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Java GL2.glTexCoordPointer方法代码示例

本文整理汇总了Java中javax.media.opengl.GL2.glTexCoordPointer方法的典型用法代码示例。如果您正苦于以下问题:Java GL2.glTexCoordPointer方法的具体用法?Java GL2.glTexCoordPointer怎么用?Java GL2.glTexCoordPointer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在javax.media.opengl.GL2的用法示例。


在下文中一共展示了GL2.glTexCoordPointer方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: renderVA

import javax.media.opengl.GL2; //导入方法依赖的package包/类
protected void renderVA(DrawContext dc, RectTile tile, int numTextureUnits)
{
    //GL gl = dc.getGL();
	GL2 gl = dc.getGL().getGL2(); // GL initialization checks for GL2 compatibility.

    gl.glVertexPointer(3, GL.GL_FLOAT, 0, tile.ri.vertices.rewind());

    for (int i = 0; i < numTextureUnits; i++)
    {
        gl.glClientActiveTexture(GL.GL_TEXTURE0 + i);
        gl.glEnableClientState(GL2.GL_TEXTURE_COORD_ARRAY);
        Object texCoords = dc.getValue(AVKey.TEXTURE_COORDINATES);
        if (texCoords != null && texCoords instanceof DoubleBuffer)
            gl.glTexCoordPointer(2, GL2.GL_FLOAT, 0, ((DoubleBuffer) texCoords).rewind());
        else
            gl.glTexCoordPointer(2, GL2.GL_FLOAT, 0, tile.ri.texCoords.rewind());
    }

    gl.glDrawElements(javax.media.opengl.GL.GL_TRIANGLE_STRIP, tile.ri.indices.limit(),
        javax.media.opengl.GL.GL_UNSIGNED_INT, tile.ri.indices.rewind());
}
 
开发者ID:iedadata,项目名称:geomapapp,代码行数:22,代码来源:MYEBSRectangularTessellator.java

示例2: startDraw

import javax.media.opengl.GL2; //导入方法依赖的package包/类
/**
 * Must be called at the start of the draw phase, before any of the bodies
 * managed by this instance are drawn.
 *
 * @param gl The instance of GL2 responsible for drawing the bodies.
 * @see #endDraw Must be called in conjunction with this method.
 */
public void startDraw(GL2 gl) {
    gl.glEnableClientState(GL2.GL_VERTEX_ARRAY);
    gl.glEnableClientState(GL2.GL_NORMAL_ARRAY);
    gl.glEnableClientState(GL2.GL_TEXTURE_COORD_ARRAY);
    //Use the name under which the data buffer was stored to bind it.
    gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, dataBufferName);
    final int stride = Vertex.NR_VERTEX_ELEMENTS * Vertex.COORD_COUNT * Float.BYTES;
    /**
     * Tell OpenGL what formats and what stride length to expect when
     * extracting vertex coordinate information from the data buffer.
     */
    final int positionPointerOffset = 0 * Vertex.COORD_COUNT * Float.BYTES;
    gl.glVertexPointer(Vertex.COORD_COUNT, GL2.GL_FLOAT, stride, positionPointerOffset);
    /**
     * Tell OpenGL what formats, stride length and offset to expect when
     * extracting normal information from the data buffer.
     */
    final int normalPointerOffset = 1 * Vertex.COORD_COUNT * Float.BYTES;
    gl.glNormalPointer(GL2.GL_FLOAT, stride, normalPointerOffset);
    /**
     * Tell OpenGL what formats, stride length and offset to expect when
     * extracting texture information from the data buffer.
     */
    final int texturePointerOffset = 2 * Vertex.COORD_COUNT * Float.BYTES;
    gl.glTexCoordPointer(Vertex.COORD_COUNT, GL2.GL_FLOAT, stride, texturePointerOffset);
}
 
开发者ID:ABoschman,项目名称:2IV60_RobotRace,代码行数:34,代码来源:BufferManager.java

示例3: bindVbos

import javax.media.opengl.GL2; //导入方法依赖的package包/类
protected boolean bindVbos(DrawContext dc, RectTile tile, int numTextureUnits)
{
    int[] verticesVboId = (int[]) dc.getGpuResourceCache().get(tile.ri.vboCacheKey);
    if (verticesVboId == null)
    {
        tile.ri.fillVerticesVBO(dc);
        verticesVboId = (int[]) dc.getGpuResourceCache().get(tile.ri.vboCacheKey);
        if (verticesVboId == null)
            return false;
    }

    //GL gl = dc.getGL();
    GL2 gl = dc.getGL().getGL2(); // GL initialization checks for GL2 compatibility.
 
    // Bind vertices
    gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, verticesVboId[0]);
    gl.glVertexPointer(3, GL2.GL_FLOAT, 0, 0);

    // Bind texture coordinates
    if (numTextureUnits > 0)
    {
        Object texCoordsVboCacheKey = textureCoordVboCacheKeys.get(tile.density);
        int[] texCoordsVboId = (int[])
            (texCoordsVboCacheKey != null ? dc.getGpuResourceCache().get(texCoordsVboCacheKey) : null);
        if (texCoordsVboId == null)
            texCoordsVboId = this.fillTextureCoordsVbo(dc, tile.density, tile.ri.texCoords);
        for (int i = 0; i < numTextureUnits; i++)
        {
            gl.glClientActiveTexture(GL2.GL_TEXTURE0 + i);
            gl.glEnableClientState(GL2.GL_TEXTURE_COORD_ARRAY);

            gl.glBindBuffer(GL.GL_ARRAY_BUFFER, texCoordsVboId[0]);
            gl.glTexCoordPointer(2, GL.GL_FLOAT, 0, 0);
        }
    }

    // Bind index list
    Object indexListVboCacheKey = indexListsVboCacheKeys.get(tile.density);
    int[] indexListVboId = (int[])
        (indexListVboCacheKey != null ? dc.getGpuResourceCache().get(indexListVboCacheKey) : null);
    if (indexListVboId == null)
        indexListVboId = this.fillIndexListVbo(dc, tile.density, tile.ri.indices);
    if (indexListVboId != null)
        gl.glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER, indexListVboId[0]);

    return indexListVboId != null;
}
 
开发者ID:iedadata,项目名称:geomapapp,代码行数:48,代码来源:MYEBSRectangularTessellator.java

示例4: setPointer

import javax.media.opengl.GL2; //导入方法依赖的package包/类
/**
 *
 * @param openGl
 */
@Override
protected final void setPointer(final GL2 openGl) {
    openGl.glEnable(target());
    openGl.glTexCoordPointer(COORD_3D, GL2.GL_DOUBLE, NO_STRIDE, getBuffer());
}
 
开发者ID:Fidentis,项目名称:Analyst,代码行数:10,代码来源:TextureCoordBuffer.java


注:本文中的javax.media.opengl.GL2.glTexCoordPointer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。