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Java EffectContext类代码示例

本文整理汇总了Java中android.media.effect.EffectContext的典型用法代码示例。如果您正苦于以下问题:Java EffectContext类的具体用法?Java EffectContext怎么用?Java EffectContext使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


EffectContext类属于android.media.effect包,在下文中一共展示了EffectContext类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: onDrawFrame

import android.media.effect.EffectContext; //导入依赖的package包/类
@Override
public void onDrawFrame(GL10 gl) {
    if (!mInitialized) {
        //Only need to do this once
        mEffectContext = EffectContext.createWithCurrentGlContext();
        mTexRenderer.init();
        loadTextures();
        mInitialized = true;
    }
    if (mCurrentEffect != R.id.none) {
        //if an effect is chosen initialize it and apply it to the texture
        initEffect();
        applyEffect();
    }
    renderResult();
}
 
开发者ID:sdrausty,项目名称:buildAPKsSamples,代码行数:17,代码来源:HelloEffects.java

示例2: onDrawFrame

import android.media.effect.EffectContext; //导入依赖的package包/类
@Override
public void onDrawFrame(GL10 gl) {
    if (!mInitialized) {
        //Only need to do this once
        mEffectContext = EffectContext.createWithCurrentGlContext();
        init();
        loadTextures();
        mInitialized = true;
    }
    if (mEffectChanged) {
        initEffect();
        applyEffect();
        mEffectChanged = false;
    }
    renderResult();
}
 
开发者ID:Gyebro,项目名称:android-demos,代码行数:17,代码来源:TextureRenderer.java

示例3: onDrawFrame

import android.media.effect.EffectContext; //导入依赖的package包/类
@Override
public void onDrawFrame(GL10 gl) {
	if (!mInitialized) {
		// Only need to do this once
		mEffectContext = EffectContext.createWithCurrentGlContext();
		mTexRenderer.init();
		loadTextures();
		mInitialized = true;
	}
	if (mCurrentEffect != R.id.none) {
		// if an effect is chosen initialize it and apply it to the texture
		initEffect();
		applyEffect();
	}
	renderResult();
	if (saveFrame) {
		saveBitmap(takeScreenshot(gl));
	}
}
 
开发者ID:Grishu,项目名称:ImageEffects,代码行数:20,代码来源:EffectsFilterActivity.java

示例4: PhotoPhaseTextureManager

import android.media.effect.EffectContext; //导入依赖的package包/类
/**
 * Constructor of <code>PhotoPhaseTextureManager</code>
 *
 * @param ctx The current context
 * @param effectCtx The current effect context
 * @param dispatcher The GLES dispatcher
 * @param requestors The number of requestors
 * @param screenDimensions The screen dimensions
 */
public PhotoPhaseTextureManager(final Context ctx, final Handler handler,
        final EffectContext effectCtx, GLESSurfaceDispatcher dispatcher,
        int requestors, Rect screenDimensions) {
    super();
    mContext = ctx;
    mHandler = handler;
    mEffects = new Effects(ctx, effectCtx);
    mBorders = new Borders(ctx, effectCtx);
    mDispatcher = dispatcher;
    mScreenDimensions = screenDimensions;
    mDimensions = screenDimensions; // For now, use the screen dimensions as the preferred dimensions for bitmaps
    mSync = new Object();
    mPendingRequests = new ArrayList<>(requestors);
    mPictureDiscoverer = new MediaPictureDiscoverer(mContext);

    // Run the media discovery thread
    mBackgroundTask = new BackgroundPictureLoaderThread();
    mBackgroundTask.mTaskPaused = false;
    reloadMedia(false);
}
 
开发者ID:jruesga,项目名称:PhotoPhase,代码行数:30,代码来源:PhotoPhaseTextureManager.java

示例5: updateEffectContext

import android.media.effect.EffectContext; //导入依赖的package包/类
/**
 * Method that update the effect context if the EGL context change
 *
 * @param effectCtx The new effect context
 */
public void updateEffectContext(final EffectContext effectCtx) {
    synchronized (mEffectsSync) {
        if (mEffects != null) {
            mEffects.release();
            mEffects = null;
        }
        mEffects = new Effects(mContext, effectCtx);
        if (mBorders != null) {
            mBorders.release();
            mBorders = null;
        }
        mBorders = new Borders(mContext, effectCtx);
    }
    emptyTextureQueue(true);
}
 
开发者ID:jruesga,项目名称:PhotoPhase,代码行数:21,代码来源:PhotoPhaseTextureManager.java

示例6: DoubleBorder

import android.media.effect.EffectContext; //导入依赖的package包/类
/**
 * Constructor of <code>DoubleBorder</code>.
 *
 * @param ctx The effect context
 * @param name The effect name
 */
public DoubleBorder(EffectContext ctx, String name) {
    super(ctx, DoubleBorder.class.getName());
    init(VERTEX_SHADER, FRAGMENT_SHADER);

