本文整理汇总了Java中edu.wpi.first.wpilibj.Joystick.getY方法的典型用法代码示例。如果您正苦于以下问题:Java Joystick.getY方法的具体用法?Java Joystick.getY怎么用?Java Joystick.getY使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类edu.wpi.first.wpilibj.Joystick
的用法示例。
在下文中一共展示了Joystick.getY方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: arcadeDrive
import edu.wpi.first.wpilibj.Joystick; //导入方法依赖的package包/类
public void arcadeDrive(Joystick stick) {
double y = stick.getY() * (((stick.getThrottle() * -1) + 1) / -2);
double x = stick.getX() * (((stick.getThrottle() * -1) + 1) / 2);
if (Math.abs(y) <= Constants.deadBand) {
y = 0;
}
if (Math.abs(x) <= Constants.horDeadBand) {
x = 0;
}
x *= Math.abs(x);
arcadeDrive(y, x);
}
示例2: arcade
import edu.wpi.first.wpilibj.Joystick; //导入方法依赖的package包/类
public void arcade(Joystick stick, boolean twostick)
{
double y = stick.getY();
double x;
if (twostick)
{
x = stick.getRawAxis(4);
}
else
{
x = stick.getX();
}
if (Math.abs(y) <= Constants.JOYSTICK_DEADBAND_V)
{
y = 0;
}
if (Math.abs(x) <= Constants.JOYSTICK_HEADBAND_H)
{
x = 0;
}
// "Exponential" drive, where the movements are more sensitive during slow movement,
// permitting easier fine control
x = Math.pow(x, 3);
y = Math.pow(y, 3);
arcade(y, x);
}
示例3: halfArcade
import edu.wpi.first.wpilibj.Joystick; //导入方法依赖的package包/类
public void halfArcade(Joystick stick, boolean twostick)
{
double y = stick.getY();
double x;
if (twostick)
{
x = stick.getRawAxis(4);
}
else
{
x = stick.getX();
}
if (Math.abs(y) <= Constants.JOYSTICK_DEADBAND_V)
{
y = 0;
}
if (Math.abs(x) <= Constants.JOYSTICK_HEADBAND_H)
{
x = 0;
}
// "Exponential" drive, where the movements are more sensitive during slow movement,
// permitting easier fine control
x = Math.pow(x, 3);
y = Math.pow(y, 3);
halfArcade(y, x);
}
示例4: JoystickInputs
import edu.wpi.first.wpilibj.Joystick; //导入方法依赖的package包/类
public void JoystickInputs(Joystick RightJoystick, Joystick LeftJoystick) { // teleop
// method
// moveSpeed = stick.getY() * -1; // set variables = Joystick inputs
// invert the y value to -1 so that pushing the joystick forward gives a
// positive value
// rotateSpeed = stick.getX() * -1; //also invert the x value so
// right/left aren't inverted
// returnData = arcadeDrive.calculateSpeed(moveSpeed, rotateSpeed);
//these are the commands for inverting the drive, called into the Inversion command
//if (isInverted) {
rightTalon1.setInverted(isInverted);
leftTalon1.setInverted(isInverted);
if (!isInverted){
leftMotorSpeed = LeftJoystick.getY();
rightMotorSpeed = RightJoystick.getY() * -1;
} else {
leftMotorSpeed = RightJoystick.getY();
rightMotorSpeed = LeftJoystick.getY() * -1;
}
// }
/*
else {
rightTalon1.setInverted(false);
leftTalon1.setInverted(false);
leftMotorSpeed = LeftJoystick.getY() * -1;
rightMotorSpeed = RightJoystick.getY();
}
*/
SmartDashboard.putNumber("RightTalonPosition", rightTalon1.getPosition());
SmartDashboard.putNumber("LeftTalonPosition", leftTalon1.getPosition());
SmartDashboard.putNumber("YAW", (double) ahrs.getYaw());
//leftMotorSpeed = LeftJoystick.getY() * -1;
//rightMotorSpeed = RightJoystick.getY();
leftMotorSpeed = joystickSensitivity.GetOutput(leftMotorSpeed);
rightMotorSpeed = joystickSensitivity.GetOutput(rightMotorSpeed);
//joystick sensitivity stuff
// leftMotorSpeed *= -1; // invert motor speed command.
// Drive the left and right sides of the robot at the specified speeds.
rightTalon1.set(rightMotorSpeed * 586 * scale); //set to max RPM
leftTalon1.set(leftMotorSpeed * 586 * scale);
}