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Java GL2.glEnableClientState方法代码示例

本文整理汇总了Java中javax.media.opengl.GL2.glEnableClientState方法的典型用法代码示例。如果您正苦于以下问题:Java GL2.glEnableClientState方法的具体用法?Java GL2.glEnableClientState怎么用?Java GL2.glEnableClientState使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在javax.media.opengl.GL2的用法示例。


在下文中一共展示了GL2.glEnableClientState方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: renderVA

import javax.media.opengl.GL2; //导入方法依赖的package包/类
protected void renderVA(DrawContext dc, RectTile tile, int numTextureUnits)
{
    //GL gl = dc.getGL();
	GL2 gl = dc.getGL().getGL2(); // GL initialization checks for GL2 compatibility.

    gl.glVertexPointer(3, GL.GL_FLOAT, 0, tile.ri.vertices.rewind());

    for (int i = 0; i < numTextureUnits; i++)
    {
        gl.glClientActiveTexture(GL.GL_TEXTURE0 + i);
        gl.glEnableClientState(GL2.GL_TEXTURE_COORD_ARRAY);
        Object texCoords = dc.getValue(AVKey.TEXTURE_COORDINATES);
        if (texCoords != null && texCoords instanceof DoubleBuffer)
            gl.glTexCoordPointer(2, GL2.GL_FLOAT, 0, ((DoubleBuffer) texCoords).rewind());
        else
            gl.glTexCoordPointer(2, GL2.GL_FLOAT, 0, tile.ri.texCoords.rewind());
    }

    gl.glDrawElements(javax.media.opengl.GL.GL_TRIANGLE_STRIP, tile.ri.indices.limit(),
        javax.media.opengl.GL.GL_UNSIGNED_INT, tile.ri.indices.rewind());
}
 
开发者ID:iedadata,项目名称:geomapapp,代码行数:22,代码来源:MYEBSRectangularTessellator.java

示例2: drawInteriorVertexColorVBO

import javax.media.opengl.GL2; //导入方法依赖的package包/类
private void drawInteriorVertexColorVBO(final DrawContext dc, final int[] vboIds, final PathData pathData) {

		final GL2 gl = dc.getGL().getGL2(); // GL initialization checks for GL2 compatibility.

		final int vertexStride = pathData.getVertexStride();

		// Convert stride from number of elements to number of bytes.
		gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, vboIds[0]);
		{
			gl.glEnableClientState(GL2.GL_COLOR_ARRAY);
			{
				gl.glVertexPointer(3, GL2.GL_FLOAT, 4 * vertexStride, 0);
				gl.glColorPointer(4, GL2.GL_FLOAT, 4 * vertexStride, 4 * pathData.getColorOffset());

				gl.glDrawArrays(GL2.GL_TRIANGLE_STRIP, 0, pathData.getVertexCount());
			}
			gl.glDisableClientState(GL2.GL_COLOR_ARRAY);
		}
		gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, 0);
	}
 
开发者ID:wolfgang-ch,项目名称:mytourbook,代码行数:21,代码来源:TrackPathOptimized.java

示例3: beginRendering

import javax.media.opengl.GL2; //导入方法依赖的package包/类
public void beginRendering(DrawContext dc)
{
	GL2 gl = dc.getGL().getGL2(); // GL initialization checks for GL2 compatibility.

    gl.glPushClientAttrib(GL2.GL_CLIENT_VERTEX_ARRAY_BIT);
    gl.glEnableClientState(GL2.GL_VERTEX_ARRAY);

    // Tiles don't push their reference center, they set it, so push the reference center once here so it can be
    // restored later, in endRendering.
    dc.getView().pushReferenceCenter(dc, Vec4.ZERO);
}
 