    // Parameters
    mWidthHandle = GLES20.glGetUniformLocation(mProgram[0], "w");
    GLESUtil.glesCheckError("glGetUniformLocation");
    mHeightHandle = GLES20.glGetUniformLocation(mProgram[0], "h");
    GLESUtil.glesCheckError("glGetUniformLocation");
    mStrengthHandle = GLES20.glGetUniformLocation(mProgram[0], STRENGTH_PARAMETER);
    GLESUtil.glesCheckError("glGetUniformLocation");
    mStrengthHandle2 = GLES20.glGetUniformLocation(mProgram[0], STRENGTH_PARAMETER2);
    GLESUtil.glesCheckError("glGetUniformLocation");
    mColorHandle = GLES20.glGetUniformLocation(mProgram[0], COLOR_PARAMETER);
    GLESUtil.glesCheckError("glGetUniformLocation");
}
 
开发者ID:jruesga,项目名称:PhotoPhase,代码行数:23,代码来源:DoubleBorder.java

示例7: DoubleJoinedBorder

import android.media.effect.EffectContext; //导入依赖的package包/类
/**
 * Constructor of <code>DoubleJoinedBorder</code>.
 *
 * @param ctx The effect context
 * @param name The effect name
 */
public DoubleJoinedBorder(EffectContext ctx, String name) {
    super(ctx, DoubleJoinedBorder.class.getName());
    init(VERTEX_SHADER, FRAGMENT_SHADER);

    // Parameters
    mWidthHandle = GLES20.glGetUniformLocation(mProgram[0], "w");
    GLESUtil.glesCheckError("glGetUniformLocation");
    mHeightHandle = GLES20.glGetUniformLocation(mProgram[0], "h");
    GLESUtil.glesCheckError("glGetUniformLocation");
    mStrengthHandle = GLES20.glGetUniformLocation(mProgram[0], STRENGTH_PARAMETER);
    GLESUtil.glesCheckError("glGetUniformLocation");
    mStrengthHandle2 = GLES20.glGetUniformLocation(mProgram[0], STRENGTH_PARAMETER2);
    GLESUtil.glesCheckError("glGetUniformLocation");
    mColorHandle = GLES20.glGetUniformLocation(mProgram[0], COLOR_PARAMETER);
    GLESUtil.glesCheckError("glGetUniformLocation");
}
 
开发者ID:jruesga,项目名称:PhotoPhase,代码行数:23,代码来源:DoubleJoinedBorder.java

示例8: ElegantBorder

import android.media.effect.EffectContext; //导入依赖的package包/类
/**
 * Constructor of <code>RoundedBorder</code>.
 *
 * @param ctx The effect context
 * @param name The effect name
 */
public ElegantBorder(EffectContext ctx, String name) {
    super(ctx, ElegantBorder.class.getName());
    init(VERTEX_SHADER, FRAGMENT_SHADER);

    // Parameters
    mWidthHandle = GLES20.glGetUniformLocation(mProgram[0], "w");
    GLESUtil.glesCheckError("glGetUniformLocation");
    mHeightHandle = GLES20.glGetUniformLocation(mProgram[0], "h");
    GLESUtil.glesCheckError("glGetUniformLocation");
    mStrengthHandle = GLES20.glGetUniformLocation(mProgram[0], STRENGTH_PARAMETER);
    GLESUtil.glesCheckError("glGetUniformLocation");
    mColorHandle = GLES20.glGetUniformLocation(mProgram[0], COLOR_PARAMETER);
    GLESUtil.glesCheckError("glGetUniformLocation");
    mBgColorHandle = GLES20.glGetUniformLocation(mProgram[0], BGCOLOR_PARAMETER);
    GLESUtil.glesCheckError("glGetUniformLocation");
}
 
开发者ID:jruesga,项目名称:PhotoPhase,代码行数:23,代码来源:ElegantBorder.java

示例9: MediaEffect

import android.media.effect.EffectContext; //导入依赖的package包/类
/**
 * コンストラクタ
 * GLコンテキスト内で生成すること
 * @param effect_context
 */
public MediaEffect(final EffectContext effect_context, final String effectName) {
	mEffectContext = effect_context;
	final EffectFactory factory = effect_context.getFactory();
	if (TextUtils.isEmpty(effectName)) {
		mEffect = null;
	} else {
		mEffect = factory.createEffect(effectName);
	}
}
 
开发者ID:saki4510t,项目名称:libcommon,代码行数:15,代码来源:MediaEffect.java

示例10: getEffect

import android.media.effect.EffectContext; //导入依赖的package包/类
protected Effect getEffect(String name) {
       Effect effect = null;
        if (context == null) {
            context = EffectContext.createWithCurrentGlContext();
        }
        effect = context.getFactory().createEffect(name);
        effect.setParameter("tile_size", DEFAULT_TILE_SIZE);
        effects.put(this, effect);
    return effect;
}
 
