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Java WeightedRandomChestContent类代码示例

本文整理汇总了Java中net.minecraft.util.WeightedRandomChestContent的典型用法代码示例。如果您正苦于以下问题:Java WeightedRandomChestContent类的具体用法?Java WeightedRandomChestContent怎么用?Java WeightedRandomChestContent使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


WeightedRandomChestContent类属于net.minecraft.util包,在下文中一共展示了WeightedRandomChestContent类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: generateChestContents

import net.minecraft.util.WeightedRandomChestContent; //导入依赖的package包/类
protected boolean generateChestContents(World worldIn, StructureBoundingBox boundingBoxIn, Random rand, int x, int y, int z, List<WeightedRandomChestContent> listIn, int max)
{
    BlockPos blockpos = new BlockPos(this.getXWithOffset(x, z), this.getYWithOffset(y), this.getZWithOffset(x, z));

    if (boundingBoxIn.isVecInside(blockpos) && worldIn.getBlockState(blockpos).getBlock() != Blocks.chest)
    {
        IBlockState iblockstate = Blocks.chest.getDefaultState();
        worldIn.setBlockState(blockpos, Blocks.chest.correctFacing(worldIn, blockpos, iblockstate), 2);
        TileEntity tileentity = worldIn.getTileEntity(blockpos);

        if (tileentity instanceof TileEntityChest)
        {
            WeightedRandomChestContent.generateChestContents(rand, listIn, (TileEntityChest)tileentity, max);
        }

        return true;
    }
    else
    {
        return false;
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:23,代码来源:StructureComponent.java

示例2: generateDispenserContents

import net.minecraft.util.WeightedRandomChestContent; //导入依赖的package包/类
protected boolean generateDispenserContents(World worldIn, StructureBoundingBox boundingBoxIn, Random rand, int x, int y, int z, int meta, List<WeightedRandomChestContent> listIn, int max)
{
    BlockPos blockpos = new BlockPos(this.getXWithOffset(x, z), this.getYWithOffset(y), this.getZWithOffset(x, z));

    if (boundingBoxIn.isVecInside(blockpos) && worldIn.getBlockState(blockpos).getBlock() != Blocks.dispenser)
    {
        worldIn.setBlockState(blockpos, Blocks.dispenser.getStateFromMeta(this.getMetadataWithOffset(Blocks.dispenser, meta)), 2);
        TileEntity tileentity = worldIn.getTileEntity(blockpos);

        if (tileentity instanceof TileEntityDispenser)
        {
            WeightedRandomChestContent.generateDispenserContents(rand, listIn, (TileEntityDispenser)tileentity, max);
        }

        return true;
    }
    else
    {
        return false;
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:22,代码来源:StructureComponent.java

示例3: generateChestContents

import net.minecraft.util.WeightedRandomChestContent; //导入依赖的package包/类
protected boolean generateChestContents(World worldIn, StructureBoundingBox boundingBoxIn, Random rand, int x, int y, int z, List<WeightedRandomChestContent> listIn, int max)
{
    BlockPos blockpos = new BlockPos(this.getXWithOffset(x, z), this.getYWithOffset(y), this.getZWithOffset(x, z));

    if (boundingBoxIn.isVecInside(blockpos) && worldIn.getBlockState(blockpos).getBlock().getMaterial() == Material.air)
    {
        int i = rand.nextBoolean() ? 1 : 0;
        worldIn.setBlockState(blockpos, Blocks.rail.getStateFromMeta(this.getMetadataWithOffset(Blocks.rail, i)), 2);
        EntityMinecartChest entityminecartchest = new EntityMinecartChest(worldIn, (double)((float)blockpos.getX() + 0.5F), (double)((float)blockpos.getY() + 0.5F), (double)((float)blockpos.getZ() + 0.5F));
        WeightedRandomChestContent.generateChestContents(rand, listIn, entityminecartchest, max);
        worldIn.spawnEntityInWorld(entityminecartchest);
        return true;
    }
    else
    {
        return false;
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:19,代码来源:StructureMineshaftPieces.java

