本文整理汇总了Java中handling.login.LoginServer.getUsersOn方法的典型用法代码示例。如果您正苦于以下问题:Java LoginServer.getUsersOn方法的具体用法?Java LoginServer.getUsersOn怎么用?Java LoginServer.getUsersOn使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类handling.login.LoginServer
的用法示例。
在下文中一共展示了LoginServer.getUsersOn方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: handle
import handling.login.LoginServer; //导入方法依赖的package包/类
@PacketHandler(opcode = RecvPacketOpcode.SERVERSTATUS_REQUEST)
public static void handle(MapleClient c, LittleEndianAccessor lea) {
// 0 = Select world normally
// 1 = "Since there are many users, you may encounter some..."
// 2 = "The concurrent users in this world have reached the max"
final int numPlayer = LoginServer.getUsersOn();
final int userLimit = LoginServer.getUserLimit();
if (numPlayer >= userLimit) {
c.getSession().write(LoginPacket.getServerStatus(2));
} else if (numPlayer * 2 >= userLimit) {
c.getSession().write(LoginPacket.getServerStatus(1));
} else {
c.getSession().write(LoginPacket.getServerStatus(0));
}
}
示例2: handlePacket
import handling.login.LoginServer; //导入方法依赖的package包/类
public static void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
short serverId = slea.readByte();
int numPlayer = LoginServer.getUsersOn();
int userLimit = ServerConstants.单机服务端 ? 2 : LoginServer.getUserLimit();
if (numPlayer >= userLimit) {
c.getSession().write(LoginPacket.getServerStatus(2));
} else if (numPlayer >= userLimit * 0.8D) {
c.getSession().write(LoginPacket.getServerStatus(1)); // 区服人数过多
} else {
c.getSession().write(LoginPacket.getServerStatus(0));
}
}
示例3: ServerStatusRequest
import handling.login.LoginServer; //导入方法依赖的package包/类
public static void ServerStatusRequest(final MapleClient c) {
// 0 = Select world normally
// 1 = "Since there are many users, you may encounter some..."
// 2 = "The concurrent users in this world have reached the max"
final int numPlayer = LoginServer.getUsersOn();
final int userLimit = LoginServer.getUserLimit();
if (numPlayer >= userLimit) {
c.getSession().write(LoginPacket.getServerStatus(2));
} else if (numPlayer * 2 >= userLimit) {
c.getSession().write(LoginPacket.getServerStatus(1));
} else {
c.getSession().write(LoginPacket.getServerStatus(0));
}
}