本文整理汇总了Java中android.view.KeyCharacterMap.COMBINING_ACCENT属性的典型用法代码示例。如果您正苦于以下问题:Java KeyCharacterMap.COMBINING_ACCENT属性的具体用法?Java KeyCharacterMap.COMBINING_ACCENT怎么用?Java KeyCharacterMap.COMBINING_ACCENT使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类android.view.KeyCharacterMap
的用法示例。
在下文中一共展示了KeyCharacterMap.COMBINING_ACCENT属性的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Java代码示例。
示例1: onKeyDown
@Override
public boolean onKeyDown(int keyCode, KeyEvent event)
{
if (!m_started)
return false;
m_metaState = MetaKeyKeyListener.handleKeyDown(m_metaState, keyCode, event);
int c = event.getUnicodeChar(MetaKeyKeyListener.getMetaState(m_metaState));
int lc=c;
m_metaState = MetaKeyKeyListener.adjustMetaAfterKeypress(m_metaState);
if ((c & KeyCharacterMap.COMBINING_ACCENT) != 0)
{
c = c & KeyCharacterMap.COMBINING_ACCENT_MASK;
int composed = KeyEvent.getDeadChar(m_lastChar, c);
c = composed;
}
m_lastChar = lc;
// if (keyCode != KeyEvent.KEYCODE_BACK)
QtApplication.keyDown(keyCode, c, event.getMetaState());
return true;
}
示例2: translateKeyDown
/**
* This translates incoming hard key events in to edit operations on an
* InputConnection. It is only needed when using the
* PROCESS_HARD_KEYS option.
*/
private boolean translateKeyDown(int keyCode, KeyEvent event) {
mMetaState = MetaKeyKeyListener.handleKeyDown(mMetaState,
keyCode, event);
int c = event.getUnicodeChar(MetaKeyKeyListener.getMetaState(mMetaState));
mMetaState = MetaKeyKeyListener.adjustMetaAfterKeypress(mMetaState);
InputConnection ic = getCurrentInputConnection();
if (c == 0 || ic == null) {
return false;
}
boolean dead = false;
if ((c & KeyCharacterMap.COMBINING_ACCENT) != 0) {
dead = true;
c = c & KeyCharacterMap.COMBINING_ACCENT_MASK;
}
if (mComposing.length() > 0) {
char accent = mComposing.charAt(mComposing.length() -1 );
int composed = KeyEvent.getDeadChar(accent, c);
if (composed != 0) {
c = composed;
mComposing.setLength(mComposing.length()-1);
}
}
onKey(c, null);
return true;
}
示例3: translateKeyDown
/**
* This translates incoming hard key events in to edit operations on an
* InputConnection. It is only needed when using the
* PROCESS_HARD_KEYS option.
*/
private boolean translateKeyDown(int keyCode, KeyEvent event) {
// Log.v("SpartacusRex","SOFT : translateKeyDown "+keyCode);
mMetaState = MetaKeyKeyListener.handleKeyDown(mMetaState,
keyCode, event);
int c = event.getUnicodeChar(MetaKeyKeyListener.getMetaState(mMetaState));
mMetaState = MetaKeyKeyListener.adjustMetaAfterKeypress(mMetaState);
InputConnection ic = getCurrentInputConnection();
if (c == 0 || ic == null) {
return false;
}
boolean dead = false;
if ((c & KeyCharacterMap.COMBINING_ACCENT) != 0) {
dead = true;
c = c & KeyCharacterMap.COMBINING_ACCENT_MASK;
}
if (mComposing.length() > 0) {
char accent = mComposing.charAt(mComposing.length() - 1);
int composed = KeyEvent.getDeadChar(accent, c);
if (composed != 0) {
c = composed;
mComposing.setLength(mComposing.length() - 1);
}
}
onKey(c, null);
return true;
}
示例4: translateKeyDown
/**
* This translates incoming hard key events in to edit operations on an
* InputConnection. It is only needed when using the
* PROCESS_HARD_KEYS option.
*/
private boolean translateKeyDown(int keyCode, KeyEvent event) {
mMetaState = MetaKeyKeyListener.handleKeyDown(mMetaState,
keyCode, event);
int c = event.getUnicodeChar(MetaKeyKeyListener.getMetaState(mMetaState));
mMetaState = MetaKeyKeyListener.adjustMetaAfterKeypress(mMetaState);
InputConnection ic = getCurrentInputConnection();
if (c == 0 || ic == null) {
return false;
}
boolean dead = false;
if ((c & KeyCharacterMap.COMBINING_ACCENT) != 0) {
dead = true;
c = c & KeyCharacterMap.COMBINING_ACCENT_MASK;
}
if (mComposing.length() > 0) {
char accent = mComposing.charAt(mComposing.length() -1 );
int composed = KeyEvent.getDeadChar(accent, c);
if (composed != 0) {
c = composed;
mComposing.setLength(mComposing.length()-1);
}
}
onKey(c, null);
return true;
}
示例5: updateComposingTextOnUiThread
private void updateComposingTextOnUiThread(
CharSequence text, int newCursorPosition, boolean isPendingAccent) {
int accentToSend =
isPendingAccent ? (mPendingAccent | KeyCharacterMap.COMBINING_ACCENT) : 0;
cancelCombiningAccentOnUiThread();
mImeAdapter.sendCompositionToNative(text, newCursorPosition, false, accentToSend);
}
示例6: decodeHardwareKey
@Override
public Event decodeHardwareKey(final KeyEvent keyEvent) {
// KeyEvent#getUnicodeChar() does not exactly returns a unicode char, but rather a value
// that includes both the unicode char in the lower 21 bits and flags in the upper bits,
// hence the name "codePointAndFlags". {@see KeyEvent#getUnicodeChar()} for more info.