示例4: BeetrootSeeds

import net.minecraft.util.WeightedRandomChestContent; //导入依赖的package包/类
public BeetrootSeeds() {
	super(ModBlocks.beetroot, Blocks.farmland);
	setTextureName("beetroot_seeds");
	setUnlocalizedName(Utils.getUnlocalisedName("beetroot_seeds"));
	setCreativeTab(EtFuturum.enableBeetroot ? EtFuturum.creativeTab : null);

	if (EtFuturum.enableBeetroot) {
		ChestGenHooks.addItem(ChestGenHooks.MINESHAFT_CORRIDOR, new WeightedRandomChestContent(new ItemStack(this), 1, 2, 5));
		ChestGenHooks.addItem(ChestGenHooks.PYRAMID_DESERT_CHEST, new WeightedRandomChestContent(new ItemStack(this), 1, 2, 5));
		ChestGenHooks.addItem(ChestGenHooks.PYRAMID_JUNGLE_CHEST, new WeightedRandomChestContent(new ItemStack(this), 1, 2, 5));
		ChestGenHooks.addItem(ChestGenHooks.STRONGHOLD_CORRIDOR, new WeightedRandomChestContent(new ItemStack(this), 1, 2, 5));
		ChestGenHooks.addItem(ChestGenHooks.STRONGHOLD_LIBRARY, new WeightedRandomChestContent(new ItemStack(this), 1, 2, 5));
		ChestGenHooks.addItem(ChestGenHooks.STRONGHOLD_CROSSING, new WeightedRandomChestContent(new ItemStack(this), 1, 2, 5));
		ChestGenHooks.addItem(ChestGenHooks.DUNGEON_CHEST, new WeightedRandomChestContent(new ItemStack(this), 1, 2, 5));
	}
}
 
开发者ID:jm-organization,项目名称:connor41-etfuturum2,代码行数:17,代码来源:BeetrootSeeds.java

示例5: getItems

import net.minecraft.util.WeightedRandomChestContent; //导入依赖的package包/类
/**
 * Gets an array of all random objects that are associated with this category.
 *
 * @return The random objects
 */
public WeightedRandomChestContent[] getItems(Random rnd)
{
    ArrayList<WeightedRandomChestContent> ret = new ArrayList<WeightedRandomChestContent>();

    for (WeightedRandomChestContent orig : contents)
    {
        Item item = orig.field_76297_b.func_77973_b();

        if (item != null)
        {
            WeightedRandomChestContent n = item.getChestGenBase(this, rnd, orig);
            if (n != null)
            {
                ret.add(n);
            }
        }
    }

    return ret.toArray(new WeightedRandomChestContent[ret.size()]);
}
 
开发者ID:SchrodingersSpy,项目名称:TRHS_Club_Mod_2016,代码行数:26,代码来源:ChestGenHooks.java

示例6: addToChests

import net.minecraft.util.WeightedRandomChestContent; //导入依赖的package包/类
public static void addToChests() {
	int numHammers = 94;
	for (int i = 0; i < numHammers ; i++) {
		
			if(HammerMod.DEBUG_MODE == true) {
				System.out.println("DEBUG: Injected Hammer with ID " + i + " into the Minecraft LootChests.");
			}
			
