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Java Fluid.BUCKET_VOLUME属性代码示例

本文整理汇总了Java中net.minecraftforge.fluids.Fluid.BUCKET_VOLUME属性的典型用法代码示例。如果您正苦于以下问题:Java Fluid.BUCKET_VOLUME属性的具体用法?Java Fluid.BUCKET_VOLUME怎么用?Java Fluid.BUCKET_VOLUME使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在net.minecraftforge.fluids.Fluid的用法示例。


在下文中一共展示了Fluid.BUCKET_VOLUME属性的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。

示例1: getFluid

@Nullable
public FluidStack getFluid()
{
    Item item = container.getItem();
    if (item == Items.WATER_BUCKET)
    {
        return new FluidStack(FluidRegistry.WATER, Fluid.BUCKET_VOLUME);
    }
    else if (item == Items.LAVA_BUCKET)
    {
        return new FluidStack(FluidRegistry.LAVA, Fluid.BUCKET_VOLUME);
    }
    else if (item == Items.MILK_BUCKET)
    {
        return FluidRegistry.getFluidStack("milk", Fluid.BUCKET_VOLUME);
    }
    else if (item == ForgeModContainer.getInstance().universalBucket)
    {
        return ForgeModContainer.getInstance().universalBucket.getFluid(container);
    }
    else
    {
        return null;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:25,代码来源:FluidBucketWrapper.java

示例2: drain

@Nullable
@Override
public FluidStack drain(FluidStack resource, boolean doDrain)
{
    if (container.stackSize != 1 || resource == null || resource.amount < Fluid.BUCKET_VOLUME)
    {
        return null;
    }

    FluidStack fluidStack = getFluid();
    if (fluidStack != null && fluidStack.isFluidEqual(resource))
    {
        if (doDrain)
        {
            setFluid(null);
        }
        return fluidStack;
    }

    return null;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:21,代码来源:FluidBucketWrapper.java

示例3: drain

@Nullable
@Override
public FluidStack drain(FluidStack resource, boolean doDrain)
{
    if (resource == null || resource.amount < Fluid.BUCKET_VOLUME)
    {
        return null;
    }

    IBlockState blockState = world.getBlockState(blockPos);
    if (blockState.getBlock() == blockLiquid && blockState.getValue(BlockLiquid.LEVEL) == 0)
    {
        FluidStack containedStack = getStack(blockState);
        if (containedStack != null && resource.containsFluid(containedStack))
        {
            if (doDrain)
            {
                world.setBlockState(blockPos, Blocks.AIR.getDefaultState(), 11);
            }
            return containedStack;
        }

    }
    return null;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:25,代码来源:BlockLiquidWrapper.java

示例4: getStack

@Nullable
private FluidStack getStack(IBlockState blockState)
{
    Material material = blockState.getMaterial();
    if (material == Material.WATER && blockState.getValue(BlockLiquid.LEVEL) == 0)
    {
        return new FluidStack(FluidRegistry.WATER, Fluid.BUCKET_VOLUME);
    }
    else if (material == Material.LAVA && blockState.getValue(BlockLiquid.LEVEL) == 0)
    {
        return new FluidStack(FluidRegistry.LAVA, Fluid.BUCKET_VOLUME);
    }
    else
    {
        return null;
    }
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:17,代码来源:BlockLiquidWrapper.java