开发者ID:hubert1002,项目名称:WiCamera3D,代码行数:11,代码来源:Filter.java

示例11: onDrawFrame

import android.media.effect.EffectContext; //导入依赖的package包/类
@Override
public void onDrawFrame(GL10 gl10) {
	if(effectContext==null) {
		effectContext = EffectContext.createWithCurrentGlContext();
	}
	if(effect!=null){
		effect.release();
	}
	if(null == effectType){
		effectType = EffectFactory.EFFECT_DOCUMENTARY;
	}
	grayScaleEffect(effectType);
	square.draw(textures[1]);
}
 
开发者ID:xu6148152,项目名称:binea_project_for_android,代码行数:15,代码来源:MainActivity.java

示例12: onSurfaceCreated

import android.media.effect.EffectContext; //导入依赖的package包/类
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
    TypedValue a = new TypedValue();
    getContext().getTheme().resolveAttribute(android.R.attr.colorBackground, a, true);
    if (a.type >= TypedValue.TYPE_FIRST_COLOR_INT
            && a.type <= TypedValue.TYPE_LAST_COLOR_INT) {
        mBackgroundColor = new GLColor(a.data);
    } else {
        mBackgroundColor = new GLColor(Color.WHITE);
    }

    // We have a 2d (fake) scenario, disable all unnecessary tests. Deep are
    // necessary for some 3d effects
    GLES20.glDisable(GL10.GL_DITHER);
    GLESUtil.glesCheckError("glDisable");
    GLES20.glDisable(GL10.GL_CULL_FACE);
    GLESUtil.glesCheckError("glDisable");
    GLES20.glEnable(GL10.GL_DEPTH_TEST);
    GLESUtil.glesCheckError("glEnable");
    GLES20.glDepthMask(false);
    GLESUtil.glesCheckError("glDepthMask");
    GLES20.glDepthFunc(GLES20.GL_LEQUAL);
    GLESUtil.glesCheckError("glDepthFunc");

    // Recreate the effect contexts
    recycle();
    synchronized (mLock) {
        mEffectContext = EffectContext.createWithCurrentGlContext();
        mEffectsFactory = new Effects(mContext, mEffectContext);
        mBordersFactory = new Borders(mContext, mEffectContext);

        recreateContext();
        boolean singleTexture = mTransitionType.equals(Transitions.TRANSITIONS.NO_TRANSITION);
        mTextureManager = new SimpleTextureManager(mContext, mEffect, mBorder, singleTexture);
        mTransition = Transitions.createTransition(mContext, mTextureManager, mTransitionType);
    }

    mRecycled = false;
}
 
开发者ID:jruesga,项目名称:PhotoPhase,代码行数:40,代码来源:LivePreviewView.java

示例13: Effects

import android.media.effect.EffectContext; //导入依赖的package包/类
/**
 * Constructor of <code>Effects</code>
 *
 * @param effectContext The current effect context
 */
public Effects(Context context, EffectContext effectContext) {
    super();
    mCachedEffects = new HashMap<>();
    mEffectContext = effectContext;
    mContext = context;
}
 
开发者ID:jruesga,项目名称:PhotoPhase,代码行数:12,代码来源:Effects.java

示例14: BlurEffect

import android.media.effect.EffectContext; //导入依赖的package包/类
/**
 * Constructor of <code>BlurEffect</code>.
 *
 * @param ctx The effect context
 * @param name The effect name
 */
public BlurEffect(EffectContext ctx, String name) {
    super(ctx, BlurEffect.class.getName());
    init(new String[]{H_VERTEX_SHADER, V_VERTEX_SHADER},
            new String[]{FRAGMENT_SHADER, FRAGMENT_SHADER});

    // Parameters
    mStrengthHandle = GLES20.glGetUniformLocation(mProgram[0], "strength");
    GLESUtil.glesCheckError("glGetUniformLocation");
}
 
开发者ID:jruesga,项目名称:PhotoPhase,代码行数:16,代码来源:BlurEffect.java

示例15: FrostedEffect

import android.media.effect.EffectContext; //导入依赖的package包/类
/**
 * Constructor of <code>CrossHatchingEffect</code>.
 *
 * @param ctx The effect context
 * @param name The effect name
 */
public FrostedEffect(EffectContext ctx, String name) {
    super(ctx, FrostedEffect.class.getName());
    init(VERTEX_SHADER, FRAGMENT_SHADER);

    // Parameters
    mStrengthHandle = GLES20.glGetUniformLocation(mProgram[0], "strength");
    GLESUtil.glesCheckError("glGetUniformLocation");
}
 
开发者ID:jruesga,项目名称:PhotoPhase,代码行数:15,代码来源:FrostedEffect.java


注:本文中的android.media.effect.EffectContext类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。