开发者ID:iedadata,项目名称:geomapapp,代码行数:12,代码来源:MYEBSRectangularTessellator.java

示例4: draw

import javax.media.opengl.GL2; //导入方法依赖的package包/类
/**
 *
 * @param openGL
 * @param polygonMode
 * @param sides
 */
public final void draw(final GL2 openGL, final int polygonMode,
        final int sides) {

    asureIsBuffered(openGL);
    openGL.glEnableClientState(GL.GL_ELEMENT_ARRAY_BUFFER);
    openGL.glPolygonMode(sides, polygonMode);

    openGL.glDrawElements(primitive, getBufferCapacity(),
            GL.GL_UNSIGNED_INT, 0);

    openGL.glBindBuffer(target(), 0);
}
 
开发者ID:Fidentis,项目名称:Analyst,代码行数:19,代码来源:IndexBuffer.java

示例5: drawLine

import javax.media.opengl.GL2; //导入方法依赖的package包/类
/**
 *
 * @param openGL
 * @param lineMode
 * @param sides
 */
public final void drawLine(final GL2 openGL, final int lineMode,
        final int sides) {

    asureIsBuffered(openGL);
    openGL.glEnableClientState(GL.GL_ELEMENT_ARRAY_BUFFER);

    openGL.glDrawElements(lineMode, getBufferCapacity(),
            GL.GL_UNSIGNED_INT, 0);

    openGL.glBindBuffer(target(), 0);
}
 
开发者ID:Fidentis,项目名称:Analyst,代码行数:18,代码来源:IndexBuffer.java

示例6: startDraw

import javax.media.opengl.GL2; //导入方法依赖的package包/类
/**
 * Must be called at the start of the draw phase, before any of the bodies
 * managed by this instance are drawn.
 *
 * @param gl The instance of GL2 responsible for drawing the bodies.
 * @see #endDraw Must be called in conjunction with this method.
 */
public void startDraw(GL2 gl) {
    gl.glEnableClientState(GL2.GL_VERTEX_ARRAY);
    gl.glEnableClientState(GL2.GL_NORMAL_ARRAY);
    gl.glEnableClientState(GL2.GL_TEXTURE_COORD_ARRAY);
    //Use the name under which the data buffer was stored to bind it.
    gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, dataBufferName);
    final int stride = Vertex.NR_VERTEX_ELEMENTS * Vertex.COORD_COUNT * Float.BYTES;
    /**
     * Tell OpenGL what formats and what stride length to expect when
     * extracting vertex coordinate information from the data buffer.
     */
    final int positionPointerOffset = 0 * Vertex.COORD_COUNT * Float.BYTES;
    gl.glVertexPointer(Vertex.COORD_COUNT, GL2.GL_FLOAT, stride, positionPointerOffset);
    /**
     * Tell OpenGL what formats, stride length and offset to expect when
     * extracting normal information from the data buffer.
     */
    final int normalPointerOffset = 1 * Vertex.COORD_COUNT * Float.BYTES;
    gl.glNormalPointer(GL2.GL_FLOAT, stride, normalPointerOffset);
    /**
     * Tell OpenGL what formats, stride length and offset to expect when
     * extracting texture information from the data buffer.
     */
    final int texturePointerOffset = 2 * Vertex.COORD_COUNT * Float.BYTES;
    gl.glTexCoordPointer(Vertex.COORD_COUNT, GL2.GL_FLOAT, stride, texturePointerOffset);
}
 
开发者ID:ABoschman,项目名称:2IV60_RobotRace,代码行数:34,代码来源:BufferManager.java

示例7: bindVbos

import javax.media.opengl.GL2; //导入方法依赖的package包/类
protected boolean bindVbos(DrawContext dc, RectTile tile, int numTextureUnits)
{
    int[] verticesVboId = (int[]) dc.getGpuResourceCache().get(tile.ri.vboCacheKey);
    if (verticesVboId == null)
    {
        tile.ri.fillVerticesVBO(dc);
        verticesVboId = (int[]) dc.getGpuResourceCache().get(tile.ri.vboCacheKey);
        if (verticesVboId == null)
            return false;
    }

    //GL gl = dc.getGL();
    GL2 gl = dc.getGL().getGL2(); // GL initialization checks for GL2 compatibility.
 
