本文整理汇总了Java中com.bitfire.postprocessing.utils.FullscreenQuad类的典型用法代码示例。如果您正苦于以下问题:Java FullscreenQuad类的具体用法?Java FullscreenQuad怎么用?Java FullscreenQuad使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
FullscreenQuad类属于com.bitfire.postprocessing.utils包,在下文中一共展示了FullscreenQuad类的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: VolumeCloudsRenderSystem
import com.bitfire.postprocessing.utils.FullscreenQuad; //导入依赖的package包/类
public VolumeCloudsRenderSystem(int priority, float[] alphas) {
super(null, priority, alphas);
ShaderLoader.BasePath = "shaders/";
shaderProgram = ShaderLoader.fromFile("screenspace", "volumeclouds");
quad = new FullscreenQuad();
staticTex = new Texture(Gdx.files.internal("img/static.jpg"));
staticTex.setFilter(TextureFilter.Linear, TextureFilter.Linear);
staticTex.setWrap(TextureWrap.Repeat, TextureWrap.Repeat);
camPos = new Vector3();
camDir = new Vector3();
camUp = new Vector3();
initime = TimeUtils.millis();
opacity = 1.0f;
// Init uniforms
shaderProgram.begin();
shaderProgram.setUniformi("u_texture0", 0);
shaderProgram.setUniformf("u_iterations", 100f);
shaderProgram.setUniformf("u_cloudDensity", 0.5f);
shaderProgram.setUniformf("u_viewDistance", 6.0f);
shaderProgram.setUniformf("u_cloudColor", 1.0f, 1.0f, 1.0f);
shaderProgram.setUniformf("u_skyColor", 0.0f, 0.0f, 0.0f);
shaderProgram.end();
}