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Java EntityAINearestAttackableTarget类代码示例

本文整理汇总了Java中net.minecraft.entity.ai.EntityAINearestAttackableTarget的典型用法代码示例。如果您正苦于以下问题:Java EntityAINearestAttackableTarget类的具体用法?Java EntityAINearestAttackableTarget怎么用?Java EntityAINearestAttackableTarget使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


EntityAINearestAttackableTarget类属于net.minecraft.entity.ai包,在下文中一共展示了EntityAINearestAttackableTarget类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: initEntityAI

import net.minecraft.entity.ai.EntityAINearestAttackableTarget; //导入依赖的package包/类
@Override
protected void initEntityAI() {
	this.tasks.addTask(8, new AIEntityFlyingTowardsPlayer(this));
       this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 3.0F, 1.0F));
       this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
	this.tasks.addTask(11, new EntityAILookIdle(this));

	this.targetTasks.addTask(0, new EntityAINearestAttackableTarget<>(this, EntityPlayer.class, 10, false, false, new Predicate<EntityLivingBase>() {

		@Override
		public boolean apply(EntityLivingBase input) {
			return !input.isPotionActive(HarshenPotions.potionSoulless);
		}
	}));

}
 
开发者ID:kenijey,项目名称:harshencastle,代码行数:17,代码来源:EntitySoulPart.java

示例2: setRabbitType

import net.minecraft.entity.ai.EntityAINearestAttackableTarget; //导入依赖的package包/类
public void setRabbitType(int rabbitTypeId)
{
    if (rabbitTypeId == 99)
    {
        this.tasks.removeTask(this.aiAvoidWolves);
        this.tasks.addTask(4, new EntityRabbit.AIEvilAttack(this));
        this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWolf.class, true));

        if (!this.hasCustomName())
        {
            this.setCustomNameTag(StatCollector.translateToLocal("entity.KillerBunny.name"));
        }
    }

    this.dataWatcher.updateObject(18, Byte.valueOf((byte)rabbitTypeId));
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:19,代码来源:EntityRabbit.java

示例3: EntitySkeleton

import net.minecraft.entity.ai.EntityAINearestAttackableTarget; //导入依赖的package包/类
public EntitySkeleton(World worldIn)
{
    super(worldIn);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIRestrictSun(this));
    this.tasks.addTask(3, new EntityAIFleeSun(this, 1.0D));
    this.tasks.addTask(3, new EntityAIAvoidEntity(this, EntityWolf.class, 6.0F, 1.0D, 1.2D));
    this.tasks.addTask(4, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(6, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, true));

    if (worldIn != null && !worldIn.isRemote)
    {
        this.setCombatTask();
    }
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:20,代码来源:EntitySkeleton.java

示例4: EntityEnderman

import net.minecraft.entity.ai.EntityAINearestAttackableTarget; //导入依赖的package包/类
public EntityEnderman(World worldIn)
{
    super(worldIn);
    this.setSize(0.6F, 2.9F);
    this.stepHeight = 1.0F;
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackOnCollide(this, 1.0D, false));
    this.tasks.addTask(7, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.tasks.addTask(10, new EntityEnderman.AIPlaceBlock(this));
    this.tasks.addTask(11, new EntityEnderman.AITakeBlock(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityEnderman.AIFindPlayer(this));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityEndermite.class, 10, true, false, new Predicate<EntityEndermite>()
    {
        public boolean apply(EntityEndermite p_apply_1_)
        {
            return p_apply_1_.isSpawnedByPlayer();
        }
    }));
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:23,代码来源:EntityEnderman.java

示例5: EntityGuardian

import net.minecraft.entity.ai.EntityAINearestAttackableTarget; //导入依赖的package包/类
public EntityGuardian(World worldIn)
{
    super(worldIn);
    this.experienceValue = 10;
    this.setSize(0.85F, 0.85F);
    this.tasks.addTask(4, new EntityGuardian.AIGuardianAttack(this));
    EntityAIMoveTowardsRestriction entityaimovetowardsrestriction;
    this.tasks.addTask(5, entityaimovetowardsrestriction = new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(7, this.wander = new EntityAIWander(this, 1.0D, 80));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityGuardian.class, 12.0F, 0.01F));
    this.tasks.addTask(9, new EntityAILookIdle(this));
    this.wander.setMutexBits(3);
    entityaimovetowardsrestriction.setMutexBits(3);
    this.targetTasks.addTask(1, new EntityAINearestAttackableTarget(this, EntityLivingBase.class, 10, true, false, new EntityGuardian.GuardianTargetSelector(this)));
    this.moveHelper = new EntityGuardian.GuardianMoveHelper(this);
    this.field_175484_c = this.field_175482_b = this.rand.nextFloat();
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:19,代码来源:EntityGuardian.java

示例6: EntityWither

import net.minecraft.entity.ai.EntityAINearestAttackableTarget; //导入依赖的package包/类
public EntityWither(World worldIn)
{
    super(worldIn);
    this.setHealth(this.getMaxHealth());
    this.setSize(0.9F, 3.5F);
    this.isImmuneToFire = true;
    ((PathNavigateGround)this.getNavigator()).setCanSwim(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIArrowAttack(this, 1.0D, 40, 20.0F));
    this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(7, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, false, attackEntitySelector));
    this.experienceValue = 50;
}
 