		ChestGenHooks.getInfo(ChestGenHooks.VILLAGE_BLACKSMITH).addItem(new WeightedRandomChestContent(hammers.get(i), 0, 1, 1));
		ChestGenHooks.getInfo(ChestGenHooks.MINESHAFT_CORRIDOR).addItem(new WeightedRandomChestContent(hammers.get(i), 0, 1, 1));
	 	ChestGenHooks.getInfo(ChestGenHooks.PYRAMID_DESERT_CHEST).addItem(new WeightedRandomChestContent(hammers.get(i), 0, 1, 1));
		ChestGenHooks.getInfo(ChestGenHooks.PYRAMID_JUNGLE_CHEST).addItem(new WeightedRandomChestContent(hammers.get(i), 0, 1, 1));
		ChestGenHooks.getInfo(ChestGenHooks.STRONGHOLD_CORRIDOR).addItem(new WeightedRandomChestContent(hammers.get(i), 0, 1, 1));
		ChestGenHooks.getInfo(ChestGenHooks.STRONGHOLD_LIBRARY).addItem(new WeightedRandomChestContent(hammers.get(i), 0, 1, 1));
		ChestGenHooks.getInfo(ChestGenHooks.STRONGHOLD_CROSSING).addItem(new WeightedRandomChestContent(hammers.get(i), 0, 1, 1));
		ChestGenHooks.getInfo(ChestGenHooks.BONUS_CHEST).addItem(new WeightedRandomChestContent(hammers.get(i), 0, 1, 1));
		ChestGenHooks.getInfo(ChestGenHooks.DUNGEON_CHEST).addItem(new WeightedRandomChestContent(hammers.get(i), 0, 1, 1));
	}
	
}
 
开发者ID:jtrent238,项目名称:Hammer-Mod,代码行数:21,代码来源:LootRegistry.java

示例7: getItems

import net.minecraft.util.WeightedRandomChestContent; //导入依赖的package包/类
/**
 * Gets an array of all random objects that are associated with this category.
 *
 * @return The random objects
 */
public WeightedRandomChestContent[] getItems(Random rnd)
{
    ArrayList<WeightedRandomChestContent> ret = new ArrayList<WeightedRandomChestContent>();

    for (WeightedRandomChestContent orig : contents)
    {
        Item item = orig.theItemId.getItem();

        if (item != null)
        {
            WeightedRandomChestContent n = item.getChestGenBase(this, rnd, orig);
            if (n != null)
            {
                ret.add(n);
            }
        }
    }

    return ret.toArray(new WeightedRandomChestContent[ret.size()]);
}
 
开发者ID:alexandrage,项目名称:CauldronGit,代码行数:26,代码来源:ChestGenHooks.java

示例8: register

import net.minecraft.util.WeightedRandomChestContent; //导入依赖的package包/类
public void register() {
  ChestGenHooks cat = ChestGenHooks.getInfo(category);
  cat.setMin(minItems);
  cat.setMax(maxItems);
  
  if(entries != null) {
    for(LootEntry entry : entries) {
      if(entry != null) {
        WeightedRandomChestContent content = entry.createContent();
        if(content != null) {
          cat.addItem(content);
        }
      }
    }
  }    
}
 
开发者ID:SleepyTrousers,项目名称:Structures,代码行数:17,代码来源:LootCategory.java

示例9: populate

import net.minecraft.util.WeightedRandomChestContent; //导入依赖的package包/类
@Override
public boolean populate(World world) {
    // world.setBlock(x, y, z, chestBlock.getBlock(), chestBlock.getMetadata(), 2);
    IInventory chest = (IInventory) world.getTileEntity(x, y, z);

    if (chest != null)
    {
        // this clears the chest
        for (int i = 0; i < chest.getSizeInventory(); i++)
        {
            chest.setInventorySlotContents(i, null);
        }

        // hmm that is an interesting concept
        ChestGenHooks info = ChestGenHooks.getInfo(chestGenName);

        WeightedRandomChestContent.generateChestContents(world.rand, info.getItems(world.rand), chest, info.getCount(world.rand));
        return true;
    }
    return false;
}
 
开发者ID:katzenpapst,项目名称:amunra,代码行数:22,代码来源:FillChest.java

示例10: registerWorldGen

import net.minecraft.util.WeightedRandomChestContent; //导入依赖的package包/类
private void registerWorldGen()
{
	if ( config.get( "world", "genPersistium", true ).getBoolean( true ) )
	{
		GameRegistry.registerWorldGenerator( persistiumOreGen = new PersistiumOreGenerator(), 10 );
	}
	
	if ( config.get( "world", "modifierEssenceLoot", true ).getBoolean( true ) )
	{
		ItemStack modStack = new ItemStack( items.modifierEssence );
		WeightedRandomChestContent wrcc = new WeightedRandomChestContent( modStack, 1, 1, 1 );