final int codePointAndFlags = keyEvent.getUnicodeChar();
// The keyCode is the abstraction used by the KeyEvent to represent different keys that
// do not necessarily map to a unicode character. This represents a physical key, like
// the key for 'A' or Space, but also Backspace or Ctrl or Caps Lock.
final int keyCode = keyEvent.getKeyCode();
final boolean isKeyRepeat = (0 != keyEvent.getRepeatCount());
if (KeyEvent.KEYCODE_DEL == keyCode) {
return Event.createHardwareKeypressEvent(Event.NOT_A_CODE_POINT, Constants.CODE_DELETE,
null /* next */, isKeyRepeat);
}
if (keyEvent.isPrintingKey() || KeyEvent.KEYCODE_SPACE == keyCode
|| KeyEvent.KEYCODE_ENTER == keyCode) {
if (0 != (codePointAndFlags & KeyCharacterMap.COMBINING_ACCENT)) {
// A dead key.
return Event.createDeadEvent(
codePointAndFlags & KeyCharacterMap.COMBINING_ACCENT_MASK, keyCode,
null /* next */);
}
if (KeyEvent.KEYCODE_ENTER == keyCode) {
// The Enter key. If the Shift key is not being pressed, this should send a
// CODE_ENTER to trigger the action if any, or a carriage return otherwise. If the
// Shift key is being pressed, this should send a CODE_SHIFT_ENTER and let
// Latin IME decide what to do with it.
if (keyEvent.isShiftPressed()) {
return Event.createHardwareKeypressEvent(Event.NOT_A_CODE_POINT,
Constants.CODE_SHIFT_ENTER, null /* next */, isKeyRepeat);
}
return Event.createHardwareKeypressEvent(Constants.CODE_ENTER, keyCode,
null /* next */, isKeyRepeat);
}
// If not Enter, then this is just a regular keypress event for a normal character
// that can be committed right away, taking into account the current state.
return Event.createHardwareKeypressEvent(codePointAndFlags, keyCode, null /* next */,
isKeyRepeat);
}
return Event.createNotHandledEvent();
}
示例7: onKeyDown
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
if (LOG_KEY_EVENTS)
Log.i(EmulatorDebug.LOG_TAG, "onKeyDown(keyCode=" + keyCode + ", isSystem()=" + event.isSystem() + ", event=" + event + ")");
if (mEmulator == null) return true;
if (mClient.onKeyDown(keyCode, event, mTermSession)) {
invalidate();
return true;
} else if (event.isSystem() && (!mClient.shouldBackButtonBeMappedToEscape() || keyCode != KeyEvent.KEYCODE_BACK)) {
return super.onKeyDown(keyCode, event);
} else if (event.getAction() == KeyEvent.ACTION_MULTIPLE && keyCode == KeyEvent.KEYCODE_UNKNOWN) {
mTermSession.write(event.getCharacters());
return true;
}
final int metaState = event.getMetaState();
final boolean controlDownFromEvent = event.isCtrlPressed();
final boolean leftAltDownFromEvent = (metaState & KeyEvent.META_ALT_LEFT_ON) != 0;
final boolean rightAltDownFromEvent = (metaState & KeyEvent.META_ALT_RIGHT_ON) != 0;
int keyMod = 0;
if (controlDownFromEvent) keyMod |= KeyHandler.KEYMOD_CTRL;
if (event.isAltPressed()) keyMod |= KeyHandler.KEYMOD_ALT;
if (event.isShiftPressed()) keyMod |= KeyHandler.KEYMOD_SHIFT;
if (handleKeyCode(keyCode, keyMod)) {
if (LOG_KEY_EVENTS) Log.i(EmulatorDebug.LOG_TAG, "handleKeyCode() took key event");
return true;
}
// Clear Ctrl since we handle that ourselves:
int bitsToClear = KeyEvent.META_CTRL_MASK;
if (rightAltDownFromEvent) {
// Let right Alt/Alt Gr be used to compose characters.
} else {
// Use left alt to send to terminal (e.g. Left Alt+B to jump back a word), so remove:
bitsToClear |= KeyEvent.META_ALT_ON | KeyEvent.META_ALT_LEFT_ON;
}
int effectiveMetaState = event.getMetaState() & ~bitsToClear;
int result = event.getUnicodeChar(effectiveMetaState);
if (LOG_KEY_EVENTS)
Log.i(EmulatorDebug.LOG_TAG, "KeyEvent#getUnicodeChar(" + effectiveMetaState + ") returned: " + result);
if (result == 0) {
return true;
}
int oldCombiningAccent = mCombiningAccent;
if ((result & KeyCharacterMap.COMBINING_ACCENT) != 0) {
// If entered combining accent previously, write it out:
if (mCombiningAccent != 0)
inputCodePoint(mCombiningAccent, controlDownFromEvent, leftAltDownFromEvent);
mCombiningAccent = result & KeyCharacterMap.COMBINING_ACCENT_MASK;
} else {
if (mCombiningAccent != 0) {
int combinedChar = KeyCharacterMap.getDeadChar(mCombiningAccent, result);
if (combinedChar > 0) result = combinedChar;
mCombiningAccent = 0;
}
inputCodePoint(result, controlDownFromEvent, leftAltDownFromEvent);
}
if (mCombiningAccent != oldCombiningAccent) invalidate();
if (onAutoCompleteListener != null) {
if (event.isPrintingKey()) {
char printingChar = (char) event.getUnicodeChar(metaState);
if (printingChar != '\b') {
// ASCII chars
onAutoCompleteListener.onCompletionRequired(new String(new char[]{printingChar}));
}
}
}
return true;
}