本文整理汇总了Java中edu.wpi.first.wpilibj.Joystick.getX方法的典型用法代码示例。如果您正苦于以下问题:Java Joystick.getX方法的具体用法?Java Joystick.getX怎么用?Java Joystick.getX使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类edu.wpi.first.wpilibj.Joystick
的用法示例。
在下文中一共展示了Joystick.getX方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: arcadeDrive
import edu.wpi.first.wpilibj.Joystick; //导入方法依赖的package包/类
public void arcadeDrive(Joystick stick) {
double y = stick.getY() * (((stick.getThrottle() * -1) + 1) / -2);
double x = stick.getX() * (((stick.getThrottle() * -1) + 1) / 2);
if (Math.abs(y) <= Constants.deadBand) {
y = 0;
}
if (Math.abs(x) <= Constants.horDeadBand) {
x = 0;
}
x *= Math.abs(x);
arcadeDrive(y, x);
}
示例2: arcade
import edu.wpi.first.wpilibj.Joystick; //导入方法依赖的package包/类
public void arcade(Joystick stick, boolean twostick)
{
double y = stick.getY();
double x;
if (twostick)
{
x = stick.getRawAxis(4);
}
else
{
x = stick.getX();
}
if (Math.abs(y) <= Constants.JOYSTICK_DEADBAND_V)
{
y = 0;
}
if (Math.abs(x) <= Constants.JOYSTICK_HEADBAND_H)
{
x = 0;
}
// "Exponential" drive, where the movements are more sensitive during slow movement,
// permitting easier fine control
x = Math.pow(x, 3);
y = Math.pow(y, 3);
arcade(y, x);
}
示例3: halfArcade
import edu.wpi.first.wpilibj.Joystick; //导入方法依赖的package包/类
public void halfArcade(Joystick stick, boolean twostick)
{
double y = stick.getY();
double x;
if (twostick)
{
x = stick.getRawAxis(4);
}
else
{
x = stick.getX();
}
if (Math.abs(y) <= Constants.JOYSTICK_DEADBAND_V)
{
y = 0;
}
if (Math.abs(x) <= Constants.JOYSTICK_HEADBAND_H)
{
x = 0;
}
// "Exponential" drive, where the movements are more sensitive during slow movement,
// permitting easier fine control
x = Math.pow(x, 3);
y = Math.pow(y, 3);
halfArcade(y, x);
}