    // Bind vertices
    gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, verticesVboId[0]);
    gl.glVertexPointer(3, GL2.GL_FLOAT, 0, 0);

    // Bind texture coordinates
    if (numTextureUnits > 0)
    {
        Object texCoordsVboCacheKey = textureCoordVboCacheKeys.get(tile.density);
        int[] texCoordsVboId = (int[])
            (texCoordsVboCacheKey != null ? dc.getGpuResourceCache().get(texCoordsVboCacheKey) : null);
        if (texCoordsVboId == null)
            texCoordsVboId = this.fillTextureCoordsVbo(dc, tile.density, tile.ri.texCoords);
        for (int i = 0; i < numTextureUnits; i++)
        {
            gl.glClientActiveTexture(GL2.GL_TEXTURE0 + i);
            gl.glEnableClientState(GL2.GL_TEXTURE_COORD_ARRAY);

            gl.glBindBuffer(GL.GL_ARRAY_BUFFER, texCoordsVboId[0]);
            gl.glTexCoordPointer(2, GL.GL_FLOAT, 0, 0);
        }
    }

    // Bind index list
    Object indexListVboCacheKey = indexListsVboCacheKeys.get(tile.density);
    int[] indexListVboId = (int[])
        (indexListVboCacheKey != null ? dc.getGpuResourceCache().get(indexListVboCacheKey) : null);
    if (indexListVboId == null)
        indexListVboId = this.fillIndexListVbo(dc, tile.density, tile.ri.indices);
    if (indexListVboId != null)
        gl.glBindBuffer(GL.GL_ELEMENT_ARRAY_BUFFER, indexListVboId[0]);

    return indexListVboId != null;
}
 
开发者ID:iedadata,项目名称:geomapapp,代码行数:48,代码来源:MYEBSRectangularTessellator.java

示例8: setPointer

import javax.media.opengl.GL2; //导入方法依赖的package包/类
/**
 *
 * @param openGl
 */
@Override
protected final void setPointer(final GL2 openGl) {
    openGl.glEnableClientState(target());
    openGl.glColorPointer(dimension, GL2.GL_DOUBLE, NO_STRIDE, getBuffer());
}
 
开发者ID:Fidentis,项目名称:Analyst,代码行数:10,代码来源:ColorBuffer.java

示例9: setPointer

import javax.media.opengl.GL2; //导入方法依赖的package包/类
/**
 *
 * @param openGl
 */
@Override
protected final void setPointer(final GL2 openGl) {
    openGl.glEnableClientState(target());
    openGl.glVertexPointer(COORD_3D, GL2.GL_DOUBLE, NO_STRIDE, getBuffer());
}
 
开发者ID:Fidentis,项目名称:Analyst,代码行数:10,代码来源:VerticesBuffer.java

示例10: paintNormals

import javax.media.opengl.GL2; //导入方法依赖的package包/类
public void paintNormals(GL2 gl) {
    info.c.assignGl(gl);
    Faces faces = info.getModel().getFaces();
    
    List<Vector3f> mesh = info.getModel().getVerts();
    List<Vector3f> normals = info.getModel().getNormals();

    List<Float> distanceCopy = new ArrayList<>(info.getDistance().size());

    for (Float f : info.getDistance()) {
        if (!info.isUseRelative()) {
            distanceCopy.add(Math.abs(f));
        } else {
            distanceCopy.add(f);
        }
    }

    float[] color = new float[3];
    color[0] = 0.8667f;
    color[1] = 0.7176f;
    color[2] = 0.6275f;

    gl.glPushAttrib(GL_ALL_ATTRIB_BITS);