示例5: onBlockActivated

@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
	if (world.isRemote) return true;
	TileEntityBarrel barrel = (TileEntityBarrel) world.getTileEntity(pos);
	world.notifyBlockUpdate(pos, state, state, 3);
	ItemStack stack = player.getHeldItem(hand);
	if (stack.hasCapability(CapabilityFluidHandler.FLUID_HANDLER_ITEM_CAPABILITY, null)) {
		IFluidHandlerItem itemHandler = stack.getCapability(CapabilityFluidHandler.FLUID_HANDLER_ITEM_CAPABILITY, null);
		IFluidHandler barrelHandler = barrel.getCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, null);
		FluidStack fluidInItem = itemHandler.drain(Fluid.BUCKET_VOLUME, false);
		FluidStack fluidInBarrel = barrelHandler.drain(Fluid.BUCKET_VOLUME, false);
		if ((fluidInBarrel != null && fluidInBarrel.amount > 0) && (fluidInItem == null || fluidInItem.amount == 0 || (fluidInItem.isFluidEqual(fluidInBarrel) && fluidInItem.amount < Fluid.BUCKET_VOLUME))) {
			itemHandler.fill(barrelHandler.drain(Fluid.BUCKET_VOLUME, true), true);
			player.setHeldItem(hand, itemHandler.getContainer());
		} else if (fluidInItem != null && fluidInItem.amount > 0 && fluidInItem.getFluid() != null && (fluidInBarrel == null || fluidInBarrel.amount == 0 || (fluidInBarrel.amount < Fluid.BUCKET_VOLUME && fluidInBarrel.isFluidEqual(fluidInItem)))) {
			FluidStack fsin = itemHandler.drain(Fluid.BUCKET_VOLUME, true);
			if (fsin != null && fsin.amount > 0 && fsin.getFluid() != null) {
				barrelHandler.fill(fsin, true);
				player.setHeldItem(hand, itemHandler.getContainer());
				player.inventory.markDirty();
			}
		}
		return true;
	}

	player.openGui(Bewitchment.instance, LibGui.BARREL.ordinal(), world, pos.getX(), pos.getY(), pos.getZ());
	return true;
}
 
开发者ID:Um-Mitternacht,项目名称:Bewitchment,代码行数:28,代码来源:BlockBarrel.java

示例6: fill

@Override
public int fill(FluidStack resource, boolean doFill)
{
    if (container.stackSize != 1 || resource == null || resource.amount < Fluid.BUCKET_VOLUME || container.getItem() instanceof ItemBucketMilk || getFluid() != null || !canFillFluidType(resource))
    {
        return 0;
    }

    if (doFill)
    {
        setFluid(resource.getFluid());
    }

    return Fluid.BUCKET_VOLUME;
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:15,代码来源:FluidBucketWrapper.java

示例7: getTankProperties

@Override
public IFluidTankProperties[] getTankProperties()
{
    float percentFilled = fluidBlock.getFilledPercentage(world, blockPos);
    if (percentFilled < 0)
    {
        percentFilled *= -1;
    }
    int amountFilled = Math.round(Fluid.BUCKET_VOLUME * percentFilled);
    FluidStack fluid = amountFilled > 0 ? new FluidStack(fluidBlock.getFluid(), amountFilled) : null;
    return new FluidTankProperties[]{ new FluidTankProperties(fluid, Fluid.BUCKET_VOLUME, false, true)};
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:12,代码来源:FluidBlockWrapper.java

示例8: getTankProperties

@Override
public IFluidTankProperties[] getTankProperties()
{
    FluidStack containedStack = null;
    IBlockState blockState = world.getBlockState(blockPos);
    if (blockState.getBlock() == blockLiquid)
    {
        containedStack = getStack(blockState);
    }
    return new FluidTankProperties[]{new FluidTankProperties(containedStack, Fluid.BUCKET_VOLUME, false, true)};
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:11,代码来源:BlockLiquidWrapper.java

示例9: RecipeInputFluidContainer

public RecipeInputFluidContainer(Fluid fluid) {
	this(fluid, Fluid.BUCKET_VOLUME);
}
 
开发者ID:Herobone,项目名称:HeroUtils,代码行数:3,代码来源:RecipeInputFluidContainer.java

示例10: render

@SuppressWarnings("ConstantConditions")
@Override
public void render(TileCauldron te, double x, double y, double z, float partialTicks, int destroyStage, float alpha) {
	Optional<FluidStack> optional = te.getFluid();
	if (optional.isPresent() && optional.get().amount > 0) {
		FluidStack fluidStack = optional.get();
		Fluid fluid = fluidStack.getFluid();
		ResourceLocation location = fluid.getStill();
		double level = (double) fluidStack.amount / (Fluid.BUCKET_VOLUME * 2D);

