));
if ((double)l >= d0)
{
flag = true;
vec3 = block.modifyAcceleration(this, blockpos$mutableblockpos, entityIn, vec3);
}
}
}
}
}
if (vec3.lengthVector() > 0.0D && entityIn.isPushedByWater())
{
vec3 = vec3.normalize();
double d1 = 0.014D;
entityIn.motionX += vec3.xCoord * d1;
entityIn.motionY += vec3.yCoord * d1;
entityIn.motionZ += vec3.zCoord * d1;
}
return flag;
}
}
示例6: getFluidHeight
import net.minecraft.block.BlockLiquid; //导入方法依赖的package包/类
private float getFluidHeight(IBlockAccess blockAccess, BlockPos blockPosIn, Material blockMaterial)
{
int i = 0;
float f = 0.0F;
for (int j = 0; j < 4; ++j)
{
BlockPos blockpos = blockPosIn.add(-(j & 1), 0, -(j >> 1 & 1));
if (blockAccess.getBlockState(blockpos.up()).getMaterial() == blockMaterial)
{
return 1.0F;
}
IBlockState iblockstate = blockAccess.getBlockState(blockpos);
Material material = iblockstate.getMaterial();
if (material != blockMaterial)
{
if (!material.isSolid())
{
++f;
++i;
}
}
else
{
int k = ((Integer)iblockstate.getValue(BlockLiquid.LEVEL)).intValue();
if (k >= 8 || k == 0)
{
f += BlockLiquid.getLiquidHeightPercent(k) * 10.0F;
i += 10;
}
f += BlockLiquid.getLiquidHeightPercent(k);
++i;
}
}
return 1.0F - f / (float)i;
}
示例7: onUpdate
import net.minecraft.block.BlockLiquid; //导入方法依赖的package包/类
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
this.motionY -= (double)this.particleGravity;
this.moveEntity(this.motionX, this.motionY, this.motionZ);
this.motionX *= 0.9800000190734863D;
this.motionY *= 0.9800000190734863D;
this.motionZ *= 0.9800000190734863D;
if (this.particleMaxAge-- <= 0)
{
this.setDead();
}
if (this.onGround)
{
if (Math.random() < 0.5D)
{
this.setDead();
}
this.motionX *= 0.699999988079071D;
this.motionZ *= 0.699999988079071D;
}
BlockPos blockpos = new BlockPos(this);
IBlockState iblockstate = this.worldObj.getBlockState(blockpos);
Block block = iblockstate.getBlock();
block.setBlockBoundsBasedOnState(this.worldObj, blockpos);
Material material = iblockstate.getBlock().getMaterial();
if (material.isLiquid() || material.isSolid())
{
double d0 = 0.0D;
if (iblockstate.getBlock() instanceof BlockLiquid)
{
d0 = (double)(1.0F - BlockLiquid.getLiquidHeightPercent(((Integer)iblockstate.getValue(BlockLiquid.LEVEL)).intValue()));
}
else
{
d0 = block.getBlockBoundsMaxY();
}
double d1 = (double)MathHelper.floor_double(this.posY) + d0;
if (this.posY < d1)
{
this.setDead();
}
}
}
示例8: onUpdate
import net.minecraft.block.BlockLiquid; //导入方法依赖的package包/类
public void onUpdate()
{
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
this.motionY -= (double)this.particleGravity;
this.moveEntity(this.motionX, this.motionY, this.motionZ);
this.motionX *= 0.9800000190734863D;
this.motionY *= 0.9800000190734863D;
this.motionZ *= 0.9800000190734863D;
if (this.particleMaxAge-- <= 0)
{
this.setExpired();
}
if (this.isCollided)
{
if (Math.random() < 0.5D)
{
this.setExpired();
}
this.motionX *= 0.699999988079071D;
this.motionZ *= 0.699999988079071D;
}
BlockPos blockpos = new BlockPos(this.posX, this.posY, this.posZ);
IBlockState iblockstate = this.worldObj.getBlockState(blockpos);
Material material = iblockstate.getMaterial();
if (material.isLiquid() || material.isSolid())
{
double d0;
if (iblockstate.getBlock() instanceof BlockLiquid)
{
d0 = (double)(1.0F - BlockLiquid.getLiquidHeightPercent(((Integer)iblockstate.getValue(BlockLiquid.LEVEL)).intValue()));
}
else
{
d0 = iblockstate.getBoundingBox(this.worldObj, blockpos).maxY;
}
double d1 = (double)MathHelper.floor_double(this.posY) + d0;
if (this.posY < d1)
{
this.setExpired();
}
}
}
示例9: getFluidHeight