		ChestGenHooks.addItem( ChestGenHooks.MINESHAFT_CORRIDOR, wrcc );
		ChestGenHooks.addItem( ChestGenHooks.VILLAGE_BLACKSMITH, wrcc );
		ChestGenHooks.addItem( ChestGenHooks.PYRAMID_DESERT_CHEST, wrcc );
		ChestGenHooks.addItem( ChestGenHooks.PYRAMID_JUNGLE_CHEST, wrcc );
		ChestGenHooks.addItem( ChestGenHooks.STRONGHOLD_CORRIDOR, wrcc );
		ChestGenHooks.addItem( ChestGenHooks.STRONGHOLD_LIBRARY, wrcc );
		ChestGenHooks.addItem( ChestGenHooks.STRONGHOLD_CROSSING, wrcc );
		ChestGenHooks.addItem( ChestGenHooks.DUNGEON_CHEST, wrcc );
	}
}
 
开发者ID:spacechase0,项目名称:ComponentEquipment,代码行数:23,代码来源:ComponentEquipment.java

示例11: getChestGenBase

import net.minecraft.util.WeightedRandomChestContent; //导入依赖的package包/类
@Override
  public WeightedRandomChestContent getChestGenBase( ChestGenHooks chest, Random rnd, WeightedRandomChestContent original )
  {
Modifier mod = Modifier.getModifier( Modifier.getTypes()[ rnd.nextInt( Modifier.getTypes().length ) ] ); 
int level = 1 + rnd.nextInt( mod.getMaxLevel() );

NBTTagCompound tag = new NBTTagCompound();
tag.setString( "Modifier", mod.type );
tag.setInteger( "Level", level );

ItemStack loot = new ItemStack( this );
loot.setTagCompound( tag );
original.theItemId = loot;

//System.out.println( "Did generation " + chest.category + " " + mod.type + " " + level );

      return original;
  }
 
开发者ID:spacechase0,项目名称:ComponentEquipment,代码行数:19,代码来源:ModifierItem.java

示例12: addWorldgen

import net.minecraft.util.WeightedRandomChestContent; //导入依赖的package包/类
public static void addWorldgen()
{
	if(BBConfig.spawnMarshmallows){
	ChestGenHooks.getInfo(ChestGenHooks.DUNGEON_CHEST).addItem(new WeightedRandomChestContent(new ItemStack(
			RegisterItems.marshmallow), 1, 5, 100));
	ChestGenHooks.getInfo(ChestGenHooks.PYRAMID_DESERT_CHEST)
			.addItem(new WeightedRandomChestContent(new ItemStack(RegisterItems.marshmallow), 1, 10, 200));
	ChestGenHooks.getInfo(ChestGenHooks.PYRAMID_JUNGLE_CHEST).addItem(new WeightedRandomChestContent(new ItemStack(
			RegisterItems.marshmallow), 1, 10, 200));
	ChestGenHooks.getInfo(ChestGenHooks.STRONGHOLD_CROSSING)
			.addItem(new WeightedRandomChestContent(new ItemStack(RegisterItems.marshmallow), 1, 12, 150));
	ChestGenHooks.getInfo(ChestGenHooks.STRONGHOLD_CORRIDOR)
			.addItem(new WeightedRandomChestContent(new ItemStack(RegisterItems.marshmallow), 1, 12, 150));
	ChestGenHooks.getInfo(ChestGenHooks.MINESHAFT_CORRIDOR)
			.addItem(new WeightedRandomChestContent(new ItemStack(RegisterItems.marshmallow), 1, 12, 150));
	}
}
 
