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Java Constants.shouldHaveComponent方法代码示例

本文整理汇总了Java中com.badlogic.ashley.benchmark.Constants.shouldHaveComponent方法的典型用法代码示例。如果您正苦于以下问题:Java Constants.shouldHaveComponent方法的具体用法?Java Constants.shouldHaveComponent怎么用?Java Constants.shouldHaveComponent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在com.badlogic.ashley.benchmark.Constants的用法示例。


在下文中一共展示了Constants.shouldHaveComponent方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: prepareWorld

import com.badlogic.ashley.benchmark.Constants; //导入方法依赖的package包/类
private static World prepareWorld (int numEntities) {
	World world = new World();

	world.setSystem(new MovementSystem());
	world.setSystem(new StateSystem());
	world.setSystem(new CollisionSystem());
	world.setSystem(new RemovalSystem());

	world.initialize();

	for (int i = 0; i < numEntities; ++i) {
		Entity entity = world.createEntity();

		if (Constants.shouldHaveComponent(ComponentType.POSITION, i)) {
			PositionComponent pos = new PositionComponent();
			pos.pos.x = MathUtils.random(Constants.MIN_POS, Constants.MAX_POS);
			pos.pos.y = MathUtils.random(Constants.MIN_POS, Constants.MAX_POS);
			entity.addComponent(pos);
		}

		if (Constants.shouldHaveComponent(ComponentType.MOVEMENT, i)) {
			MovementComponent mov = new MovementComponent();
			mov.velocity.x = MathUtils.random(Constants.MIN_VEL, Constants.MAX_VEL);
			mov.velocity.y = MathUtils.random(Constants.MIN_VEL, Constants.MAX_VEL);
			mov.accel.x = MathUtils.random(Constants.MIN_ACC, Constants.MAX_ACC);
			mov.accel.y = MathUtils.random(Constants.MIN_ACC, Constants.MAX_ACC);

			entity.addComponent(mov);
		}

		if (Constants.shouldHaveComponent(ComponentType.RADIUS, i)) {
			RadiusComponent rad = new RadiusComponent();
			rad.radius = MathUtils.random(Constants.MIN_RADIUS, Constants.MAX_RADIUS);
			entity.addComponent(rad);
		}

		if (Constants.shouldHaveComponent(ComponentType.STATE, i)) {
			entity.addComponent(new StateComponent());
		}

		world.addEntity(entity);
	}

	return world;
}
 
开发者ID:DevelopersGuild,项目名称:Planetbase,代码行数:46,代码来源:ArtemisBenchmark.java

示例2: prepareEngine

import com.badlogic.ashley.benchmark.Constants; //导入方法依赖的package包/类
private static Engine prepareEngine (int numEntities) {
	Engine engine = new Engine();

	engine.addSystem(new MovementSystem());
	engine.addSystem(new StateSystem());
	engine.addSystem(new CollisionSystem());
	engine.addSystem(new RemovalSystem());

	for (int i = 0; i < numEntities; ++i) {
		Entity entity = new Entity();

		if (Constants.shouldHaveComponent(ComponentType.POSITION, i)) {
			PositionComponent pos = new PositionComponent();
			pos.pos.x = MathUtils.random(Constants.MIN_POS, Constants.MAX_POS);
			pos.pos.y = MathUtils.random(Constants.MIN_POS, Constants.MAX_POS);
			entity.add(pos);
		}

		if (Constants.shouldHaveComponent(ComponentType.MOVEMENT, i)) {
			MovementComponent mov = new MovementComponent();
			mov.velocity.x = MathUtils.random(Constants.MIN_VEL, Constants.MAX_VEL);
			mov.velocity.y = MathUtils.random(Constants.MIN_VEL, Constants.MAX_VEL);
			mov.accel.x = MathUtils.random(Constants.MIN_ACC, Constants.MAX_ACC);
			mov.accel.y = MathUtils.random(Constants.MIN_ACC, Constants.MAX_ACC);

			entity.add(mov);
		}

		if (Constants.shouldHaveComponent(ComponentType.RADIUS, i)) {
			RadiusComponent rad = new RadiusComponent();
			rad.radius = MathUtils.random(Constants.MIN_RADIUS, Constants.MAX_RADIUS);
			entity.add(rad);
		}

		if (Constants.shouldHaveComponent(ComponentType.STATE, i)) {
			entity.add(new StateComponent());
		}