    Vector3f normal;

    gl.glDisable(GL2.GL_TEXTURE_2D);
    gl.glEnable(GL2.GL_LIGHTING);
    
    for (int i = 0; i < faces.getNumFaces(); i++) {

        int[] facesInd = faces.getFaceVertIdxs(i);
        int[] faceNormIndex = faces.getFaceNormalIdxs(i);

        gl.glBegin(GL.GL_TRIANGLES);
        for (int f = 0; f < facesInd.length; f++) {
            if (faceNormIndex[f] != 0) {  // if there are normals, render them
                normal = normals.get(faceNormIndex[f] - 1);
                gl.glNormal3d(normal.getX(), normal.getY(), normal.getZ());
            }

            float[] ambient = {0.1f, 0.1f, 0.1f, 0.0f};
            gl.glMaterialfv(GL2.GL_FRONT_AND_BACK, GL2.GL_AMBIENT, ambient, 0);
            gl.glMaterialfv(GL2.GL_FRONT_AND_BACK, GL2.GL_DIFFUSE, color, 0);
            gl.glMaterialf(GL2.GL_FRONT_AND_BACK, GL2.GL_SHININESS, 10);

            float[] colorKs = {0, 0, 0, 1.0f};
            gl.glMaterialfv(GL2.GL_FRONT_AND_BACK, GL2.GL_SPECULAR, colorKs, 0);
            gl.glVertex3f(mesh.get(facesInd[f] - 1).getX(), mesh.get(facesInd[f] - 1).getY(), mesh.get(facesInd[f] - 1).getZ());
        }
        gl.glEnd();
    }

    if (info.getRecompute()) {
        recomputeNormals(gl, info, distanceCopy);
        info.setRecompute(false);
    }
    gl.glEnableClientState(gl.GL_VERTEX_ARRAY);
        info.c.draw();
    gl.glDisableClientState(gl.GL_VERTEX_ARRAY);
 
    gl.glPopAttrib();
}
 
开发者ID:Fidentis,项目名称:Analyst,代码行数:64,代码来源:HDpainting.java

示例11: init

import javax.media.opengl.GL2; //导入方法依赖的package包/类
@Override
public void init(GLAutoDrawable drawable) {

    if(clContext == null) {

        // find gl compatible device
        CLDevice[] devices = CLPlatform.getDefault().listCLDevices();
        CLDevice device = null;
        for (CLDevice d : devices) {
            if(d.isGLMemorySharingSupported()) {
                device = d;
                break;
            }
        }
        if(null==device) {
            throw new RuntimeException("couldn't find any CL/GL memory sharing devices ..");
        }
        // create OpenCL context before creating any OpenGL objects
        // you want to share with OpenCL (AMD driver requirement)
        clContext = CLGLContext.create(drawable.getContext(), device);

        // enable GL error checking using the composable pipeline
        drawable.setGL(new DebugGL2(drawable.getGL().getGL2()));

        // OpenGL initialization
        GL2 gl = drawable.getGL().getGL2();

        gl.setSwapInterval(1);

        gl.glPolygonMode(GL2.GL_FRONT_AND_BACK, GL2.GL_LINE);

        gl.glGenBuffers(glObjects.length, glObjects, 0);

//        gl.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, glObjects[INDICES]);
//        gl.glBufferData(GL2.GL_ELEMENT_ARRAY_BUFFER, ib.capacity() * SIZEOF_INT, ib, GL2.GL_STATIC_DRAW);
//        gl.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, 0);

        final int bsz = MESH_SIZE * MESH_SIZE * 4 * SIZEOF_FLOAT;
        gl.glEnableClientState(GL2.GL_VERTEX_ARRAY);
            gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, glObjects[VERTICES]);
            gl.glBufferData(GL2.GL_ARRAY_BUFFER, bsz, null, GL2.GL_DYNAMIC_DRAW);
            gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, 0);
        gl.glDisableClientState(GL2.GL_VERTEX_ARRAY);                       

        pushPerspectiveView(gl);
        gl.glFinish();

        // init OpenCL
        initCL(gl, bsz);

        // start rendering thread
        Animator animator = new Animator(drawable);
        animator.start();