开发者ID:einsteinsci,项目名称:betterbeginnings-MC1.7,代码行数:18,代码来源:Worldgen.java

示例13: generateStructureChestContents

import net.minecraft.util.WeightedRandomChestContent; //导入依赖的package包/类
/**
 * Used to generate chests with items in it. ex: Temple Chests, Village Blacksmith Chests, Mineshaft Chests.
 */
protected boolean generateStructureChestContents(World par1World, StructureBoundingBox par2StructureBoundingBox, Random par3Random, int par4, int par5, int par6, WeightedRandomChestContent[] par7ArrayOfWeightedRandomChestContent, int par8)
{
    int var9 = this.getXWithOffset(par4, par6);
    int var10 = this.getYWithOffset(par5);
    int var11 = this.getZWithOffset(par4, par6);

    if (par2StructureBoundingBox.isVecInside(var9, var10, var11) && par1World.getBlock(var9, var10, var11) != Blocks.chest)
    {
        par1World.setBlock(var9, var10, var11, Blocks.chest, 0, 2);
        TileEntityChest var12 = (TileEntityChest)par1World.getTileEntity(var9, var10, var11);

        if (var12 != null)
        {
            WeightedRandomChestContent.generateChestContents(par3Random, par7ArrayOfWeightedRandomChestContent, var12, par8);
        }

        return true;
    }
    else
    {
        return false;
    }
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:27,代码来源:StructureComponent.java

示例14: generateStructureDispenserContents

import net.minecraft.util.WeightedRandomChestContent; //导入依赖的package包/类
/**
 * Used to generate dispenser contents for structures. ex: Jungle Temples.
 */
protected boolean generateStructureDispenserContents(World par1World, StructureBoundingBox par2StructureBoundingBox, Random par3Random, int par4, int par5, int par6, int par7, WeightedRandomChestContent[] par8ArrayOfWeightedRandomChestContent, int par9)
{
    int var10 = this.getXWithOffset(par4, par6);
    int var11 = this.getYWithOffset(par5);
    int var12 = this.getZWithOffset(par4, par6);

    if (par2StructureBoundingBox.isVecInside(var10, var11, var12) && par1World.getBlock(var10, var11, var12) != Blocks.dispenser)
    {
        par1World.setBlock(var10, var11, var12, Blocks.dispenser, this.func_151555_a(Blocks.dispenser, par7), 2);
        TileEntityDispenser var13 = (TileEntityDispenser)par1World.getTileEntity(var10, var11, var12);

        if (var13 != null)
        {
            WeightedRandomChestContent.func_150706_a(par3Random, par8ArrayOfWeightedRandomChestContent, var13, par9);
        }

        return true;
    }
    else
    {
        return false;
    }
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:27,代码来源:StructureComponent.java

示例15: generateStructureChestContents

import net.minecraft.util.WeightedRandomChestContent; //导入依赖的package包/类
protected boolean generateStructureChestContents(World par1World, StructureBoundingBox par2StructureBoundingBox, Random par3Random, int par4, int par5, int par6, WeightedRandomChestContent[] par7ArrayOfWeightedRandomChestContent, int par8)
{
    int var9 = this.getXWithOffset(par4, par6);
    int var10 = this.getYWithOffset(par5);
    int var11 = this.getZWithOffset(par4, par6);

    if (par2StructureBoundingBox.isVecInside(var9, var10, var11) && par1World.getBlock(var9, var10, var11).getMaterial() == Material.air)
    {
        int var12 = par3Random.nextBoolean() ? 1 : 0;
        par1World.setBlock(var9, var10, var11, Blocks.rail, this.func_151555_a(Blocks.rail, var12), 2);
        EntityMinecartChest var13 = new EntityMinecartChest(par1World, (double)((float)var9 + 0.5F), (double)((float)var10 + 0.5F), (double)((float)var11 + 0.5F));
        WeightedRandomChestContent.generateChestContents(par3Random, par7ArrayOfWeightedRandomChestContent, var13, par8);
        par1World.spawnEntityInWorld(var13);
        return true;
    }
    else
    {
        return false;
    }
}
 
开发者ID:MinecraftModdedClients,项目名称:Resilience-Client-Source,代码行数:21,代码来源:StructureMineshaftPieces.java


注:本文中的net.minecraft.util.WeightedRandomChestContent类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。