		engine.addEntity(entity);
	}

	return engine;
}
 
开发者ID:DevelopersGuild,项目名称:Planetbase,代码行数:44,代码来源:AshleyBenchmark.java

示例3: prepareWorld

import com.badlogic.ashley.benchmark.Constants; //导入方法依赖的package包/类
private static World prepareWorld(int numEntities) {
    World world = new World();

    world.setSystem(new MovementSystem());
    world.setSystem(new StateSystem());
    world.setSystem(new CollisionSystem());
    world.setSystem(new RemovalSystem());

    world.initialize();

    for (int i = 0; i < numEntities; ++i) {
        Entity entity = world.createEntity();

        if (Constants.shouldHaveComponent(ComponentType.POSITION, i)) {
            PositionComponent pos = new PositionComponent();
            pos.pos.x = MathUtils.random(Constants.MIN_POS, Constants.MAX_POS);
            pos.pos.y = MathUtils.random(Constants.MIN_POS, Constants.MAX_POS);
            entity.addComponent(pos);
        }

        if (Constants.shouldHaveComponent(ComponentType.MOVEMENT, i)) {
            MovementComponent mov = new MovementComponent();
            mov.velocity.x = MathUtils.random(Constants.MIN_VEL, Constants.MAX_VEL);
            mov.velocity.y = MathUtils.random(Constants.MIN_VEL, Constants.MAX_VEL);
            mov.accel.x = MathUtils.random(Constants.MIN_ACC, Constants.MAX_ACC);
            mov.accel.y = MathUtils.random(Constants.MIN_ACC, Constants.MAX_ACC);

            entity.addComponent(mov);
        }

        if (Constants.shouldHaveComponent(ComponentType.RADIUS, i)) {
            RadiusComponent rad = new RadiusComponent();
            rad.radius = MathUtils.random(Constants.MIN_RADIUS, Constants.MAX_RADIUS);
            entity.addComponent(rad);
        }

        if (Constants.shouldHaveComponent(ComponentType.STATE, i)) {
            entity.addComponent(new StateComponent());
        }

        world.addEntity(entity);
    }

    return world;
}
 
开发者ID:grum,项目名称:Ashley,代码行数:46,代码来源:ArtemisBenchmark.java

示例4: prepareEngine

import com.badlogic.ashley.benchmark.Constants; //导入方法依赖的package包/类
private static Engine prepareEngine(int numEntities) {
    Engine engine = new Engine();

    engine.addSystem(new MovementSystem());
    engine.addSystem(new StateSystem());
    engine.addSystem(new CollisionSystem());
    engine.addSystem(new RemovalSystem());

    for (int i = 0; i < numEntities; ++i) {
        Entity entity = new Entity();

        if (Constants.shouldHaveComponent(ComponentType.POSITION, i)) {
            PositionComponent pos = new PositionComponent();
            pos.pos.x = MathUtils.random(Constants.MIN_POS, Constants.MAX_POS);
            pos.pos.y = MathUtils.random(Constants.MIN_POS, Constants.MAX_POS);
            entity.add(pos);
        }

        if (Constants.shouldHaveComponent(ComponentType.MOVEMENT, i)) {
            MovementComponent mov = new MovementComponent();
            mov.velocity.x = MathUtils.random(Constants.MIN_VEL, Constants.MAX_VEL);
            mov.velocity.y = MathUtils.random(Constants.MIN_VEL, Constants.MAX_VEL);
            mov.accel.x = MathUtils.random(Constants.MIN_ACC, Constants.MAX_ACC);
            mov.accel.y = MathUtils.random(Constants.MIN_ACC, Constants.MAX_ACC);

            entity.add(mov);
        }

        if (Constants.shouldHaveComponent(ComponentType.RADIUS, i)) {
            RadiusComponent rad = new RadiusComponent();
            rad.radius = MathUtils.random(Constants.MIN_RADIUS, Constants.MAX_RADIUS);
            entity.add(rad);
        }

        if (Constants.shouldHaveComponent(ComponentType.STATE, i)) {
            entity.add(new StateComponent());
        }

        engine.addEntity(entity);
    }

    return engine;
}
 
开发者ID:grum,项目名称:Ashley,代码行数:44,代码来源:AshleyBenchmark.java


注:本文中的com.badlogic.ashley.benchmark.Constants.shouldHaveComponent方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。