    }
}
 
开发者ID:akmaier,项目名称:CONRAD,代码行数:57,代码来源:GLCLInteroperabilityDemo.java

示例12: drawPointsVBO

import javax.media.opengl.GL2; //导入方法依赖的package包/类
/**
 * Draws points at this path's specified positions.
 * <p/>
 * Note: when the draw context is in picking mode, this binds the current GL_ARRAY_BUFFER to 0
 * after using the currently bound GL_ARRAY_BUFFER to specify the vertex pointer. This does not
 * restore GL_ARRAY_BUFFER to the its previous state. If the caller intends to use that buffer
 * after this method returns, the caller must bind the buffer again.
 * 
 * @param dc
 *            the current draw context.
 * @param vboIds
 *            the ids of this shapes buffers.
 * @param pathData
 *            the current globe-specific path data.
 */
@Override
protected void drawPointsVBO(final DrawContext dc, final int[] vboIds, final PathData pathData) {

	final TourTrackConfig config = TourTrackConfigManager.getActiveConfig();

	if (config.isShowTrackPosition == false) {
		return;
	}

	final double d = getDistanceMetric(dc, pathData);
	if (d > getShowPositionsThreshold()) {
		return;
	}

	final IntBuffer posPoints = pathData.getPositionPoints();
	if (posPoints == null || posPoints.limit() < 1) {
		return;
	}

	final boolean useVertexColors = pathData.getTessellatedColors() != null && isShowTrackValueColor_Outline();

	final GL2 gl = dc.getGL().getGL2(); // GL initialization checks for GL2 compatibility.

	// Convert stride from number of elements to number of bytes.
	gl.glVertexPointer(3, GL2.GL_FLOAT, 4 * pathData.getVertexStride(), 0);

	if (dc.isPickingMode()) {

		gl.glEnableClientState(GL2.GL_COLOR_ARRAY);
		gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, 0);
		gl.glColorPointer(3, GL2.GL_UNSIGNED_BYTE, 0, pickPositionColors);

	} else if (useVertexColors) {
		// Apply this path's per-position colors if we're in normal rendering mode (not picking) and this path's
		// positionColors is non-null. Convert the stride and offset from number of elements to number of bytes.
		gl.glEnableClientState(GL2.GL_COLOR_ARRAY);
		gl.glColorPointer(4, GL2.GL_FLOAT, 4 * pathData.getVertexStride(), 4 * pathData.getColorOffset());
	}

	prepareToDrawPoints(dc);

	gl.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, vboIds[2]);
	gl.glDrawElements(GL2.GL_POINTS, posPoints.limit(), GL2.GL_UNSIGNED_INT, 0);

	// Restore the previous GL point state.
	gl.glPointSize(1f);
	gl.glDisable(GL2.GL_POINT_SMOOTH);

	// Restore the previous GL color array state.
	if (dc.isPickingMode() || useVertexColors) {
		gl.glDisableClientState(GL2.GL_COLOR_ARRAY);
	}
}
 
开发者ID:wolfgang-ch,项目名称:mytourbook,代码行数:69,代码来源:TrackPathOptimized.java

示例13: display

import javax.media.opengl.GL2; //导入方法依赖的package包/类
@Override
    public void display(GLAutoDrawable drawable) {

        GL2 gl = drawable.getGL().getGL2();

        // ensure pipeline is clean before doing cl work
        gl.glFinish();

        computeHeightfield();

        gl.glClear(GL2.GL_COLOR_BUFFER_BIT | GL2.GL_DEPTH_BUFFER_BIT);
        gl.glLoadIdentity();

        usi.interact(gl);

        gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, glObjects[VERTICES]);
        gl.glVertexPointer(4, GL2.GL_FLOAT, 0, 0);

//            gl.glBindBuffer(GL2.GL_ELEMENT_ARRAY_BUFFER, glObjects[INDICES]);

        gl.glEnableClientState(GL2.GL_VERTEX_ARRAY);
        gl.glDrawArrays(GL2.GL_POINTS, 0, MESH_SIZE * MESH_SIZE);
//            gl.glDrawElements(GL2.GL_TRIANGLES, ib.capacity(), GL2.GL_UNSIGNED_INT, 0);
        gl.glDisableClientState(GL2.GL_VERTEX_ARRAY);

//            gl.glBindBuffer(GL2.GL_ARRAY_BUFFER, 0);

    }
 
开发者ID:akmaier,项目名称:CONRAD,代码行数:29,代码来源:GLCLInteroperabilityDemo.java


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