开发者ID:Notoh,项目名称:DecompiledMinecraft,代码行数:17,代码来源:EntityWither.java

示例7: setRabbitType

import net.minecraft.entity.ai.EntityAINearestAttackableTarget; //导入依赖的package包/类
public void setRabbitType(int rabbitTypeId)
{
    if (rabbitTypeId == 99)
    {
        this.getEntityAttribute(SharedMonsterAttributes.ARMOR).setBaseValue(8.0D);
        this.tasks.addTask(4, new EntityRabbit.AIEvilAttack(this));
        this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, true));
        this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityWolf.class, true));

        if (!this.hasCustomName())
        {
            this.setCustomNameTag(I18n.translateToLocal("entity.KillerBunny.name"));
        }
    }

    this.dataManager.set(RABBIT_TYPE, Integer.valueOf(rabbitTypeId));
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:19,代码来源:EntityRabbit.java

示例8: initEntityAI

import net.minecraft.entity.ai.EntityAINearestAttackableTarget; //导入依赖的package包/类
protected void initEntityAI()
{
    this.aiSit = new EntityAISit(this);
    this.tasks.addTask(1, new EntityAISwimming(this));
    this.tasks.addTask(2, this.aiSit);
    this.tasks.addTask(3, new EntityWolf.AIAvoidEntity(this, EntityLlama.class, 24.0F, 1.5D, 1.5D));
    this.tasks.addTask(4, new EntityAILeapAtTarget(this, 0.4F));
    this.tasks.addTask(5, new EntityAIAttackMelee(this, 1.0D, true));
    this.tasks.addTask(6, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F));
    this.tasks.addTask(7, new EntityAIMate(this, 1.0D));
    this.tasks.addTask(8, new EntityAIWanderAvoidWater(this, 1.0D));
    this.tasks.addTask(9, new EntityAIBeg(this, 8.0F));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(10, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIOwnerHurtByTarget(this));
    this.targetTasks.addTask(2, new EntityAIOwnerHurtTarget(this));
    this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true, new Class[0]));
    this.targetTasks.addTask(4, new EntityAITargetNonTamed(this, EntityAnimal.class, false, new Predicate<Entity>()
    {
        public boolean apply(@Nullable Entity p_apply_1_)
        {
            return p_apply_1_ instanceof EntitySheep || p_apply_1_ instanceof EntityRabbit;
        }
    }));
    this.targetTasks.addTask(5, new EntityAINearestAttackableTarget(this, AbstractSkeleton.class, false));
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:27,代码来源:EntityWolf.java

示例9: initEntityAI

import net.minecraft.entity.ai.EntityAINearestAttackableTarget; //导入依赖的package包/类
protected void initEntityAI()
{
    super.initEntityAI();
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityEvoker.AICastingSpell());
    this.tasks.addTask(2, new EntityAIAvoidEntity(this, EntityPlayer.class, 8.0F, 0.6D, 1.0D));
    this.tasks.addTask(4, new EntityEvoker.AISummonSpell());
    this.tasks.addTask(5, new EntityEvoker.AIAttackSpell());
    this.tasks.addTask(6, new EntityEvoker.AIWololoSpell());
    this.tasks.addTask(8, new EntityAIWander(this, 0.6D));
    this.tasks.addTask(9, new EntityAIWatchClosest(this, EntityPlayer.class, 3.0F, 1.0F));
    this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
    this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true, new Class[] {EntityEvoker.class}));
    this.targetTasks.addTask(2, (new EntityAINearestAttackableTarget(this, EntityPlayer.class, true)).func_190882_b(300));
    this.targetTasks.addTask(3, (new EntityAINearestAttackableTarget(this, EntityVillager.class, false)).func_190882_b(300));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityIronGolem.class, false));
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:18,代码来源:EntityEvoker.java

示例10: initEntityAI

import net.minecraft.entity.ai.EntityAINearestAttackableTarget; //导入依赖的package包/类
protected void initEntityAI()
{
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(2, new EntityAIAttackMelee(this, 1.0D, false));
    this.tasks.addTask(7, new EntityAIWanderAvoidWater(this, 1.0D, 0.0F));
    this.tasks.addTask(8, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.tasks.addTask(10, new EntityEnderman.AIPlaceBlock(this));
    this.tasks.addTask(11, new EntityEnderman.AITakeBlock(this));
    this.targetTasks.addTask(1, new EntityEnderman.AIFindPlayer(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityEndermite.class, 10, true, false, new Predicate<EntityEndermite>()
    {
        public boolean apply(@Nullable EntityEndermite p_apply_1_)
        {
            return p_apply_1_.isSpawnedByPlayer();
        }
    }));
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:20,代码来源:EntityEnderman.java

