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Java ToxicGas类代码示例

本文整理汇总了Java中com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas的典型用法代码示例。如果您正苦于以下问题:Java ToxicGas类的具体用法?Java ToxicGas怎么用?Java ToxicGas使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


ToxicGas类属于com.shatteredpixel.shatteredpixeldungeon.actors.blobs包,在下文中一共展示了ToxicGas类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: damage

import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas; //导入依赖的package包/类
@Override
public void damage( int dmg, Object src ) {
	super.damage( dmg, src );
	if (src instanceof ToxicGas) {		
		((ToxicGas)src).clear( pos );
	}
}
 
开发者ID:wolispace,项目名称:soft-pixel-dungeon,代码行数:8,代码来源:King.java

示例2: activate

import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas; //导入依赖的package包/类
@Override
public void activate( Char ch ) {
	super.activate( ch );
	
	GameScene.add( Blob.seed( pos, 100, ToxicGas.class ) );
	
	Dungeon.level.drop( new Seed(), pos ).sprite.drop();
	
	if (ch != null) {
		Buff.prolong( ch, Roots.class, TICK * 3 );
	}
}
 
开发者ID:wolispace,项目名称:soft-pixel-dungeon,代码行数:13,代码来源:Wandmaker.java

示例3: act

import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas; //导入依赖的package包/类
@Override
public boolean act() {
    GameScene.add(Blob.seed(target.pos, 50, ToxicGas.class));

    spend(TICK);
    left -= TICK;
    if (left <= 0)
        detach();

    return true;
}
 
开发者ID:wolispace,项目名称:soft-pixel-dungeon,代码行数:12,代码来源:ToxicImbue.java

示例4: shatter

import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas; //导入依赖的package包/类
@Override
protected void shatter( int cell ) {
	
	setKnown();
	
	splash( cell );
	Sample.INSTANCE.play( Assets.SND_SHATTER );
	
	ToxicGas gas = Blob.seed( cell, 1000, ToxicGas.class );
	Actor.add( gas );
	GameScene.add( gas );
}
 
开发者ID:wolispace,项目名称:soft-pixel-dungeon,代码行数:13,代码来源:PotionOfToxicGas.java

示例5: damage

import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas; //导入依赖的package包/类
@Override
public void damage( int dmg, Object src ) {
	super.damage( dmg, src );
	if (src instanceof ToxicGas) {
		((ToxicGas)src).clear( pos );
	}
}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon,代码行数:8,代码来源:King.java

示例6: act

import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas; //导入依赖的package包/类
@Override
public boolean act() {
	GameScene.add(Blob.seed(target.pos, 50, ToxicGas.class));

	spend(TICK);
	left -= TICK;
	if (left <= 0){
		detach();
	} else if (left < 5){
		BuffIndicator.refreshHero();
	}

	return true;
}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon,代码行数:15,代码来源:ToxicImbue.java

示例7: shatter

import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas; //导入依赖的package包/类
@Override
public void shatter( int cell ) {

	if (Dungeon.level.heroFOV[cell]) {
		setKnown();

		splash( cell );
		Sample.INSTANCE.play( Assets.SND_SHATTER );
	}

	GameScene.add( Blob.seed( cell, 1000, ToxicGas.class ) );
}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon,代码行数:13,代码来源:PotionOfToxicGas.java

示例8: switchLevel

import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas; //导入依赖的package包/类
@SuppressWarnings("deprecation")
public static void switchLevel( final Level level, int pos ) {
	
	Dungeon.level = level;
	Actor.init();
	
	Actor respawner = level.respawner();
	if (respawner != null) {
		Actor.add( level.respawner() );
	}

       for (Potion potion : level.fallingPotions){

           int cell = level.randomRespawnCell();
           while (cell == -1)
               cell = level.randomRespawnCell();

           if (potion instanceof PotionOfLiquidFlame)
               GameScene.add( Blob.seed( cell, 2, Fire.class));
           else if (potion instanceof PotionOfToxicGas)
               GameScene.add( Blob.seed( cell, 1000, ToxicGas.class ) );
           else if (potion instanceof PotionOfParalyticGas)
               GameScene.add( Blob.seed( cell, 1000, ParalyticGas.class ) );
           else if (potion instanceof PotionOfLevitation)
               GameScene.add( Blob.seed( cell, 1000, ConfusionGas.class ) );

       }
       level.fallingPotions.clear();
	
	hero.pos = pos != -1 ? pos : level.exit;
	