		GlStateManager.pushMatrix();
		GlStateManager.disableLighting();
		GlStateManager.translate(x, y + 0.1 + level, z);
		if (fluid == FluidRegistry.WATER || te.hasIngredients()) {
			float r = (te.getColorRGB() >>> 16 & 0xFF) / 256.0F;
			float g = (te.getColorRGB() >>> 8 & 0xFF) / 256.0F;
			float b = (te.getColorRGB() & 0xFF) / 256.0F;
			GlStateManager.color(r, g, b);
			if (fluid == FluidRegistry.WATER)
				location = ResourceLocations.GRAY_WATER;
		}

		Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);

		GlStateManager.enableBlend();
		GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
		GlStateManager.disableAlpha();

		final float w = 0.125F;
		GlStateManager.translate(w, 0, w);
		GlStateManager.rotate(90F, 1F, 0F, 0F);
		final float s = 0.0460425F;
		GlStateManager.scale(s, s, s);

		OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F);
		renderWater(location);

		GlStateManager.enableAlpha();
		GlStateManager.disableBlend();

		GlStateManager.enableLighting();
		GlStateManager.popMatrix();
	}
	GlStateManager.pushMatrix();
	GlStateManager.translate(x + 0.5, y + 0.2D, z + 0.35);
	GlStateManager.rotate(90F, 1F, 0, 0);

	ItemStack stack = te.getContainer();
	if (!stack.isEmpty()) {
		Minecraft mc = Minecraft.getMinecraft();
		mc.getRenderItem().renderItem(stack, ItemCameraTransforms.TransformType.GROUND);
	}
	GlStateManager.popMatrix();
}
 
开发者ID:Um-Mitternacht,项目名称:Bewitchment,代码行数:54,代码来源:TileRenderCauldron.java

示例11: createFluidHandler

private CauldronFluid createFluidHandler() {
	return new CauldronFluid(this, Fluid.BUCKET_VOLUME);
}
 
开发者ID:Um-Mitternacht,项目名称:Bewitchment,代码行数:3,代码来源:TileFluidInventory.java

示例12: onContentsChanged

@Override
protected void onContentsChanged() {
	if (this.getFluidAmount() == 0 || this.getFluidAmount() == Fluid.BUCKET_VOLUME)
		TileEntityBarrel.this.markDirty();
	checkRecipe();
}
 
开发者ID:Um-Mitternacht,项目名称:Bewitchment,代码行数:6,代码来源:TileEntityBarrel.java

示例13: getParticleLevel

public float getParticleLevel() {
	float level = (float) inv.getFluidAmount() / (Fluid.BUCKET_VOLUME * 2F);
	return getPos().getY() + 0.1F + level;
}
 
开发者ID:Um-Mitternacht,项目名称:Bewitchment,代码行数:4,代码来源:TileCauldron.java

示例14: isValidRecipe

@Override
public boolean isValidRecipe(World world, List<ItemStack> stacks, BlockPos pos, FluidStack fluid) {
	return fluid != null && fluid.getFluid() != null && fluid.amount == Fluid.BUCKET_VOLUME && fluid.getFluid().equals(FluidRegistry.WATER) && checkEmpty(stacks);// && world.getBiome(pos) instanceof BiomeSwamp;
}
 
开发者ID:Um-Mitternacht,项目名称:Bewitchment,代码行数:4,代码来源:SlimeRecipe.java

示例15: getTankProperties

@Override
public IFluidTankProperties[] getTankProperties()
{
    return new FluidTankProperties[] { new FluidTankProperties(getFluid(), Fluid.BUCKET_VOLUME) };
}
 
开发者ID:F1r3w477,项目名称:CustomWorldGen,代码行数:5,代码来源:FluidBucketWrapper.java


注:本文中的net.minecraftforge.fluids.Fluid.BUCKET_VOLUME属性示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。