示例11: initEntityAI

import net.minecraft.entity.ai.EntityAINearestAttackableTarget; //导入依赖的package包/类
protected void initEntityAI()
{
    this.tasks.addTask(1, new EntityAIAttackMelee(this, 1.0D, true));
    this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
    this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
    this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
    this.tasks.addTask(5, new EntityAILookAtVillager(this));
    this.tasks.addTask(6, new EntityAIWanderAvoidWater(this, 0.6D));
    this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(8, new EntityAILookIdle(this));
    this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
    this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
    this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityLiving.class, 10, false, true, new Predicate<EntityLiving>()
    {
        public boolean apply(@Nullable EntityLiving p_apply_1_)
        {
            return p_apply_1_ != null && IMob.VISIBLE_MOB_SELECTOR.apply(p_apply_1_) && !(p_apply_1_ instanceof EntityCreeper);
        }
    }));
}
 
开发者ID:sudofox,项目名称:Backmemed,代码行数:21,代码来源:EntityIronGolem.java

示例12: onSpawn

import net.minecraft.entity.ai.EntityAINearestAttackableTarget; //导入依赖的package包/类
@SubscribeEvent
public void onSpawn(EntityJoinWorldEvent event) {
	if (TF2ConfigVars.targetSentries && event.getEntity() instanceof IMob && event.getEntity() instanceof EntityCreature) {
		((EntityCreature)event.getEntity()).targetTasks.addTask(100, 
				new EntityAINearestAttackableTarget<EntitySentry>((EntityCreature) event.getEntity(), EntitySentry.class, 10, true, false, sentry -> {
			return sentry.getOwnerId() != null;
		}) {
			protected double getTargetDistance()
		    {
		        return super.getTargetDistance() * 0.45f;
		    }
		});
	}
	if (event.getEntity() instanceof EntityPlayer){
		if (event.getEntity().world.isRemote) {
			if (event.getEntity() == ClientProxy.getLocalPlayer())
				TF2weapons.network.sendToServer(new TF2Message.InitClientMessage(TF2weapons.conf));
			TF2weapons.network.sendToServer(new TF2Message.ActionMessage(99, (EntityLivingBase) event.getEntity()));
		}
		if (event.getEntity().world != null && !event.getEntity().world.isRemote && event.getEntity() instanceof EntityPlayerMP){
			EntityPlayerMP player=((EntityPlayerMP)event.getEntity());
			player.inventoryContainer.addListener(new TF2ContainerListener(player));
		}
	}
}
 
开发者ID:rafradek,项目名称:Mods,代码行数:26,代码来源:TF2EventsCommon.java

示例13: initEntityAI

import net.minecraft.entity.ai.EntityAINearestAttackableTarget; //导入依赖的package包/类
protected void initEntityAI()
  {
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(4, new AIAttack(this));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(6, new EntityAILookIdle(this));

this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
      this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<EntityLivingBase>(this, EntityLivingBase.class,3, false,false,new Predicate<EntityLivingBase>(){

	@Override
	public boolean apply(EntityLivingBase input) {
		// TODO Auto-generated method stub
		return (input instanceof EntityTF2Character || input instanceof EntityPlayer) && getDistanceSqToEntity(input)<600;
	}
      	
      }));
  }
 
开发者ID:rafradek,项目名称:Mods,代码行数:19,代码来源:EntityMerasmus.java

示例14: initEntityAI

import net.minecraft.entity.ai.EntityAINearestAttackableTarget; //导入依赖的package包/类
@Override
protected void initEntityAI() {
	this.tasks.addTask(5, new AIRandomFly(this));
	this.tasks.addTask(7, new AILookAround(this));
	this.tasks.addTask(7, new AIFireballAttack(this));
	this.targetTasks.taskEntries.clear();
	this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<EntityLivingBase>(this, EntityLivingBase.class, 0,true, false,
			new Predicate<EntityLivingBase>() {

				@Override
				public boolean apply(EntityLivingBase input) {
					// TODO Auto-generated method stub
					return input instanceof EntityPlayer || input instanceof EntityTF2Character;
				}

			}));
	this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, false));
}
 
开发者ID:rafradek,项目名称:Mods,代码行数:19,代码来源:EntityMonoculus.java

示例15: draw

import net.minecraft.entity.ai.EntityAINearestAttackableTarget; //导入依赖的package包/类
@Override
public void draw(WeaponsCapability weaponsCapability, ItemStack stack, final EntityLivingBase living, World world) {
	super.draw(weaponsCapability, stack, living, world);
	if (!world.isRemote) {
		weaponsCapability.controlledSentry = null;
		List<EntitySentry> list = world.getEntitiesWithinAABB(EntitySentry.class,
				living.getEntityBoundingBox().grow(128, 128, 128), new Predicate<EntitySentry>() {

					@Override
					public boolean apply(EntitySentry input) {
						// TODO Auto-generated method stub
						return input.getOwner() == living && !input.isDisabled();
					}

				});
		Collections.sort(list, new EntityAINearestAttackableTarget.Sorter(living));
		if (!list.isEmpty()) {
			list.get(0).setControlled(true);
			weaponsCapability.controlledSentry = list.get(0);
		}
	}
}
 
开发者ID:rafradek,项目名称:Mods,代码行数:23,代码来源:ItemWrangler.java


注:本文中的net.minecraft.entity.ai.EntityAINearestAttackableTarget类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。