	Light light = hero.buff( Light.class );
	hero.viewDistance = light == null ? level.viewDistance : Math.max( Light.DISTANCE, level.viewDistance );
	
	observe();
       try {
           saveAll();
       } catch (IOException e) {
		/*This only catches IO errors. Yes, this means things can do wrong, and they can go wrong catastrophically.
		But when they do the user will get a nice 'report this issue' dialogue, and I can fix the bug.*/
       }
}
 
开发者ID:wolispace,项目名称:soft-pixel-dungeon,代码行数:43,代码来源:Dungeon.java

示例9: shatter

import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas; //导入依赖的package包/类
@Override
protected void shatter( int cell ) {
	
	PathFinder.buildDistanceMap( cell, BArray.not( Level.losBlocking, null ), DISTANCE );
	
	boolean procd = false;
	
	Blob[] blobs = {
		Dungeon.level.blobs.get( ToxicGas.class ), 
		Dungeon.level.blobs.get( ParalyticGas.class ),
           Dungeon.level.blobs.get( ConfusionGas.class ),
           Dungeon.level.blobs.get( StenchGas.class )
	};
	
	for (int j=0; j < blobs.length; j++) {
		
		Blob blob = blobs[j];
		if (blob == null) {
			continue;
		}
		
		for (int i=0; i < Level.LENGTH; i++) {
			if (PathFinder.distance[i] < Integer.MAX_VALUE) {
				
				int value = blob.cur[i]; 
				if (value > 0) {
					
					blob.cur[i] = 0;
					blob.volume -= value;
					procd = true;
					
					CellEmitter.get( i ).burst( Speck.factory( Speck.DISCOVER ), 1 );
				}

			}
		}
	}
	
	boolean heroAffected = PathFinder.distance[Dungeon.hero.pos] < Integer.MAX_VALUE;
	
	if (procd) {
		
		splash( cell );
		Sample.INSTANCE.play( Assets.SND_SHATTER );
		
		setKnown();
		
		if (heroAffected) {
			GLog.p( TXT_FRESHNESS );
		}
		
	} else {
		
		super.shatter( cell );
		
		if (heroAffected) {
			GLog.i( TXT_FRESHNESS );
			setKnown();
		}
		
	}
}
 
开发者ID:wolispace,项目名称:soft-pixel-dungeon,代码行数:63,代码来源:PotionOfPurity.java

示例10: defenseProc

import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas; //导入依赖的package包/类
@Override
public int defenseProc(Char enemy, int damage) {
	GameScene.add(Blob.seed(pos, 20, ToxicGas.class));

	return super.defenseProc(enemy, damage);
}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon,代码行数:7,代码来源:RotHeart.java

示例11: act

import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas; //导入依赖的package包/类
@Override
public boolean act() {
	
	GameScene.add( Blob.seed( pos, 30, ToxicGas.class ) );
	
	return super.act();
}
 
开发者ID:wolispace,项目名称:soft-pixel-dungeon,代码行数:8,代码来源:DM300.java

示例12: proc

import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas; //导入依赖的package包/类
@Override
public int proc( Armor armor, Char attacker, Char defender, int damage) {

	int level = Math.max( 0, armor.level );
	
	if (Level.adjacent( attacker.pos, defender.pos ) && Random.Int( level + 5 ) >= 4) {
		
		GameScene.add( Blob.seed( attacker.pos, 20, ToxicGas.class ) );
		
	}
	
	return damage;
}
 
开发者ID:wolispace,项目名称:soft-pixel-dungeon,代码行数:14,代码来源:Stench.java

示例13: proc

import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas; //导入依赖的package包/类
@Override
public int proc(Armor armor, Char attacker, Char defender, int damage) {

	if ( Random.Int( 8 ) == 0) {

		GameScene.add( Blob.seed( defender.pos, 250, ToxicGas.class ) );

	}

	return damage;
}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon,代码行数:12,代码来源:Stench.java

示例14: trigger

import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas; //导入依赖的package包/类
public static void trigger( int pos, Char ch ) {
	
	GameScene.add( Blob.seed( pos, 300 + 20 * Dungeon.depth, ToxicGas.class ) );
	
}
 
开发者ID:wolispace,项目名称:soft-pixel-dungeon,代码行数:6,代码来源:ToxicTrap.java

示例15: activate

import com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas; //导入依赖的package包/类
@Override
public void activate() {

	GameScene.add( Blob.seed( pos, 300 + 20 * Dungeon.depth, ToxicGas.class ) );

}
 
开发者ID:00-Evan,项目名称:shattered-pixel-dungeon,代码行数:7,代码来源:ToxicTrap.java


注:本文中的com.shatteredpixel.shatteredpixeldungeon.actors.blobs.ToxicGas类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。