import net.minecraft.block.BlockLiquid; //导入方法依赖的package包/类
private float getFluidHeight(IBlockAccess blockAccess, BlockPos blockPosIn, Material blockMaterial)
{
int i = 0;
float f = 0.0F;
for (int j = 0; j < 4; ++j)
{
BlockPos blockpos = blockPosIn.add(-(j & 1), 0, -(j >> 1 & 1));
if (blockAccess.getBlockState(blockpos.up()).getBlock().getMaterial() == blockMaterial)
{
return 1.0F;
}
IBlockState iblockstate = blockAccess.getBlockState(blockpos);
Material material = iblockstate.getBlock().getMaterial();
if (material != blockMaterial)
{
if (!material.isSolid())
{
++f;
++i;
}
}
else
{
int k = ((Integer)iblockstate.getValue(BlockLiquid.LEVEL)).intValue();
if (k >= 8 || k == 0)
{
f += BlockLiquid.getLiquidHeightPercent(k) * 10.0F;
i += 10;
}
f += BlockLiquid.getLiquidHeightPercent(k);
++i;
}
}
return 1.0F - f / (float)i;
}
示例10: onUpdate
import net.minecraft.block.BlockLiquid; //导入方法依赖的package包/类
public void onUpdate()
{
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
this.motionY -= (double)this.particleGravity;
this.moveEntity(this.motionX, this.motionY, this.motionZ);
this.motionX *= 0.9800000190734863D;
this.motionY *= 0.9800000190734863D;
this.motionZ *= 0.9800000190734863D;
if (this.particleMaxAge-- <= 0)
{
this.setExpired();
}
if (this.isCollided)
{
if (Math.random() < 0.5D)
{
this.setExpired();
}
this.motionX *= 0.699999988079071D;
this.motionZ *= 0.699999988079071D;
}
BlockPos blockpos = new BlockPos(this.posX, this.posY, this.posZ);
IBlockState iblockstate = this.worldObj.getBlockState(blockpos);
Material material = iblockstate.getMaterial();
if (material.isLiquid() || material.isSolid())
{
double d0;
if (iblockstate.getBlock() instanceof BlockLiquid)
{
d0 = (double)(1.0F - BlockLiquid.getLiquidHeightPercent(((Integer)iblockstate.getValue(BlockLiquid.LEVEL)).intValue()));
}
else
{
d0 = iblockstate.getBoundingBox(this.worldObj, blockpos).maxY;
}
double d1 = (double)MathHelper.floor(this.posY) + d0;
if (this.posY < d1)
{
this.setExpired();
}
}
}
示例11: handleMaterialAcceleration
import net.minecraft.block.BlockLiquid; //导入方法依赖的package包/类
/**
* handles the acceleration of an object whilst in water. Not sure if it is used elsewhere.
*/
public boolean handleMaterialAcceleration(AxisAlignedBB bb, Material materialIn, Entity entityIn)
{
int i = MathHelper.floor(bb.minX);
int j = MathHelper.ceil(bb.maxX);
int k = MathHelper.floor(bb.minY);
int l = MathHelper.ceil(bb.maxY);
int i1 = MathHelper.floor(bb.minZ);
int j1 = MathHelper.ceil(bb.maxZ);
if (!this.isAreaLoaded(i, k, i1, j, l, j1, true))
{
return false;
}
else
{
boolean flag = false;
Vec3d vec3d = Vec3d.ZERO;
BlockPos.PooledMutableBlockPos blockpos$pooledmutableblockpos = BlockPos.PooledMutableBlockPos.retain();
for (int k1 = i; k1 < j; ++k1)
{
for (int l1 = k; l1 < l; ++l1)
{
for (int i2 = i1; i2 < j1; ++i2)
{
blockpos$pooledmutableblockpos.setPos(k1, l1, i2);
IBlockState iblockstate = this.getBlockState(blockpos$pooledmutableblockpos);
Block block = iblockstate.getBlock();
if (iblockstate.getMaterial() == materialIn)
{
double d0 = (double)((float)(l1 + 1) - BlockLiquid.getLiquidHeightPercent(((Integer)iblockstate.getValue(BlockLiquid.LEVEL)).intValue()));
if ((double)l >= d0)
{
flag = true;
vec3d = block.modifyAcceleration(this, blockpos$pooledmutableblockpos, entityIn, vec3d);
}
}
}
}
}
blockpos$pooledmutableblockpos.release();
if (vec3d.lengthVector() > 0.0D && entityIn.isPushedByWater())
{
vec3d = vec3d.normalize();
double d1 = 0.014D;
entityIn.motionX += vec3d.xCoord * 0.014D;
entityIn.motionY += vec3d.yCoord * 0.014D;
entityIn.motionZ += vec3d.zCoord * 0.014D;
}
return flag;
}
}